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Lvl 37(For Now) Hunter Speaking + Guide To Survive Hunters

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[PC version]

Hi all, there's a couple of things I'd like to know...

First off, how does the matchmaking system work? I'm lvl 37 night hunter, titled "runner" and games I get into goes from people that play good (but I rarely loose) to simply not aware of what a UV flashlight is... (most games)

I have been kind to all and explained how the game had to be played and got myself killed or gave nests so I could teach them the game mechanic... for some time. But then, I realised my zombie title went down! (but didn't lost matches)... So I though, maybe if I kill them fast enough, I'd go out of the noob zone and get ranked with better players? But no, I just got hated X D


Now I started a zombie lvl 1 on which I won't spend points. I still win some games -.-


My point is, "Be the zombie" mod gives a tutorial to night hunters but doesn't to humans. There should be!

Explain these major points:

1- Don't panic, even if the whole point is to have an intense pvp match (and do warn that these matches ARE intense!)

2- Use radar (spam the button)

3- Use flashlight or flare if out of flashlight (flashlight IS better)

> hunters can always tackle you out of flare zone with UV block and then pounce you

> hunters can ground pound to take flares away (and can charge ground pound from the air)

4- Firecrackers for exploding zombies or climb up

5- Don't turn your back on a hunter unless you depleted his energy

> If Block UV skill is activated, you'll hear it. (unique sound - watch for it)

6- SIDESTEP ALOT; to evade spits, tackles, claws, etc.

> You can jump above a hunter when he tackles (but he can tackle you mid air if you jumped too early)

> Use walls so that hunters crash on them (and then rain death on them)

7- Have lots of medkits ready. Don't let your guard down! The hunter know your HP! (and flashlight energy)

8- Show the list of skills hunters have. No leaping from one human to the other ain't hacking!

9- Try to hit red barrels... they one hit kill anything! Baiting works well on new hunters.

> grenades can work (on out of energy hunters)

10- Items don't degrade in this mod. Have your best weapon here!

> Longswords are great to reach hunters that claw alot

> short weapons are great to faster "rain death" charge

> Night hunters die in 3 hits, no matter the melee weapon. Regular zombies react normally to the damage (but they get harder with more players)

11- Do tell that more players means ULTRA FAST cooldowns! If a player plays 1v1, he won't believe what he sees in a 4v1... Also tell about the zombies and nests being harder to kill!



Other notes:


a) Patch water! Humans can stay in water... and hunters can't attack them there! Make the safehouse timer for water? (and detect coming-in coming-out spam)

b ) add UV blocking effects in safe zones, 'cause I still can pounce in there! (only damages)

c) give us a list of titles for Be the Zombie [walker/runner/?] + explain matchmaking system

d) balance suggestion: pounce option needs a 1 second aim to be available, and on the other hand, balance the whole game with item limits, forcing players to use storages (like, 1 medkit max, 2 flares max, 5 firecrackers, I don't know numbers, but 99 flare stack ain't balanced)



Be the zombie different gameplay suggestions:


1) How about a game apart for be the zombie? Joining players play vs the zombie, and after a match, roles switch! (and the game remembers your role so you don't just leave and hop games)

Example: Player A, B, C and D fight zombie E. In the next match, EABC fight zombie D.


2) Make the hunter invade any game at night only, with the regular game environment on. Give him one life, and make him scare humans out! I feel like be the zombie is a mod no one wants to play (except for people like me that look foward to intense matches)



For your information,


I train alot with a friend at be the zombie (human and zombie side), and I see it as pretty balanced! We always have close matchups with 1-2 lives and 1-2 nests remaining =)


Edit: good night, and good luck!


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"a) Patch water! Humans can stay in water... and hunters can't attack them there! Make the safehouse timer for water? (and detect coming-in coming-out spam)" - what else? Maybe advice them to stay in the safezones?  What a bs. Luckily the devs see this issue and are coming up with this in the next patch "Human players remaining too long in water will forfeit the game in a manner similar to safe zones."

Level 52 says annoyed to death by water trolls

Edited by MORD

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