Renfur

4/5/2018 Complete Details on Patch

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Developers left out quite a bit of information when announcing the new patch. Spent the last 30 minutes finding this information in detail. Not sure why they did some of the things listed here since no one really left feedback on some of the things changed, but oh well. Enjoy! (:

Damage Mapping

  • Nothing Changed

Human Buffs

  • Flare Burn Times
    • Regular Flare Burn Time Increased From 10 seconds to 15 seconds
    • Zaid's Flares Burn Time Increased From 15 seconds to 25 seconds
  • Gifted 3 Medkits and 3 Zaid's Flares Upon Death
  • More Gold Tier Weapons are Available as Rewards Instead of only Fantasy Weapons
  • Harvest crafting materials and ammunition from Volatile Nests
  • Spawn times in 4v1  Slightly Increased
  • UV Light Ranges Increased in 2v1 - 4v1
    • 2v1: Increased from 60% maximum light range to 70% maximum light range
    • 3v1: Increased from 50% maximum light range to 65% maximum light range
    • 4v1: Increased from 50% maximum light range to 60% maximum light range
  • Slightly reduced DFA range
    • 1/12/18 Patch: VarFloat("f_btz_jump_attack_min_fall_speed", 13.0)
    • 4/5/18 Patch: VarFloat("f_btz_jump_attack_min_fall_speed", 11.0)
  • Reduced Regeneration Times of Flares in 3v1 and 4v1
    • 3v1: 24 second cooldown to 20 second cooldown
    • 4v1: 30 second cooldown to 25 second cooldown

Hunter Nerfs and Buffs

  • Spits and Resource Regeneration Reverted to Old Regeneration Values
    • 1v1: 80 Seconds
    • 2v1: 50 Seconds
    • 3v1: 40 Seconds
    • 4v1: 30 Seconds
  • Reduced Knockback Melee Speed
    • <prop n="PVPKnockBackDamage_Speed" v="10.0"/> to <prop n="PVPKnockBackDamage_Speed" v="5.0"/>
    • <prop n="ZombieMeleeKnockBackSpeed" v="15"/> to <prop n="ZombieMeleeKnockBackSpeed" v="5"/>
    • Claw only knocks humans back by 3 Meters
  • Reverted Spit Radius to the old Radius 
  • Made the Control the Horde Effects Shorter
    • Unupgraded Horde lasts only 18 seconds instead of 20 seconds
    • Upgraded Horde lasts only 25 seconds instead of 30 seconds
  • Made the UV Supressor Spit Effects Longer
    • Unupgraded UV Supressor lasts 18 seconds instead of 15 seconds
    • Upgraded UV Supressor continues to last 25 seconds

If a moderator or developer could pin this, would be much appreciated. 

Edited by Renfur

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4 hours ago, Renfur said:

Human Buffs

  • Flare Burn Times
    • Regular Flare Burn Time Increased From 10 seconds to 15 seconds
    • Zaid's Flares Burn Time Increased From 15 seconds to 25 seconds

25 seconds and can use 2 flares (or 3) in 1v1??? OMG!!! Time for spam Zaid's flares. :(

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16 minutes ago, herotina said:

25 seconds and can use 2 flares (or 3) in 1v1??? OMG!!! Time for spam Zaid's flares. :(

Yeah. I don't think they can modify burn times for each mode. Since the burn time is set in an inventory file. They'd have to create a ban list of items in 1v1 and then force a special flare in 1v1 most likely. /:

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Btw any idea how autobalace affects to game nowadays? Does it keep moving like slider or just kick in suddenly when certain rules are filled? Also is there any way to see from files how many % AB gives advantage (e.g. to spit regen) when its on max vs. no autobalance?

Edited by Bub

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47 minutes ago, Bub said:

Btw any idea how autobalace affects to game nowadays? Does it keep moving like slider or just kick in suddenly when certain rules are filled? Also is there any way to see from files how many % AB gives advantage (e.g. to spit regen) when its on max vs. no autobalance?

They removed a majority of the autobalance in the 1/12 update. Resources regeneration time can range between 2 values in each of the game modes but can not regenerate faster than the times I listed in the post. The only other hint of autobalance left in the files is respawn times in 2v1-4v1. For example, if hunter is losing by a lot, they respawn a lot faster, or slower if they are winning by a lot. Same goes for survivors, I can post the autobalance code if you'd like.

 

EDIT: Also, for those complaining about dropkick chains on other posts, there is an instant tackle that can help shut these down and possibly set up multiple instant tackle chains. (:

Edited by Renfur

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On 4/8/2018 at 0:01 AM, dhfffxyjhtdhdtrhf said:

is that the magnetics or the height requirement ?

Height. I'm not sure how many meters exactly is needed though, it was just decreased from the 8 meters in the 1/12 patch. 

EDIT: The height req is higher than 4 meters, most likely 5 meters. Noviex and I tested this last night, if the hunter misses a tackle while on a van and then the hunter hits the wall or object nearby, the survivor can then grapple cancel at an equal height and then DFA.

Edited by Renfur

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20 hours ago, Vallon said:

Is the spit explosion timer really not changed? It seems off, slightly.

Pretty sure it was reverted back to 1.5 seconds. The 1/12 update made it 1 second. I'll recheck the file when I am home. 

EDIT: Explosion Delays on spit remain the same from 1/12. They take 1 second to explode. 

Edited by Renfur

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