Michał Napora

Dying Light - Frequently Asked Questions

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Hi everyone, 

 

Here is an FAQ relating to Dying Light. 

 

These are some of the most frequently asked questions that we have coming from our fans, all in one place, with the answers.

 

We will be updating this list as time goes on. 

______________________

 


Why was Dying Light delayed to 2015?

We decided to delay the game so that we can spend additional time to give the game the polish it deserves. We wanted no compromises when it comes to quality of Dying Light. We have posted a lengthy letter to gamers with our previous press release to inform about the reasoning for this decision. It can be found in media and on Dying Light forum. 

 

What can you tell us about the player character? Will there be different characters to choose from? Will there be a female character?

Dying Light's story is about a specific character, a character whose background and personality will heavily affect the happenings in the quarantine zone. Because of that, we had to create that character. His name is Kyle Crane, and through our story we will closely follow the impact he will have on the city of Harran, and the influence of Harran changing him.

 

Will there be an option to use vehicles in the game? There's a lot of cars standing around in gameplay videos.

Harran is littered with cars, and originally we intended to give the players ability to drive. However, during testing, it turned out that our Natural Movement simply eliminates the need for driving. There was just no incentive to limit yourself to driving, when you could get anywhere quickly and efficiently using Natural Movement.

 

Are you working on Dead Island 2/ Dead Island: Epidemic as well?

Dead Island IP belongs to Deep Silver. The game is being developed by another company.

 

Do you plan to use the unique next-gen features, like voice control, PS4 pad support, Kinect support. If yes, then how exactly?

We will include support for next-gen features for both PS4 and XBOX ONE. Kinect gestures, voice commands, navigating the menus through PS4 Touchpad, and the PS4 Lightbar working with in-game flashlight, all of those features are supported in Dying Light.

 

Will Dying Light support user-generated content?

There are no plans for user-generated content at the moment.

 

What can you tell us about the story of the game?

The story focuses on Kyle Crane, one of the survivors in the city of Harran. The city was a site of a viral outbreak, turning its citizens into aggressive and deadly infected. Harran was subsequently quarantined, effectively cutting all the communication with the outside world. There are a lot of mysteries and secrets to uncover, and learning more about the game world is something we want players to experience through gameplay.

 

Will the PC version feature good mouse + keyboard support, or will it be better to play on a PC gamepad?

The controls were designed with the gamepad in mind, but the PC version will feature a fully optimized, customizable mouse + keyboard support. We don't want PC players to feel like they are playing a console port. We intend both systems to be fully interchangeable, so players will be able to choose according to their preferences.

 

How exactly does co-op work? What about progressing through the main story with friends? Will people just run around doing stuff alone, or will there be incentive to really play together?

What sets Dying Light apart from other co-op games is that we place up to 4 players in an open world, free to do what they want. We do not want to impose limits on players. Of course, the integrity of the story line will require the team to co-operate and stick together, but that's the only moment when anything is required of the players.

 

Are there any survival mechanics present in the game, like hunger/thirst, fortifying safe houses, scavenging for supplies, etc.?

We already looked in detail at implementing a hunger and thirst system into the game. In the end, we decided not to include it into the game, because it proved to detract too much from gameplay and break the pacing of the game. The player has quite a lot to keep track of, even without the need to constantly look for food and water. The game will still have you scavenging and competing over air supply drops, just without having to be constantly aware of your hunger and thirst levels.

 

Can you tell us some more about all the cool weapons in the game? How does crafting/weapon durability work?

Dying Light features more than 100 weapons, and except the simplest ones all of them are really cool. Dead Island showed we know how to make melee weapons and crafting fun and awesome, and we will use that knowledge to improve this feature in Dying Light. High-voltage hatchet or a machete with a flaming blade are only a small sample of what you will be able to create in Dying Light. Scavenging for parts and crafting the weapons is much more intuitive and streamlined compared to that in Dead Island.

 

The gameplay looks extremely gory and graphic. Isn't it a bit too much? Aren't you concerned about the level of violence in the game?

Dying Light will offer the option to turn off the gory elements of combat, but it is a game targeted at mature users. The violent and graphic nature of combat serves to really give the players a feeling of real danger and fighting to survive, which is integral to the game.

 

Dead Island was notorious for a very buggy launch. What counter-measures do you take to avoid a similar situation in Dying Light?

