• 0
Sign in to follow this  
EddieFoss

[LINUX] Game engine doesn't detect RX560 VRAM

Question

IT SEEMS THERE IS A FLAW IN CHROME ENGINE 6 TO DETECT OPENGL AND VIDEO MEMORY

In Dead Island Definitive Edition log I got:

{07:13:41.286} INFO: [INFO] > [GLEW] Init successful.
{07:13:41.286} INFO: [INFO] > [OpenGL] Vendor     = X.Org
{07:13:41.286} INFO: [INFO] > [OpenGL] Renderer   = Radeon RX 560 Series (POLARIS11 / DRM 3.23.0 / 4.16.11-1-ARCH, LLVM 6.0.0)
{07:13:41.286} INFO: [INFO] > [OpenGL] Version    = 4.5 Mesa 18.0.4
{07:13:41.286} INFO: [INFO] > [OpenGL] GLSL       = 4.50
{07:13:41.286} INFO: [INFO] > [OpenGL] Extensions = 
{07:13:41.286} INFO: [INFO] |                   GL_AMD_conservative_depth                   GL_AMD_draw_buffers_blend                  GL_AMD_performance_monitor                        GL_AMD_pinned_memory 
{07:13:41.286} INFO: [INFO] |         GL_AMD_seamless_cubemap_per_texture                GL_AMD_shader_stencil_export                GL_AMD_shader_trinary_minmax           GL_ANGLE_texture_compression_dxt3 
{07:13:41.286} INFO: [INFO] |           GL_ANGLE_texture_compression_dxt5                      GL_APPLE_packed_pixels                    GL_ARB_ES2_compatibility                    GL_ARB_ES3_compatibility 
{07:13:41.286} INFO: [INFO] |                     GL_ARB_arrays_of_arrays                        GL_ARB_base_instance                     GL_ARB_bindless_texture                  GL_ARB_blend_func_extended 
{07:13:41.286} INFO: [INFO] |                       GL_ARB_buffer_storage                  GL_ARB_clear_buffer_object                        GL_ARB_clear_texture                         GL_ARB_clip_control 
{07:13:41.286} INFO: [INFO] |                   GL_ARB_color_buffer_float     GL_ARB_compressed_texture_pixel_storage                       GL_ARB_compute_shader          GL_ARB_compute_variable_group_size 
{07:13:41.286} INFO: [INFO] |          GL_ARB_conditional_render_inverted                   GL_ARB_conservative_depth                          GL_ARB_copy_buffer                           GL_ARB_copy_image 
{07:13:41.286} INFO: [INFO] |                        GL_ARB_cull_distance                         GL_ARB_debug_output                   GL_ARB_depth_buffer_float                          GL_ARB_depth_clamp 
{07:13:41.286} INFO: [INFO] |                        GL_ARB_depth_texture                   GL_ARB_derivative_control                         GL_ARB_draw_buffers                   GL_ARB_draw_buffers_blend 
{07:13:41.286} INFO: [INFO] |            GL_ARB_draw_elements_base_vertex                       GL_ARB_draw_instanced             GL_ARB_explicit_attrib_location            GL_ARB_explicit_uniform_location 
{07:13:41.286} INFO: [INFO] |           GL_ARB_fragment_coord_conventions                     GL_ARB_fragment_program              GL_ARB_fragment_program_shadow                      GL_ARB_fragment_shader 
{07:13:41.286} INFO: [INFO] |           GL_ARB_framebuffer_no_attachments                   GL_ARB_framebuffer_object                     GL_ARB_framebuffer_sRGB                   GL_ARB_get_program_binary 
{07:13:41.286} INFO: [INFO] |                GL_ARB_get_texture_sub_image                     GL_ARB_half_float_pixel                    GL_ARB_half_float_vertex                     GL_ARB_instanced_arrays 
{07:13:41.286} INFO: [INFO] |                 GL_ARB_internalformat_query                GL_ARB_internalformat_query2                   GL_ARB_invalidate_subdata                 GL_ARB_map_buffer_alignment 
{07:13:41.286} INFO: [INFO] |                     GL_ARB_map_buffer_range                           GL_ARB_multi_bind                          GL_ARB_multisample                         GL_ARB_multitexture 
{07:13:41.286} INFO: [INFO] |                      GL_ARB_occlusion_query                     GL_ARB_occlusion_query2            GL_ARB_pipeline_statistics_query                  GL_ARB_pixel_buffer_object 
{07:13:41.286} INFO: [INFO] |                     GL_ARB_point_parameters                         GL_ARB_point_sprite                 GL_ARB_polygon_offset_clamp              GL_ARB_program_interface_query 
{07:13:41.286} INFO: [INFO] |                     GL_ARB_provoking_vertex                  GL_ARB_query_buffer_object        GL_ARB_robust_buffer_access_behavior                           GL_ARB_robustness 
{07:13:41.286} INFO: [INFO] |                       GL_ARB_sample_shading                      GL_ARB_sampler_objects                    GL_ARB_seamless_cube_map         GL_ARB_seamless_cubemap_per_texture 
