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Hello Techland. You guys did very good job with content #0. Performance is much better now (on ps4) and i think visual a bit too. But that respawning time for that soldiers is really bad. If you want from people to play your game you must give them more action. When i was looking for them i spend few hours to find 13 yellow boxes which i dont know what are they for (just for outfit? and what about then? i think it will be something more in next content drop... i hope so) When player running around the map and he met this soldiers he is forced to fight with them becouse they are strong and they are able to kill him easy but when they will spawn one time per hour its sad... five groups around the map per hour will be great. And what about that Kuai Dagger (time trial)? I am huge gamer guys but this trial force me to think that i am just a little child...Did you guys tryed it on console with controller? (NOT PC WITH CONTROLLER !!!! PC HAVE 60+FPS CONSOLE NOT !!!!!)My character have all abilities and i did everything perfect until that tower on the end and it's impossible to get up there in time... PC is different than console... Looking around in game is easy and fast for PC not for console players so YOU SHOULD TRY THIS ON PS4/XBOX1 with controller in time 2:50 and ANSWER me how good you was. I am your fan guys and just want to help you... do not be mad on me ok... And last thing... 2 months ago i sent you an idea for CRANE STORY on this website and really wanna to know if you considering my idea... just a little ANSWER (privately if its necesery). Thank you and keep up in good work on this great game.
Good Night & Good Luck

P.S: I think i am good in english language but if you are was considering Czech localization then my opinion is YES.

Edited by DiP43ck

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Hello Techland. I have another idea for your game. It is really really weird. You wanted from us to write ours ideas but i don't even know if you even seen any of ours ideas. You should change something on this site. Anyway. My idea is... some new animations for fight or something like every 10th or 15th hit should be special (atc when you reach 15th hit on screen should appear PRESS X button for special kill or something like that with new animations for every weapon ... more then one animation) and some new kill animations when Crane kill stunned zombies... and some shouts for Crane... every 10th - 15th minute will Crane say some random shouts (because Crane is so quiet while i running around the map) etc Oh my god, chupacabra, i should be quiet now, headshot, f*ck, im tired, Oh no, dammit, finally morning, ou chupacabra, night is comming, oh great , perfect (when raining) game over (when kill somebody) and more and more and more..... please guys this will be great... can you do this?? please... PEOPLE GIVE ME LIKE FOR THIS IDEA & CHECK MY OTHERS IDEAS... Its will be perfect when CRANE will say something in right time... its not so hard, record some shouts... right?
DiP43ck

Edited by DiP43ck

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adding seasons to the game, in terms of summer, winter, spring etc etc

a standalone mission where crane takes some kind of hallucogenic substance and has an extremely colourful and trippy psychedelic adventure fighting cartoon zombies, or some kind of side mission where crane gets transported to a paralel 2d eight or sixteen bit world....perhaps implemented via an arcade machine that crane finds in an abandoned building....

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as silly as this might sound, a pogo stick, where crane can bounce around on roof tops, similar to the mechanic from ducktails where scrooge could bounce on his cane.....perhaps if it works then add in an extra mechanic where in order to not fall off the pogo stick the player must time button presses as crane lands on the ground, also perhaps crane could shoot zombies from the air, i think perhaps it could be added as a perk after the main game has been finished, cool new ways to traverse the environment just for fun without breaking the main game, maybe the pogo stick would bounce higher and higher with each bounce until the player made a mistake landing and crane fell off

Edited by humdrum

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•Zombie Dogs (maybe resembling demodogs from stranger things for a super easter egg )

•Be the Zombie Campaign (also short would be very nice if it gives extra informations for theories and speculations)

•Sniper Rifle (all the community wants this)

•"Chainsaw" and "Flamethrower" blueprints would be awesome in my opinion

•1 skill extra for power, agility ans pilot skill tree so we can have 25 25 25 25 250 at max level(idea for power: when you are using bare hands you have some combos with kicks using new cool animations "jackie chan style" - idea for agility: when you have low health under the regeneration point you run 15% faster - idea for pilot: you can jump out from the buggy with a special and super cool ejection seat)

•PvP in the Bozak Arena with only a knife and a pistol up to 8 players in a separate mode (BtZ style)

•Hidden Map (maybe in a new quarantine zone) that helps you finding golden statues and flags (animation similar to minecraft for an easter egg)

•Hidden Oasis where you can collect old community bounties rewards ( golden buggy paintjob , joker outfit etc..) that spawns in a random location after 150/300/450 hours( I admit that this is also for me because i cannot have anymore old community bounty rewards because at that time I didn't have the game)

•Infinite Hordes of Undeads: like Call of Duty Zombie you have to survive against more and more zombies in an endless challenge (this could be like the Bozak Arena an in-game extra)

•Other casual encounters (Idea: women running away from zombies and you have to escort them to the closer safe house)

•More wrestling animations against stunned zombies ( a powerslam it would be gorgeus for example)

• A Zombie Boss Special Bounty( idea: much bigger than the demolisher and with the skin similar to the night hunter)

For now I think it's enough :D

I put all my effort doing this list because a really love this game and the studio beyond 

Keep up the good work Techland 

 

 

 

 

 

Edited by Antonio

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For one of the 10-In-12 dlc drops I would like to see a "BE THE ZOMBIE" Single player campaign. It doesn't have to have a serious campaign, maybe just single player missions to allow us to level up? I would appreciate a response on this topic thanks!!! 

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The one thing I think this game is missing more than anything that most zed games have?

a BadA Anti-Zed Special Forces/or/military outfit; don’t get me wrong, many of the outfits are very fun. But this would be more tacticool. ;)

That’d be something I’d like to see dropped. As well as maybe a new faction based around how you aquire the outfit which you can encounter fighting zeds. Or possibly other things.