Well, one of the reasons for the delay was polishing the game and bug-hunting. Also, our company has grown a lot since the days of Dead Island, which means we have a lot more resources to devote to quality assurance. We intend for our game to revolutionize the genre, and we will do whatever it takes to ensure its success.

 

How do you plan to support DL after launch? DLCs, bug-fixing, servers, content patches?

Dying Light is a AAA title, and it's our biggest and most ambitious project yet. As such, it will get all the support it deserves.

 

Do i get access to both the Be The Zombie, and the Punk Queen DLC if i pre-purchase Dying Light on Steam?

You indeed do get access to both DLC if you pre-purchase Dying Light on Steam.

 

Edited by HaNYolO

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Will there be different pre-order bonuses, if any at all? Will they differ through distributors? (IE Amazon, Steam, GMG,  etc.) And if so, is there an ETA on pre-order information? 

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Will there be different pre-order bonuses, if any at all? Will they differ through distributors? (IE Amazon, Steam, GMG,  etc.) And if so, is there an ETA on pre-order information? 

Right now the only pre order bonus is Be the Zombie which is shared amongst all distributors

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That's a game-mode, presumably. I meant in-game bonuses, or even a season pass on steam for DLC. Things like that. Just some things the community has come to expect, not that we like them all, DLC is just 'ugh' for those of the older generations, but they've become a norm. 

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That's a game-mode, presumably. I meant in-game bonuses, or even a season pass on steam for DLC. Things like that. Just some things the community has come to expect, not that we like them all, DLC is just 'ugh' for those of the older generations, but they've become a norm.

Ah okay I follow you

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Will there be split-screen co-op for consoles or will it only be system link and online co-op?

It has been confirmed that there won't be any splitscreen co-op. 

 

Though i am not sure about System-Link. There will surely be online co-op.

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Well the story is something like dead island/just one town infected...

And how does the electricity work if there infected?Who diggs out the coal or works on the prodoucing.

Also im a bit dissapointed by the 100 weapons thing...

Borderlands 2 loot system kept the game replayability even today.

If not have 18315'834832 weapons you need interresting characters  and storylline :D
:D

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One thing I'm wondering, is Kyle Crane the playable character or just the main character that the player will encounter in the game as you previously said that there would be 4 different base characters to choose from?

Kyle is the Main protagonist for this game,  i think.

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Is there any idea of a limited edition? A Volatile statue would be pretty wicked!

 

is there a possibility of a collector's edition?

As well PLEASE DO NOT do the 'preordering at this retail location will allow you to get this content whereas preordering at that retail location will get you that content only'

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Kinda both, Bud, I think there will be an option to change the way the player looks in-game, Gender wise as well.

 

I think I've read it on this forums somewhere.. not sure where xD...

 

Someone mind helping me out here.

 

I'm sure it was showcased in the gamescom trailer. :3 + It was something that was talked about on a few different threads. 

And as Deadly_Jack mentioned, yes there will be different ways to customise your character, though i don't think this goes for gender.

 

:3

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Hi,

 

Don't get me wrong, this was the title I was looking forward to the most; but can I be brutally honest for a minute; 

 

1.Extending the release date of a game by a year is joke, you guys have received awards/nominees (E3, Polygon etc.) for something that would've been epic for 2013/2014.

2.By the time Dying Light eventually comes out, there will already be 3 to 4 other open world /zombie titles (perhaps even better due to what developers have seen through your game play which they have already build on and released & received feedback from gamers as they can actually play through Alpha/Beta), just go have a look on steam

3.Quality / polishing / a year; it just doesn't cut it - only Blizzard can get away with this.

4.You have Deadrising 3 now and more titles end of 2014, by the time your game comes out 90% of people will be bored.

5.2nd place goes to the one who decided to announce the 1st release date and gold medal for the one who decided to move it out for a year - if this is the same person I hope he got fired.

6. 1 Character, 100 weapons, 1 year

 

It might sound like I am ranting and raving, but I just feel like this title could have done so well in early 2014, and that you are losing revenue every day you delay this release.