{07:13:41.286} INFO: [INFO] |              GL_ARB_separate_shader_objects            GL_ARB_shader_atomic_counter_ops               GL_ARB_shader_atomic_counters                        GL_ARB_shader_ballot 
{07:13:41.286} INFO: [INFO] |                  GL_ARB_shader_bit_encoding                         GL_ARB_shader_clock               GL_ARB_shader_draw_parameters                    GL_ARB_shader_group_vote 
{07:13:41.286} INFO: [INFO] |              GL_ARB_shader_image_load_store                    GL_ARB_shader_image_size                       GL_ARB_shader_objects                     GL_ARB_shader_precision 
{07:13:41.286} INFO: [INFO] |                GL_ARB_shader_stencil_export         GL_ARB_shader_storage_buffer_object         GL_ARB_shader_texture_image_samples                   GL_ARB_shader_texture_lod 
{07:13:41.286} INFO: [INFO] |                 GL_ARB_shading_language_100             GL_ARB_shading_language_420pack             GL_ARB_shading_language_packing                               GL_ARB_shadow 
{07:13:41.286} INFO: [INFO] |                        GL_ARB_sparse_buffer                    GL_ARB_stencil_texturing                                 GL_ARB_sync                      GL_ARB_texture_barrier 
{07:13:41.286} INFO: [INFO] |                 GL_ARB_texture_border_clamp                GL_ARB_texture_buffer_object          GL_ARB_texture_buffer_object_rgb32                 GL_ARB_texture_buffer_range 
{07:13:41.286} INFO: [INFO] |                  GL_ARB_texture_compression             GL_ARB_texture_compression_bptc             GL_ARB_texture_compression_rgtc                     GL_ARB_texture_cube_map 
{07:13:41.286} INFO: [INFO] |               GL_ARB_texture_cube_map_array                      GL_ARB_texture_env_add                  GL_ARB_texture_env_combine                 GL_ARB_texture_env_crossbar 
{07:13:41.286} INFO: [INFO] |                     GL_ARB_texture_env_dot3           GL_ARB_texture_filter_anisotropic                        GL_ARB_texture_float                       GL_ARB_texture_gather 
{07:13:41.286} INFO: [INFO] |         GL_ARB_texture_mirror_clamp_to_edge              GL_ARB_texture_mirrored_repeat                  GL_ARB_texture_multisample             GL_ARB_texture_non_power_of_two 
{07:13:41.286} INFO: [INFO] |                 GL_ARB_texture_query_levels                    GL_ARB_texture_query_lod                    GL_ARB_texture_rectangle                           GL_ARB_texture_rg 
{07:13:41.286} INFO: [INFO] |                   GL_ARB_texture_rgb10_a2ui                     GL_ARB_texture_stencil8                      GL_ARB_texture_storage          GL_ARB_texture_storage_multisample 
{07:13:41.286} INFO: [INFO] |                      GL_ARB_texture_swizzle                         GL_ARB_texture_view                          GL_ARB_timer_query                  GL_ARB_transform_feedback2 
{07:13:41.286} INFO: [INFO] |                  GL_ARB_transform_feedback3         GL_ARB_transform_feedback_instanced    GL_ARB_transform_feedback_overflow_query                     GL_ARB_transpose_matrix 
{07:13:41.286} INFO: [INFO] |                GL_ARB_uniform_buffer_object                    GL_ARB_vertex_array_bgra                  GL_ARB_vertex_array_object                GL_ARB_vertex_attrib_binding 
{07:13:41.286} INFO: [INFO] |                 GL_ARB_vertex_buffer_object                       GL_ARB_vertex_program                        GL_ARB_vertex_shader          GL_ARB_vertex_type_10f_11f_11f_rev 
{07:13:41.286} INFO: [INFO] |           GL_ARB_vertex_type_2_10_10_10_rev                           GL_ARB_window_pos              GL_ATI_blend_equation_separate                         GL_ATI_draw_buffers 
{07:13:41.286} INFO: [INFO] |                      GL_ATI_fragment_shader                              GL_ATI_meminfo                     GL_ATI_separate_stencil              GL_ATI_texture_compression_3dc 
{07:13:41.286} INFO: [INFO] |                 GL_ATI_texture_env_combine3                        GL_ATI_texture_float                  GL_ATI_texture_mirror_once                                 GL_EXT_abgr 
{07:13:41.286} INFO: [INFO] |                                 GL_EXT_bgra                          GL_EXT_blend_color              GL_EXT_blend_equation_separate                  GL_EXT_blend_func_separate 
{07:13:41.286} INFO: [INFO] |                         GL_EXT_blend_minmax                       GL_EXT_blend_subtract                GL_EXT_compiled_vertex_array                         GL_EXT_copy_texture 
{07:13:41.286} INFO: [INFO] |                    GL_EXT_depth_bounds_test                        GL_EXT_draw_buffers2                       GL_EXT_draw_instanced                  GL_EXT_draw_range_elements 
