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OK I AM STUCK IN SOME BAD LSD TRIP CALLED FOLLOW JADE...

 

What is in the mind of the game designers?  Obviously someone did a lot of LSD to dream this nightmare go nowhere, without a clear path twisted idiot section of the game.  What was the point?  Jade disappaears and you can't always follow her or even see her in the messed up blurry vision upside down broken up world.   NO HUD... AND FOR THE MOST PART WHILE SPEAKING OF THE HUD -- IT SUCKS -- Techland should have stayed with the Dead Island one... it wasn't perfect but it beats the thing Techland put out.

 

This is a good game.. but some of the stuff techland did will just keep it a good game instead of a GREAT ONE... Fix your bugs and put in a real HUD...

 

So much potential being beaten down by such little thought..

 

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I'm slow but I did figure it out... And THESHIFT... the point isn't to get me to sign up and complain about it.  The point is to GET FEEDBACK on what they like and don't like, but hey you might see the world upside down and enjoy it.  It wasn't all that well thought out because the Jade marker disappeared on the Island with the hanging poles.  Even at that point it was obvious the only way off was to cross those poles somehow, but the system glitched a lot and for whatever reason the guy kept letting go... after a number of tries, he hung on long enough for me to get across.  That is unneeded frustration.  It could have been handled with a simple HUD or even Jade appearing on the other Island in the sky...  ON THE POSITIVE SIDE... I'm beginning to see how these designers think (and perhaps what they smoke) so I expect the frurstration level will go down now.

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Come on THESHIFT.. what is your beef?  It's a forum and it's open to complaints.  Try being productive instead of attempting to deminish someone for posting something that wasn't happy, happy, Joy, JOY!...   I am beginning to wonder if you are paid monitor running interference...

 

Here is a tip:

 

ON EACH OF THE POLES ARE SOME OLD PAPER BILLBOARDS OR POSTERS... CLIMB TO THAT LEVEL AND SLOWLY MOVE AROUND TO THE LEFT OF THE POLE TO WHERE YOU CAN SEE THE AVATAR'S ARM COME OUT...

 

THAT IS THE SAFE LEVEL TO JUMP FROM AND YOU SHOULD BE ABLE TO CATCH THE NEXT POLE...

 

CLIMB TO THE PAPER BILLBOARDS OR POSTERS AND REPEAT..

 

THE LAST POLE YOU WILL HAVE TO JUMP TO THE GROUND AND IT CAN BE A LITTLE TRICKY AS IT TAKES JUST A LITTLE BIT OF WIGGLING AND PATIENCE (NOT A LOT BUT YOU HAVE TO WORK WITH IT SOME) TO GET POSITION WHERE THE FUZZY EYED AVATAR AND LOOK DOWN AND ALIGN THE JUMP POINT UP... HE SHOULD LAND PRETTY EASY.

 

WHATEVER YOU DON'T DON'T LET GO UNTIL YOU SEE THE ISLAND ... OR YOU MIGHT BE DOING IT ALL OVER AGAIN...

 

Not that it matters it wasn't 5 minutes for me and probably most players... NOW IF YOU WERE SO GOOD YOU ZIPPED THROUGHT IT IN ONE SHOT... why didn't you simply post this is how you get across it instead of attempting to lampoon me?


I really hope that helps save someone a headache... NO HARD FEELING THESHIFT... I get grumpy in my gimpyolman age...  :0)

 

Have a great one...

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The only problem i had with that part was after rahim charged at you the bridge disappeared like 3 seconds later and I fell to my death. Did this twice, once on a friends game and once on my own. Other then that it was pretty straight forward.

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I struggled with those poles too man.  The whole game was mostly fine with the parkour, but that part just messed me up for some reason.  Took me four or five tries.  I got a little frustrated.  Also, the part where you're walking through the musem slow, trying to find Jade, and trying all the locked doors...that took me a lot longer to get through than it should have.  Was definitely a litle frustrating.

 

But those are minor gripes as I enjoyed the game immensely on my first playthrough.

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You should really take your own advice. If you enjoy other games then go play them, get your garbage out of here because obviously nobody wants you or your opinion. :) Have a great day!

 

Come on THESHIFT.. what is your beef?  It's a forum and it's open to complaints.  Try being productive instead of attempting to deminish someone 

 

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Honestly I felt that it was a completely unnecessary addition to the game because it literally came out of left field, breaking my immersion but I also think that it was interested from an objective standpoint. Because, really, what exactly do we know, at that point, about the virus and its effects: you get bitten, you spend a little while having wacky seizures, and if you don't get antizin you end up as one of the walking corpses trying to snack on the few non-zombies left in the Harran.

 

If you take a step back and think about it, the whole dream sequence speaks about the psychological effects the virus has on a person, giving you an idea of just what these people went through before they went "Full Blown". It gives you a chance to understand just how devastating the virus actually is and lets you imagine how many victims of the delusion, and not just the virus itself, are walking the streets or stuck behind barricaded doors/quarantine zones. I mean, look at what happened right at the end of that sequence!

Jade was very much still alive but if Kyle hadn't of snapped out of it with the initial sting of the injection then she'd have ended up strangled to death.

 

 

I'm not saying it wasn't a bit annoying or that I didn't absolute loathe the seemingly endless exposition that felt out of place and, frankly, slapdash. What I am saying is that after having thought about the implications the sequence provided it shines a whole new light on just how insidious the virus is and just how easily Harran was overwhelmed and fell! We already had plenty of hints of the effects from various comments made by both NPCs and Kyle alike to know that it wasn't an instantaneous process but that "dream" squenece allowed us a first hand look at just what could have been a LOT of Harran's citizens might have experienced in their last hours/minutes of life.

 

It's not a favorite part but, really, when you think about it after the fact, it's dang interesting.

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