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Hey everyone, thanks for taking the time to look into this post. I recently realized that when i joined these forums i never laid down a foundation of what i thought about dying light, i just delve right into throwing my opinions out there! So this post is for me to lay down that foundation!

 

I like to rate games based on my own little rating system, similar to gameinformers rating system, accept mines a little different. In a day and age where many many games have the same basic theme (zombie games, war games, sports), its hard to find a good quality game that introduces new things each year, as expected, with so many game developers out there, gaming is a large, and growing, industry. The good games today, ive noticed, have something different about them. For example, Call of duty's zombie mode, or madden and fifa's and others sports games online team mode, or how about destiny altogether! These games are made great by what they do that separates them from the other games along the same theme. 

So in my rating system, i award a point in different categories that the game does differently and well. if a game has multiplayer, but theres nothing special about it, it gets no points. for instance, call of duty's multiplayer from MW2 to MW3 hardly changed, therefore i would give MW3 no points in the multiplayer category. heres how i break it down:

 

Rating System

Gameplay (2 points available)

Storyline (3 points available)

Multiplayer (3 points max)

Realism (1 point)

Miscellaneous (1 point)

 

important, most games that i think are good end up with a rating of 5, because of the weird way i rate them.

 

Now that you know how my rating system works, lets jump into the Review. 

Im gonna start by saying that Dying Light is one of my most favorite games of all time, among those of Call of Duty, Destiny, and other tier 1 games. its got good gameplay, feels realistic and has a very different kind of multiplayer. 

 

As for gameplay, a zombie game cant be a zombie game in third person, its just not the same. Every zombie gamer loves the close relationships and personal feelings they have with their beloved zombies. Techland only put a few guns in this game, usually used to dispatch Rais's men, and occasionally to get over that goon or demolisher youre struggling with, but melee weapons are always of the favor in this game that combines hack and slash with free running movements. and might i metion, Techland did a PHENOMENAL job at combining these two elements. Although this game has its fair share of glitches, its gameplay is nearly glitch free. 

 

now the storyline, or "campaign" if you must insist. In my opinion the storyline to this game is absolutely phenomenal as well. just the right amounts of twists and turns, but overall giving you a good idea of what direction the game is going. the bad guys stay bad and the good guys stay good, but there are often times when you find yourself as the gamer questioning whether or not a, certain character, will take a trip on the merry-go-round-and-dont-come-back. With its wide selection of side missions to keep the gamer busy after completion of the main story, its re playable X 10, not only that, but there are challenges as well and a great wide open world to explore, and PLENTY of collectibles for those gamers. 

 

Multiplayer. Ohhhhh multiplayer... listen techland, the co-op is great, you did a really good job with it. This game is great with friends. And we all love the co-op challenges that pop up in game (sorry drawing a blank on those thingses names). And were all happy that you made us able to change their frequency and change our game to friends only or public. yah did good. But please, please, continue your work on the Be the Zombie mode. Many gamers are unhappy with it, including myself, yet i still have so much fun with it when it goes well. I know youre working on a patch, and that fixing BTZ is a process, i just cant wait for that process to be complete!

 

Realism. the good thing about dying light, and a big reason i fell in love with it so quickly, is that the characters lines are actually kind of realistic. only a few stupid lines, compared to most games nearly all of their lines are dumb. and the engine you used was very realistic, heck its definitely got the right name, "natural movement." 

 

Miscellaneous. the game has quite a few what i call menu glitches. such as save glitches and those pesky duplication glitches. i usually allow a game a few glitches, but when it interferes with the quality of the game...

 

The Verdict

Gameplay scores 2 out of 2 for having a great engine, and combining hack n slash and parkour perfectly. 

Storyline scores 3 out of 3 for having a storyline with just the right amount of twists and turns, and a great ending, along with plenty of interesting side quests

Multiplayer scores 1 out of 3 for having fantastic co-op, and a different sort of (great idea) multiplayer. however i took one point away for poorly creating that multiplayer. 

Realism scores 1 out of 1 with natural movement and realistic lines

Miscellaneous scores -1 out of 1 for having many menu glitches that interfere with game quality. 

 

Overall Dying Light scores a 6

If the developers can fix the glitches, improve the be the zombie mode, and score one more point in miscellaneous, itd be a perfect game!

 

Thanks for reading

Sam Powers

Edited by Sam Powers

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Decent review mate, harshly honest but I think out the box fair, and I agree with the chance it improves in score if everything is remedied.

I'd actually have to split my rating into 2, since the main bug that I hate on (RNG tables over lvl 15) drops the score for me way down. I would rate the early game extremely high if it was a glitch/bug free playthrough, probably an 8 or 9, but for me at present the endgame, max level play gets a 2/10.

 

Great review though dude, like your system.

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Decent review mate, harshly honest but I think out the box fair, and I agree with the chance it improves in score if everything is remedied.

I'd actually have to split my rating into 2, since the main bug that I hate on (RNG tables over lvl 15) drops the score for me way down. I would rate the early game extremely high if it was a glitch/bug free playthrough, probably an 8 or 9, but for me at present the endgame, max level play gets a 2/10.

Great review though dude, like your system.

Thanks! A 2 though?? Why so low?

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