{07:13:41.286} INFO: [INFO] |                            GL_EXT_fog_coord                     GL_EXT_framebuffer_blit              GL_EXT_framebuffer_multisample  GL_EXT_framebuffer_multisample_blit_scaled 
{07:13:41.286} INFO: [INFO] |                   GL_EXT_framebuffer_object                     GL_EXT_framebuffer_sRGB               GL_EXT_gpu_program_parameters                        GL_EXT_memory_object 
{07:13:41.286} INFO: [INFO] |                     GL_EXT_memory_object_fd                    GL_EXT_multi_draw_arrays                 GL_EXT_packed_depth_stencil                         GL_EXT_packed_float 
{07:13:41.286} INFO: [INFO] |                        GL_EXT_packed_pixels                  GL_EXT_pixel_buffer_object                     GL_EXT_point_parameters                       GL_EXT_polygon_offset 
{07:13:41.286} INFO: [INFO] |                 GL_EXT_polygon_offset_clamp                     GL_EXT_provoking_vertex                       GL_EXT_rescale_normal                      GL_EXT_secondary_color 
{07:13:41.286} INFO: [INFO] |              GL_EXT_separate_specular_color                   GL_EXT_shader_integer_mix                         GL_EXT_shadow_funcs                     GL_EXT_stencil_two_side 
{07:13:41.286} INFO: [INFO] |                         GL_EXT_stencil_wrap                           GL_EXT_subtexture                              GL_EXT_texture                            GL_EXT_texture3D 
{07:13:41.286} INFO: [INFO] |                        GL_EXT_texture_array             GL_EXT_texture_compression_dxt1             GL_EXT_texture_compression_latc             GL_EXT_texture_compression_rgtc 
{07:13:41.286} INFO: [INFO] |             GL_EXT_texture_compression_s3tc                     GL_EXT_texture_cube_map                   GL_EXT_texture_edge_clamp                      GL_EXT_texture_env_add 
{07:13:41.286} INFO: [INFO] |                  GL_EXT_texture_env_combine                     GL_EXT_texture_env_dot3           GL_EXT_texture_filter_anisotropic                      GL_EXT_texture_integer 
{07:13:41.286} INFO: [INFO] |                     GL_EXT_texture_lod_bias                 GL_EXT_texture_mirror_clamp                       GL_EXT_texture_object                    GL_EXT_texture_rectangle 
{07:13:41.286} INFO: [INFO] |                         GL_EXT_texture_sRGB                  GL_EXT_texture_sRGB_decode              GL_EXT_texture_shared_exponent                        GL_EXT_texture_snorm 
{07:13:41.286} INFO: [INFO] |                      GL_EXT_texture_swizzle                          GL_EXT_timer_query                   GL_EXT_transform_feedback                         GL_EXT_vertex_array 
{07:13:41.286} INFO: [INFO] |                    GL_EXT_vertex_array_bgra                GL_IBM_multimode_draw_arrays                       GL_IBM_rasterpos_clip              GL_IBM_texture_mirrored_repeat 
{07:13:41.286} INFO: [INFO] |                 GL_INGR_blend_func_separate                GL_KHR_context_flush_control                                GL_KHR_debug                             GL_KHR_no_error 
{07:13:41.286} INFO: [INFO] |        GL_KHR_robust_buffer_access_behavior                           GL_KHR_robustness                         GL_MESA_pack_invert            GL_MESA_shader_integer_functions 
{07:13:41.286} INFO: [INFO] |                 GL_MESA_texture_signed_rgba                          GL_MESA_window_pos                      GL_NVX_gpu_memory_info                          GL_NV_blend_square 
{07:13:41.286} INFO: [INFO] |                    GL_NV_conditional_render                           GL_NV_depth_clamp                          GL_NV_fog_distance                    GL_NV_light_max_exponent 
{07:13:41.286} INFO: [INFO] |                  GL_NV_packed_depth_stencil                     GL_NV_primitive_restart                     GL_NV_texgen_reflection                       GL_NV_texture_barrier 
{07:13:41.286} INFO: [INFO] |                  GL_NV_texture_env_combine4                     GL_NV_texture_rectangle                         GL_NV_vdpau_interop                            GL_OES_EGL_image 
{07:13:41.286} INFO: [INFO] |                          GL_OES_read_format                                  GL_S3_s3tc                     GL_SGIS_generate_mipmap                GL_SGIS_texture_border_clamp 
{07:13:41.286} INFO: [INFO] |                  GL_SGIS_texture_edge_clamp                         GL_SGIS_texture_lod                    GL_SUN_multi_draw_arrays 
{07:13:41.286} INFO: [INFO] > [OpenGL] MajorVersionDetected=4 MinorVersionDetected=5
{07:13:41.286} INFO: [INFO] > [OpenGL] Unknown GPU detected!