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First:

This is a LARGE ask, but I would love nothing more than another DLC like The Following. I for one would be more than happy to pay for it. As I can imagine so would much of the fan base.

Though if there was, i’d like it to be a bit... different? We have dealt with the hoard, and we have dealt with survivors; but what about the world outside the confines of the walls?

Lets say the quarentine is breached in one section of the zone and it opens a new dynamic. No longer facing just the hoard, you are presented with a few choices. 

1. Get the people trapped in the quarentine out. Fighting the military/a new Private Military Corp (GRE type) faction trying to restore the quarantine.

2. Find a way to restore the quarantine and prevent the virus from spreading.

3. Or as a twist of fate, take steps to help the undead out of the quarantine as an act of vengance. Which could possibly lead to my 2nd request.

In a new zone, you’d be dealing with not just zed on the streets, but chaos in the streets with civilians, police, military, and PMCs.

Because of the choices there could be included a joinable faction system. 

(Survivors) / (PMC/or/MIL) / (Player/Cured?)

Not particular to a story for it, though i’d imagine the main plot would revolve around an antagonist trying to weaponize the virus.

 

Second:

If anyone hasn’t  played "Be the Zombie" or "The Following" many references may not be understood. oh and (spoilers)

Say a new DLC or Game comes out I think this would be a fun mechanic.
Put the player in a position in a side quest which they can choose, would they rather be human or sacrifice their humanity to thrivr among the infected. (I typically like the Faction vs Faction PvP mentality in most games.)

It would be similar to the player ending of "The Following" in which depending on a choice they are infected with the cure or not.

Though what happened to "The Mother" it would be in stages.
  • Stage 1: being human in appearance but gaining enhanced senses.
  • Stage 2: fingers elongated and muscle-bound or lean(depending on if the player can choose male or female), though otherwise still human. (looks much like a viral)
  • Stage 3: starts looking like a mutated biter essentially (no longer looking entirely human.)
  • Stage 4: Looks like "the mother" completely though with some alterations being that the character is male. (unless male and female is introduced as an option, otherwise lean look)
  • Stage 5: Looks like a hybrid of "the mother" and a Volatile 
  • Stage 6 (only at night) Becomes a Apex Volatile

Essentially not becoming as powerful as the night hunter, but it would have some pros and cons.

Stage Perks:
  • Stage 1: Enhanced scenes like the Nighthunter.
  • Stage 2: Better senses and the ability to climb buildings like the Nighthunter, being covered in gore to hide from infected lasts much longer.
  • Stage 3: Better senses, melee, faster climb, bite attack that 1 hits most common infected and unarmored humans, and a screech that summons a small group of common infected to the players location, as well as most infected aside from Volatiles, Demolisher, Goons, Toads, and Freak of nature bosses ignore the player.
  • Stage 4: Better Senses, melee, faster climb, bite attack that 1 hit goons now if the player landed on top of it, and screech that summons large hoard to location, normal Goons and toads now ignore the player.
  • Stage 5: better senses, melee (but can no longer use weapons), climb, bite damage, screech summons common and uncommon infected to the player, ignored by all normal zombies, though not Freak of Nature bosses or mutations. (Gains mutations / evolves (new infected skills replace player skill tree.)
  • Stage 6: Better all around abilities and enhanced infected skills, undistinguishable from the volatiles, screech summons volatiles to the player.

Also in terms of the infection stages, there would be an item that the infected could craft and use before sleeping so that they can reduce their stage by one each time it is used, this would be to prevent the player from not being able to reach story areas. As infection would be a barrier to gameplay, being that it would be contracted through an early game side quest.

How the player would increase their infection stage would be through killing a certain amount of infected, and at stage 3+ the bite attack would boost the infection stage rate. Infected would give a x2 boost, human enemies a x5 boost, and players would give x10.

Pros:
  • Better base melee / faster melee attacks (stage dependant)
  • Stong bite attack and screech ability (stage dependent)
  • Ignored by most of the undead (stage dependent)
  • Easier navigation due to fast climbing and inhuman leaps (stage dependant)
  • Higher health and health regen (stage dependent)
  • Stage 4,5,6 only safe house is unlocked (on map) (though a really good group of players can find and raid the location.)

Cons:
  • Can no longer enter any populated settlement without disguise else be shot. (stage 2, 3, and 4) (stage 5 and 6 cannot use any disguise)
  • Sometimes traps at random are set off near or around player (spikes, light trap, electric, etc.) (stage 3+)
  • Roaming big game hunters and mil/GRE will go after the infected player (A very strong enemy with late game guns the human player can ignore, Bozak-esk guys.)
  • When in Co-Op other players Friendly fire is an option against and by the infected player, and a reward is dropped for killing infected players and infected get bonuses for human kills. (like with night hunter)
  • No guns or weapons (stage dependent)
  • New game mode of hide and seek, death match where a group of human players hunt down the infected player(s). (like the night hunter mission but with the city full of infected and no objective other than to track and kill the infected player. (Essentially the infected (stage 3, 4, and 5) has to survive until night in which they can turn the tide on the hunters.)

How the new Hunted game mode would work, essentially the players would have captured/kidnaped the infected in the day depending on if stage ( 3, 4, or 5). In which they would break out, the infected would have a tracker in them in which the players would be able to pull up a GPS to know the general direction of the player. The goal is for the players to kill the infected 10 times or the infected to kill the players 10 times.

I think the predator/prey game type similar Evolve (when it use to be good) would be fun, but what are your thoughts?

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