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Texture Issues with Weapons

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Hello. I've been playing dying light now for a few hours, and I have a small issue that I am trying to resolve, so I figured I would turn to the vast wealth of knowledge that people have here.

I'm playing at 90 FOV because im on the PC and am able to modify my FOV to go higher.

Some weapons have their textures cut off when running and/or standing still, but at certain angles you can see that the weapon texture is complete. I have only seen this issue arise when there is texture collision, and I have a theory that it has something to do with the rendering of the player body that is colliding with the backs of some weapons.
My question would then be: Is there any clean fix for this?
If not, can i stop the player body from being rendered? OR, am i able to move the player sight "camera" forward a bit? Either of these solutions would work I think.
Thank you.

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To change fov, you can modify the default_levels.xml file and add it into data3.pak as when you mod dying light.


Or if you want to change the fov in a custom map, add the modded default_levels.xml

file into your project.


Now when you modify the fov, the weapon sight will not be aligned.

You can change the weapon alignement into the inventory_gen_workshop.scr

but you will need to create all weapon ids

for a custom map.

Now, you can mod the inventory_gen.scr

and other inventory scripts to move the weapon.

Or find another way to mod all weapon positions accordingly with the fov.

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