{07:13:41.286} INFO: [INFO] > [OpenGL] Extension ARB_debug_output is supported
{07:13:41.286} INFO: [INFO] > [OpenGL] Extension ARB_blend_func_extended is supported
{07:13:41.286} INFO: [INFO] > [OpenGL] Video memory detected: 0 [MB]!
{07:13:41.300} INFO: [INFO] > [OpenGL] GPU's vendor id: 4098 [0x1002]; GPU's device id: 26607 [0x67ef].
{07:13:41.300} INFO: [INFO] > [OpenGL] Shader binary dir = 4_5_Mesa_18_0_4.
{07:13:41.300} INFO: [INFO] > [OpenGL] GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 4
{07:13:41.300} INFO: [INFO] > [OpenGL] GL_MAX_UNIFORM_BLOCK_SIZE = 65536
{07:13:41.328} INFO: [INFO] > Texture streaming lowest priority distance set to 100m
{07:13:41.430} INFO: [INFO] > [SDL::WindowMode] Current SwapInterval: 0
{07:13:41.430} INFO: [INFO] > [SDL::SetWindowMode] Setting no vsync resulted in: 0 SDL_GetError: Surface doesn't have a colorkey
{07:13:41.430} INFO: [INFO] > [SDL::WindowMode] Current SwapInterval: 0
{07:13:41.447} INFO: [INFO] > [SDL] Resizing window to 3840x2160 f:1 v:0
{07:14:43.301} INFO: [INFO] > Texture streaming buffer set to 400MB
{07:14:43.310} INFO: [INFO] > >>>>> Audio init
{07:14:43.514} INFO: [INFO] > FMOD::Driver: Default Output Device
{07:14:43.546} INFO: [INFO] > FMOD is using (11) output type.
{07:14:43.546} INFO: [INFO] > FMOD Software Format Info:
{07:14:43.546} INFO: [INFO] | 	Out Sample Rate: <48000>
{07:14:43.546} INFO: [INFO] | 	Format: <2>
{07:14:43.546} INFO: [INFO] | 	Out Channels: <2>
{07:14:43.546} INFO: [INFO] | 	Max Input Channels: <8>
{07:14:43.546} INFO: [INFO] | 	Bits: <16>
{07:14:43.546} INFO: [INFO] > FMOD Mixer blocksize        = 21.33 ms
{07:14:43.546} INFO: [INFO] > FMOD Mixer blocks count     = 4
{07:14:43.546} INFO: [INFO] > FMOD Mixer Total buffer size = 85.33 ms
{07:14:43.546} INFO: [INFO] > FMOD Mixer Average Latency  = 53.33 ms
{07:14:43.785} INFO: [INFO] > Caught signal 11 (Segmentation fault).
{07:14:43.827} INFO: [INFO] > /usr/lib/libc.so.6(+0x368f0) [0x7f89904468f0]
{07:14:43.827} INFO: [INFO] | libengine.so(_ZN12CTextManager10InitializeEv+0x25f) [0x7f8991e9636f]
{07:14:43.827} INFO: [INFO] | libengine.so(_Z13CreateTextMgrv+0x40) [0x7f8991e964c0]
{07:14:43.827} INFO: [INFO] | libengine.so(_ZN9CRenderer13LoadResourcesEv+0x2c) [0x7f8991e83eac]
{07:14:43.827} INFO: [INFO] | libengine.so(_ZN5CGame10InitializeEPciPvS1_jjP18IProgressIndicator+0x13b3) [0x7f89919a3263]
{07:14:43.827} INFO: [INFO] | /home/user/.local/share/Steam/steamapps/common/DIDE/DeadIslandGame(main+0x7aa) [0x43d58a]
{07:14:43.827} INFO: [INFO] | /usr/lib/libc.so.6(__libc_start_main+0xeb) [0x7f899043306b]
{07:14:43.827} INFO: [INFO] | /home/user/.local/share/Steam/steamapps/common/DIDE/DeadIslandGame() [0x43ecbc]

and Dying Light I got:

{07:00:04.229} INFO: [INFO] > [GLEW] Init successful.