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Hi,
 
Don't get me wrong, this was the title I was looking forward to the most; but can I be brutally honest for a minute; 
 
1.Extending the release date of a game by a year is joke, you guys have received awards/nominees (E3, Polygon etc.) for something that would've been epic for 2013/2014.
2.By the time Dying Light eventually comes out, there will already be 3 to 4 other open world /zombie titles (perhaps even better due to what developers have seen through your game play which they have already build on and released & received feedback from gamers as they can actually play through Alpha/Beta), just go have a look on steam
3.Quality / polishing / a year; it just doesn't cut it - only Blizzard can get away with this.
4.You have Deadrising 3 now and more titles end of 2014, by the time your game comes out 90% of people will be bored.
5.2nd place goes to the one who decided to announce the 1st release date and gold medal for the one who decided to move it out for a year - if this is the same person I hope he got fired.
6. 1 Character, 100 weapons, 1 year
 
It might sound like I am ranting and raving, but I just feel like this title could have done so well in early 2014, and that you are losing revenue every day you delay this release.

 

 

You have all these complaints, yet you won't purchase the game anyway.

 

You didn't add any proper explanation for even 1 of your points. And eventually hoped for somebody's life to be ruined by getting fired for a marketing choice that was done for obvious and rightful reasons.

 

Have a good day.

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Especially when you don't have any facts to back up anything you mentioned.

uhm... I can give you a huge list of titles but you'll probably send me a 10 pager on why my list of titles won't fall into your category

 

Nether

State of Decay

DeadRising 3

Dayz

The Fifth Day

7 Days to Die

Rust

Project Zomboid

A New Reckoning

Infestation

 

Need I go on

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uhm... I can give you a huge list of titles but you'll probably send me a 10 pager on why my list of titles won't fall into your category

 

Nether

State of Decay

DeadRising 3

Dayz

The Fifth Day

7 Days to Die

Rust

Project Zomboid

A New Reckoning

Infestation

 

Need I go on

 

This isn't a list of why they don't fall into the same category because most of them do but rather a list explaining how dying light will still be better and different.

Nether isn't zombies, rather weird creatures and an mom that has average graphics at the moment and is still in early access.

State of Decay came out last year and is basically a clone of dayz.

Dead Rising 3 is just being moved to all the platforms and is third person not first person.

Dayz is a remake of a mod that came out a really long time ago.

Rust is still an early access game and has more in common with mine craft and dayz than anything with Dying Light. Its graphics and gameplay is much worse and slower than dying light.

Project Zomboid is an isometric top down zombie survival game that is basically a top down days.

A New Reckoning is more of a clone of hell raid than of dying light as it doesn't exactly have many zombies. Its animations and graphics don't compare with dying light but we can give it some credit as it still is in early access.

Infestation is a dayz clone.

H1Z1, although you didn't mention it, is just another clone of days. Its animation and graphics quality is terrible compared to dying light. Its gameplay is also really slow.

Dead island 2 is the closest game to dying light if you take away the number of zombies and the parkour and the night time gameplay.

Edited by ZombieFreak2

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Hi,
 
Don't get me wrong, this was the title I was looking forward to the most; but can I be brutally honest for a minute; 
 
1.Extending the release date of a game by a year is joke, you guys have received awards/nominees (E3, Polygon etc.) for something that would've been epic for 2013/2014.
2.By the time Dying Light eventually comes out, there will already be 3 to 4 other open world /zombie titles (perhaps even better due to what developers have seen through your game play which they have already build on and released & received feedback from gamers as they can actually play through Alpha/Beta), just go have a look on steam
3.Quality / polishing / a year; it just doesn't cut it - only Blizzard can get away with this.
4.You have Deadrising 3 now and more titles end of 2014, by the time your game comes out 90% of people will be bored.
5.2nd place goes to the one who decided to announce the 1st release date and gold medal for the one who decided to move it out for a year - if this is the same person I hope he got fired.
6. 1 Character, 100 weapons, 1 year

 

 

1. It is still going to be epic in 2015. 1 year is not that long in terms of the amount of time people live for.

 

2. From the gameplay and information of most of the other open world zombie titles there hasn't been anything that can remotely compare with the intense fast paced gameplay, good graphics and animation quality  of Dying Light.

 

3. Why is it wrong for a game to be postponed? Wouldn't you rather have a game that gets really high ratings because its polished/ has hardly any bugs/ has amazing gameplay or a game that gets rushed and put out just to make money. And then people wonder why there are games that come out that are just so terrible (Day One: Garry's Incident).

 

4. Dead Rising 3 is just being moved to other platforms. Its been out for a year already.

 

5. No-one announced a confirmed release date. Gamestop or whichever had a month it was supposed to be released in. All the other exact dates were rumors or people making things up to be a troll.

 

6. 100 BASE weapons. A lot more mods. Character customization. And the amount of weapons in a game doesn't make the game good just because it has 12478456193465491 number of weapons.

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