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I have written this on behalf of the Dying Light fan community. After spending some time over the last months asking fans online, researching and collating information from articles, message boards, blogs, watching YouTube videos and reading comments about what us fans would want to see in Dying Light 2 once it's in production if it's not already? 

We hope you take some of these suggestions and wishes into consideration when making Dying Light 2.


1. BIGGER MAPS!: This was one of the most commented topics for Dying Light 2 - As always the gamer wants to see bigger maps than the last game had. Games like Fall Out & SkyRim infamously have huge open world maps which we all would like to see in Dying Light 2.

2.  BEING ABLE TO BUILD & CUSTOMISE YOUR OWN SAFEZONES: This was another of the most talked about online comments for Dying Light 2. Being able to build and customise your own safe zones by adding Barricades, Spikes, UV Lights, and to make it more interesting you could make it so the gamer would have to defend it against bad guys and zombie hoards trying to take over the safe zones.

3. BETTER LOCATIONS: There was some really cool suggestions when it came to this topic - In the first game there was some great places to explore like the country side in The Following, Climbing The Tall bridge near the slums and exploring The City of Harran, which we hope you don't get rid of in the second game and hopefully more like that will be in the second instalment of the Dying Light series. In addition to those that was just mentioned it would be cool to explore new places, here are some of the stand out online liked comments & suggestions:

  • Area 51 like military bases that has an underground to it where the government have been doing tests on Aliens, UFO's & Zombies. 

 

  • Bigger Mountains, Deep Forests, bigger Country Sides, Storms, Snow and new types of terrain.

 

  • Shipwrecks that you can swim to and collect treasure from, abandoned Cruise Ships at sea to explore and loot.

 

  • Military Bases, Theme Parks, Casinos, Malls, High Skyscrapers, Movie Studios, Cop Stations, Zoo's and Sports Arenas.

There was already a few secret loots and hidden caves in the first game which were exciting to explore, but the feeling from the fans was that we would like to see a lot more of these and that they are made harder to find/harder to get to with more treasure inside, the crashed UFO in the ocean was a good example. Also Scavenging could be made more difficult. 

4. MORE MISSIONS & SIDE QUESTS: We hope that there will be longer and a lot more missions than the first Dying Light. We also would like to see a lot more Side Quests and Board Quests. There was also a comment left that said "Finding mysterious characters hidden away in the game that are hard to find that will offer you creepy missions to complete".

5. NEW BIGGER, BETTER, BADDER BAD GUYS/ZOMBIES: The first game had some great characters like the cult in The Following & Rise and his men, Volatiles, Running zombies, David and Goliath on the little rock in the ocean. Volatile mutations - like Alpha Volatiles which could be immune to UV Lights and sense you through walls. I did see quite a lot of people mention that there was about 4/5 giant zombies that you had to defeat in the game but that it was disappointing that they didn't spawn again later in the game to fight them. New mutant type zombies that were different from the first game. Bandits that are harder to kill that are equipped with military grade weapons.

6. BETTER WEAPONS:  There was a hell of a lot of suggestions when it came to what new weapons should be in Dying Light 2, here's a few of the most popular ones that I noticed on message boards and YouTube comments. Having a much larger range of better weapons - guns like Desert Eagles, Sniper Rifles, Smith & Wesson Magnum 500, Flash Grenades, RPG's and more blueprints. Attachments to weapons like Scopes, Silencers, Laser Guiding, Flash Lights etc.

7. RECAPTURING VOLATILE HIVES/NESTS: In the first game you was able to clear Volatile hives/caves which was a lot of fun for us but after you cleared them all you could not clear them again. We would like to see the Volatiles try and take back the Hives/caves in the second game.

8. BETTER VEHICLES: In the first game the buggy was ok but could be made better for us players when it comes to transport. Having more of a choice of what we want to get around in would be a good idea, here's some of the suggestions that I read online from fans - being able to use a Hand Glider of Sky Scraper/ Tall Mountains, Cars, Motorcycles, Planes, Boats and Ships. One fan posted on Twitter "I want an Easter egg in the game where you can get Daryl's bike from The Walking Dead" which got 100s of likes on Twitter.

9. MORE DLC: The DLC in first Dying Light game was great with the likes of The Following, Ultimate Survivor Bundle and Cuisine & Cargo, I could see that was a demand to see a lot more DLC to be made available to purchase through the game store.

10. 4K GRAPHICS: One of the biggest hopes for us Dying Light fans is for Dying Light 2 to have 4K graphics. With 4K consoles coming out like the new Xbox that will be released in late 2017 and the rumoured PS5 in 2018, we would hope that the Dying Light 2 graphics will be made for 4K gaming so that we can enjoy an even more realistic approach to the game making Dying Light 2 even more creepy and exciting than the first game. 

 :);)

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You are spot on in your post and I would just like to add to expiund on a couple of your points. This may take a few posts as I think of stuff.

1st. I would live 4k but I would also love it if they had a 1080p+ version that could run at 60fps. Also I think that HDR would be of particular benefit to this game (or any game with complex lighting) because of the PQ curve.