{07:00:04.229} INFO: [INFO] > [OpenGL] Vendor     = X.Org
{07:00:04.229} INFO: [INFO] > [OpenGL] Renderer   = Radeon RX 560 Series (POLARIS11 / DRM 3.23.0 / 4.16.11-1-ARCH, LLVM 6.0.0)
{07:00:04.229} INFO: [INFO] > [OpenGL] Version    = 4.5 Mesa 18.0.4
{07:00:04.229} INFO: [INFO] > [OpenGL] GLSL       = 4.50
{07:00:04.229} INFO: [INFO] > [OpenGL] Extensions = 
{07:00:04.229} INFO: [INFO] |                   GL_AMD_conservative_depth                   GL_AMD_draw_buffers_blend                  GL_AMD_performance_monitor                        GL_AMD_pinned_memory 
{07:00:04.229} INFO: [INFO] |         GL_AMD_seamless_cubemap_per_texture                GL_AMD_shader_stencil_export                GL_AMD_shader_trinary_minmax           GL_ANGLE_texture_compression_dxt3 
{07:00:04.229} INFO: [INFO] |           GL_ANGLE_texture_compression_dxt5                      GL_APPLE_packed_pixels                    GL_ARB_ES2_compatibility                    GL_ARB_ES3_compatibility 
{07:00:04.229} INFO: [INFO] |                     GL_ARB_arrays_of_arrays                        GL_ARB_base_instance                     GL_ARB_bindless_texture                  GL_ARB_blend_func_extended 
{07:00:04.229} INFO: [INFO] |                       GL_ARB_buffer_storage                  GL_ARB_clear_buffer_object                        GL_ARB_clear_texture                         GL_ARB_clip_control 
{07:00:04.229} INFO: [INFO] |                   GL_ARB_color_buffer_float     GL_ARB_compressed_texture_pixel_storage                       GL_ARB_compute_shader          GL_ARB_compute_variable_group_size 
{07:00:04.229} INFO: [INFO] |          GL_ARB_conditional_render_inverted                   GL_ARB_conservative_depth                          GL_ARB_copy_buffer                           GL_ARB_copy_image 
{07:00:04.229} INFO: [INFO] |                        GL_ARB_cull_distance                         GL_ARB_debug_output                   GL_ARB_depth_buffer_float                          GL_ARB_depth_clamp 
{07:00:04.229} INFO: [INFO] |                        GL_ARB_depth_texture                   GL_ARB_derivative_control                         GL_ARB_draw_buffers                   GL_ARB_draw_buffers_blend 
{07:00:04.229} INFO: [INFO] |            GL_ARB_draw_elements_base_vertex                       GL_ARB_draw_instanced             GL_ARB_explicit_attrib_location            GL_ARB_explicit_uniform_location 
{07:00:04.229} INFO: [INFO] |           GL_ARB_fragment_coord_conventions                     GL_ARB_fragment_program              GL_ARB_fragment_program_shadow                      GL_ARB_fragment_shader 
{07:00:04.229} INFO: [INFO] |           GL_ARB_framebuffer_no_attachments                   GL_ARB_framebuffer_object                     GL_ARB_framebuffer_sRGB                   GL_ARB_get_program_binary 
{07:00:04.229} INFO: [INFO] |                GL_ARB_get_texture_sub_image                     GL_ARB_half_float_pixel                    GL_ARB_half_float_vertex                     GL_ARB_instanced_arrays 
{07:00:04.229} INFO: [INFO] |                 GL_ARB_internalformat_query                GL_ARB_internalformat_query2                   GL_ARB_invalidate_subdata                 GL_ARB_map_buffer_alignment 
{07:00:04.229} INFO: [INFO] |                     GL_ARB_map_buffer_range                           GL_ARB_multi_bind                          GL_ARB_multisample                         GL_ARB_multitexture 
{07:00:04.229} INFO: [INFO] |                      GL_ARB_occlusion_query                     GL_ARB_occlusion_query2            GL_ARB_pipeline_statistics_query                  GL_ARB_pixel_buffer_object 
{07:00:04.229} INFO: [INFO] |                     GL_ARB_point_parameters                         GL_ARB_point_sprite                 GL_ARB_polygon_offset_clamp              GL_ARB_program_interface_query 
{07:00:04.229} INFO: [INFO] |                     GL_ARB_provoking_vertex                  GL_ARB_query_buffer_object        GL_ARB_robust_buffer_access_behavior                           GL_ARB_robustness 
{07:00:04.229} INFO: [INFO] |                       GL_ARB_sample_shading                      GL_ARB_sampler_objects                    GL_ARB_seamless_cube_map         GL_ARB_seamless_cubemap_per_texture 
{07:00:04.229} INFO: [INFO] |              GL_ARB_separate_shader_objects            GL_ARB_shader_atomic_counter_ops               GL_ARB_shader_atomic_counters                        GL_ARB_shader_ballot 
{07:00:04.229} INFO: [INFO] |                  GL_ARB_shader_bit_encoding                         GL_ARB_shader_clock               GL_ARB_shader_draw_parameters                    GL_ARB_shader_group_vote 
{07:00:04.229} INFO: [INFO] |              GL_ARB_shader_image_load_store                    GL_ARB_shader_image_size                       GL_ARB_shader_objects                     GL_ARB_shader_precision 
{07:00:04.229} INFO: [INFO] |                GL_ARB_shader_stencil_export         GL_ARB_shader_storage_buffer_object         GL_ARB_shader_texture_image_samples                   GL_ARB_shader_texture_lod 
{07:00:04.229} INFO: [INFO] |                 GL_ARB_shading_language_100             GL_ARB_shading_language_420pack             GL_ARB_shading_language_packing                               GL_ARB_shadow 
{07:00:04.229} INFO: [INFO] |                        GL_ARB_sparse_buffer                    GL_ARB_stencil_texturing                                 GL_ARB_sync                      GL_ARB_texture_barrier 
{07:00:04.229} INFO: [INFO] |                 GL_ARB_texture_border_clamp                GL_ARB_texture_buffer_object          GL_ARB_texture_buffer_object_rgb32                 GL_ARB_texture_buffer_range 
{07:00:04.229} INFO: [INFO] |                  GL_ARB_texture_compression             GL_ARB_texture_compression_bptc             GL_ARB_texture_compression_rgtc                     GL_ARB_texture_cube_map 
{07:00:04.229} INFO: [INFO] |               GL_ARB_texture_cube_map_array                      GL_ARB_texture_env_add                  GL_ARB_texture_env_combine                 GL_ARB_texture_env_crossbar 
{07:00:04.229} INFO: [INFO] |                     GL_ARB_texture_env_dot3           GL_ARB_texture_filter_anisotropic                        GL_ARB_texture_float                       GL_ARB_texture_gather 
{07:00:04.229} INFO: [INFO] |         GL_ARB_texture_mirror_clamp_to_edge              GL_ARB_texture_mirrored_repeat                  GL_ARB_texture_multisample             GL_ARB_texture_non_power_of_two 
{07:00:04.229} INFO: [INFO] |                 GL_ARB_texture_query_levels                    GL_ARB_texture_query_lod                    GL_ARB_texture_rectangle                           GL_ARB_texture_rg 
{07:00:04.229} INFO: [INFO] |                   GL_ARB_texture_rgb10_a2ui                     GL_ARB_texture_stencil8                      GL_ARB_texture_storage          GL_ARB_texture_storage_multisample 
{07:00:04.229} INFO: [INFO] |                      GL_ARB_texture_swizzle                         GL_ARB_texture_view                          GL_ARB_timer_query                  GL_ARB_transform_feedback2 
{07:00:04.229} INFO: [INFO] |                  GL_ARB_transform_feedback3         GL_ARB_transform_feedback_instanced    GL_ARB_transform_feedback_overflow_query                     GL_ARB_transpose_matrix 
{07:00:04.229} INFO: [INFO] |                GL_ARB_uniform_buffer_object                    GL_ARB_vertex_array_bgra                  GL_ARB_vertex_array_object                GL_ARB_vertex_attrib_binding 
{07:00:04.229} INFO: [INFO] |                 GL_ARB_vertex_buffer_object                       GL_ARB_vertex_program                        GL_ARB_vertex_shader          GL_ARB_vertex_type_10f_11f_11f_rev 
{07:00:04.229} INFO: [INFO] |           GL_ARB_vertex_type_2_10_10_10_rev                           GL_ARB_window_pos              GL_ATI_blend_equation_separate                         GL_ATI_draw_buffers 
{07:00:04.229} INFO: [INFO] |                      GL_ATI_fragment_shader                              GL_ATI_meminfo                     GL_ATI_separate_stencil              GL_ATI_texture_compression_3dc 
{07:00:04.229} INFO: [INFO] |                 GL_ATI_texture_env_combine3                        GL_ATI_texture_float                  GL_ATI_texture_mirror_once                                 GL_EXT_abgr 
{07:00:04.229} INFO: [INFO] |                                 GL_EXT_bgra                          GL_EXT_blend_color              GL_EXT_blend_equation_separate                  GL_EXT_blend_func_separate 
{07:00:04.229} INFO: [INFO] |                         GL_EXT_blend_minmax                       GL_EXT_blend_subtract                GL_EXT_compiled_vertex_array                         GL_EXT_copy_texture 
{07:00:04.229} INFO: [INFO] |                    GL_EXT_depth_bounds_test                        GL_EXT_draw_buffers2                       GL_EXT_draw_instanced                  GL_EXT_draw_range_elements 
{07:00:04.229} INFO: [INFO] |                            GL_EXT_fog_coord                     GL_EXT_framebuffer_blit              GL_EXT_framebuffer_multisample  GL_EXT_framebuffer_multisample_blit_scaled 
{07:00:04.229} INFO: [INFO] |                   GL_EXT_framebuffer_object                     GL_EXT_framebuffer_sRGB               GL_EXT_gpu_program_parameters                        GL_EXT_memory_object 
{07:00:04.229} INFO: [INFO] |                     GL_EXT_memory_object_fd                    GL_EXT_multi_draw_arrays                 GL_EXT_packed_depth_stencil                         GL_EXT_packed_float 
{07:00:04.229} INFO: [INFO] |                        GL_EXT_packed_pixels                  GL_EXT_pixel_buffer_object                     GL_EXT_point_parameters                       GL_EXT_polygon_offset 
{07:00:04.229} INFO: [INFO] |                 GL_EXT_polygon_offset_clamp                     GL_EXT_provoking_vertex                       GL_EXT_rescale_normal                      GL_EXT_secondary_color 
{07:00:04.229} INFO: [INFO] |              GL_EXT_separate_specular_color                   GL_EXT_shader_integer_mix                         GL_EXT_shadow_funcs                     GL_EXT_stencil_two_side 
{07:00:04.229} INFO: [INFO] |                         GL_EXT_stencil_wrap                           GL_EXT_subtexture                              GL_EXT_texture                            GL_EXT_texture3D 
{07:00:04.229} INFO: [INFO] |                        GL_EXT_texture_array             GL_EXT_texture_compression_dxt1             GL_EXT_texture_compression_latc             GL_EXT_texture_compression_rgtc 
{07:00:04.229} INFO: [INFO] |             GL_EXT_texture_compression_s3tc                     GL_EXT_texture_cube_map                   GL_EXT_texture_edge_clamp                      GL_EXT_texture_env_add 
{07:00:04.229} INFO: [INFO] |                  GL_EXT_texture_env_combine                     GL_EXT_texture_env_dot3           GL_EXT_texture_filter_anisotropic                      GL_EXT_texture_integer 
{07:00:04.229} INFO: [INFO] |                     GL_EXT_texture_lod_bias                 GL_EXT_texture_mirror_clamp                       GL_EXT_texture_object                    GL_EXT_texture_rectangle 
{07:00:04.229} INFO: [INFO] |                         GL_EXT_texture_sRGB                  GL_EXT_texture_sRGB_decode              GL_EXT_texture_shared_exponent                        GL_EXT_texture_snorm 
{07:00:04.229} INFO: [INFO] |                      GL_EXT_texture_swizzle                          GL_EXT_timer_query                   GL_EXT_transform_feedback                         GL_EXT_vertex_array 
{07:00:04.229} INFO: [INFO] |                    GL_EXT_vertex_array_bgra                GL_IBM_multimode_draw_arrays                       GL_IBM_rasterpos_clip              GL_IBM_texture_mirrored_repeat 
{07:00:04.229} INFO: [INFO] |                 GL_INGR_blend_func_separate                GL_KHR_context_flush_control                                GL_KHR_debug                             GL_KHR_no_error 
{07:00:04.229} INFO: [INFO] |        GL_KHR_robust_buffer_access_behavior                           GL_KHR_robustness                         GL_MESA_pack_invert            GL_MESA_shader_integer_functions 
{07:00:04.229} INFO: [INFO] |                 GL_MESA_texture_signed_rgba                          GL_MESA_window_pos                      GL_NVX_gpu_memory_info                          GL_NV_blend_square 
{07:00:04.229} INFO: [INFO] |                    GL_NV_conditional_render                           GL_NV_depth_clamp                          GL_NV_fog_distance                    GL_NV_light_max_exponent 
{07:00:04.229} INFO: [INFO] |                  GL_NV_packed_depth_stencil                     GL_NV_primitive_restart                     GL_NV_texgen_reflection                       GL_NV_texture_barrier 
{07:00:04.229} INFO: [INFO] |                  GL_NV_texture_env_combine4                     GL_NV_texture_rectangle                         GL_NV_vdpau_interop                            GL_OES_EGL_image 
{07:00:04.229} INFO: [INFO] |                          GL_OES_read_format                                  GL_S3_s3tc                     GL_SGIS_generate_mipmap                GL_SGIS_texture_border_clamp 
{07:00:04.229} INFO: [INFO] |                  GL_SGIS_texture_edge_clamp                         GL_SGIS_texture_lod                    GL_SUN_multi_draw_arrays 
{07:00:04.229} INFO: [INFO] > [OpenGL] MajorVersionDetected=4 MinorVersionDetected=5
{07:00:04.229} INFO: [INFO] > [OpenGL] Extension ARB_debug_output is supported
{07:00:04.229} INFO: [INFO] > [OpenGL] Extension ARB_blend_func_extended is supported
{07:00:04.229} INFO: [INFO] > [OpenGL] Video memory detected: 0 [MB]!
{07:00:04.302} INFO: [INFO] > [OpenGL] GPU's vendor id: 4098 [0x1002]; GPU's device id: 26607 [0x67ef].
{07:00:04.302} INFO: [INFO] > [OpenGL] Shader binary dir = 4_5_Mesa_18_0_4.
{07:00:04.302} INFO: [INFO] > [OpenGL] GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 4
{07:00:04.302} INFO: [INFO] > [OpenGL] GL_MAX_UNIFORM_BLOCK_SIZE = 65536
{07:00:04.808} INFO: [INFO] > Texture streaming lowest priority distance set to 100m
{07:00:05.372} INFO: [INFO] > [SDL::WindowMode] Current SwapInterval: 0
{07:00:05.372} INFO: [INFO] > [SDL::SetWindowMode] Setting no vsync resulted in: 0 SDL_GetError: Surface doesn't have a colorkey
{07:00:05.372} INFO: [INFO] > [SDL::WindowMode] Current SwapInterval: 0
{07:00:05.428} INFO: [INFO] > [SDL] Resizing window to 3840x2160 f:1 v:0
{07:02:12.818} INFO: [INFO] > Texture streaming buffer set to 400MB
{07:02:12.834} INFO: [INFO] > >>>>> Audio init
{07:02:13.109} INFO: [INFO] > FMOD::Driver: Default Output Device
{07:02:13.225} INFO: [INFO] > FMOD is using (11) output type.
{07:02:13.225} INFO: [INFO] > FMOD Software Format Info:
{07:02:13.225} INFO: [INFO] | 	Out Sample Rate: <48000>
{07:02:13.225} INFO: [INFO] | 	Format: <2>
{07:02:13.225} INFO: [INFO] | 	Out Channels: <2>
{07:02:13.225} INFO: [INFO] | 	Max Input Channels: <8>
{07:02:13.225} INFO: [INFO] | 	Bits: <16>
{07:02:13.225} INFO: [INFO] > FMOD Mixer blocksize        = 21.33 ms
{07:02:13.225} INFO: [INFO] > FMOD Mixer blocks count     = 4
{07:02:13.225} INFO: [INFO] > FMOD Mixer Total buffer size = 85.33 ms
{07:02:13.225} INFO: [INFO] > FMOD Mixer Average Latency  = 53.33 ms
{07:02:13.356} INFO: [INFO] > Caught signal 11 (Segmentation fault).
{07:02:13.390} INFO: [INFO] > /usr/lib/libc.so.6(+0x368f0) [0x7fc3d3d9e8f0]
{07:02:13.390} INFO: [INFO] | libengine.so(_ZN12CTextManager10InitializeEv+0x26f) [0x7fc3d58640cf]
{07:02:13.390} INFO: [INFO] | libengine.so(_Z13CreateTextMgrv+0x40) [0x7fc3d5864220]
{07:02:13.390} INFO: [INFO] | libengine.so(_ZN9CRenderer13LoadResourcesEv+0x2c) [0x7fc3d585187c]
{07:02:13.390} INFO: [INFO] | libengine.so(_ZN5CGame10InitializeEPciPvS1_jjP18IProgressIndicator+0x1944) [0x7fc3d53298b4]
{07:02:13.390} INFO: [INFO] | /home/user/.local/share/Steam/steamapps/common/Dying Light/DyingLightGame(main+0xa45) [0x43e315]
{07:02:13.390} INFO: [INFO] | /usr/lib/libc.so.6(__libc_start_main+0xeb) [0x7fc3d3d8b06b]
{07:02:13.390} INFO: [INFO] | /home/user/.local/share/Steam/steamapps/common/Dying Light/DyingLightGame() [0x4425d9]

 

Share this post


Link to post
Share on other sites

1 answer to this question

Recommended Posts

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this