2nd. A HUD and ui that is more organic. Having a way to check ammo in animation (take a quick sec like real life but no hud needed) and I always liked the idea of a gps for a map. Maybe have a pair of glasses with Hud you take on or off.

3rd. Binoculars. Camera. Something with zoom. Cmon. This is one thing I wish I had lots of times.

4th. Maybe make a realistic mode where all weapons have same damage (never made sense that this hatchet does 10x damage of that hatchet) and all zombies have fixed hp or no up just hackable limbs to disable till you can take the head. Idk.

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1 hour ago, nodixe said:

You are spot on in your post and I would just like to add to expiund on a couple of your points. This may take a few posts as I think of stuff.

1st. I would live 4k but I would also love it if they had a 1080p+ version that could run at 60fps. Also I think that HDR would be of particular benefit to this game (or any game with complex lighting) because of the PQ curve.

2nd. A HUD and ui that is more organic. Having a way to check ammo in animation (take a quick sec like real life but no hud needed) and I always liked the idea of a gps for a map. Maybe have a pair of glasses with Hud you take on or off.

3rd. Binoculars. Camera. Something with zoom. Cmon. This is one thing I wish I had lots of times.

4th. Maybe make a realistic mode where all weapons have same damage (never made sense that this hatchet does 10x damage of that hatchet) and all zombies have fixed hp or no up just hackable limbs to disable till you can take the head. Idk.

Thanks for the reply, I just hope Techland take these suggestions and wish list into consideration when making Dying Light 2

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I also agree with your post fully, except the ability to create and customize your own safehouses. Dying Light's safe houses don't really care about customizations, it's just an area that when you're inside, you're safe from the zombies.

It would be amazing to have things like "zombie waves" where zombies can attack a random owned safehouse and you must get there and help fend them off. If you don't, you have to recapture the safe house again from scratch.

Placing guns and soldiers could be a very fun thing to do in that scenario, especially if there could be a "team" multiplayer mode where teams try to capture the most amount of safe houses or something like that. I never got to enjoy the multiplayer because of technical problems, but I'm guessing a team match would be very fun.

I also think there should be a more Bolter-like zombies that only appear at night but are also very valuable. Think like a zombie mother that would be escorted through the city at night by volatiles  and if you don't kill her, she'll place down a nest which spawns more volatiles in that area which can make night-exploring a lot harder. 

There could also exist characters that can become a very powerful zombie at will, and maybe even the player could obtain such power in a extremely long and difficult side quest. It could also create some interesting tactics in Be The Zombie, by for example disguising as a normal person and then transforming back into the very strong zombie and then killing the unaware players. 

Also, either a third small map, or a second large map is a must-have for Dying Light 2 since there just isn't enough free roaming in Dying Light. 

This also brings me to my next (and final) point, which was the very short storyline, and the mostly uninteresting side quests. I would propose something as crazy as double the amount of missions Dying Light had, and the duration and difficulty of quests scaling as you progress through the game. There were some easy quests even once you got to Sector 0/Old Town which was kind of disappointing.

Great post overall, I searched for the forums only to make a thread like yours :)

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I have many ideas and I posted them in Steam forums but there may be small interest from developing team so I wanted to post my thoughts on official techland forum too.

Some ideas may be to hard for casual game type but I hope there is possibility to make extra difficulty or option that we can check to any diffilulty like in Fallout 4 with its survival mode. Or option in game to add mods but it would require more access to game files. More than DL had becasue many things sadly cannot be changed/tweaked/moded.
 

1 - Climb down option. Pointing view at edge should give option to climb down. Or maybe turning back to edge and moving back could initiate edge grab while fall.

2 - Dificulty extra options and hud options. Options that can give extra options to tweak. In there option to disable icons showing enemies like volatile icon of them start to seeing/recognozing me and those yelow annoying eye icons showing that some zombie is changing.... I can see by animations that he is changing and hear so why forcing me to see also some indicatorson hud? Same for volatiles that I can hear so I know that I am in their field of view so I do not need icons and cones on radar etc. Would be cool to have abilityy to disable those handicaps. I remember in I think FarCry 4 option to disable enemy sight sense so disabling such handicaps would be cool.
Also difficulty settings where player is not like some god that can see through walls using some weird mutant bat ability. Difficulty that make game more immerse instead only difficulties for casual players.

3 - Modding ability. As I am sure I will need to tweak many things like handicaps for casual players. I want more in deepth settings in files that can be modded. It would be awesome to be able to create own unique experience instead of difficulties that are made for average casual player. Also in game menu mods section for easy mod loading.

4 - Body inertia/momentum. As I was able to mod character movement and add inertia and momentum and now in DL I feel more like a human instead of as in arcade games a cardboard box there is still one problem... Turning 180 degrees without slowing down! It gives opportunities to sprint at enemy, hit him and on a dime make 180 degrees turn and run back away from him with. It is making fighting with giant zombie with almost no problem. Sometimes giant is able to make attack that surprises me and this recompensate this awful typical casual FPS game design of 180 turn while sprinting/running and not lose any momentum because there is no inertia in arcade games making them to easy to play.

5 - Harder gather things.
-Reduced loot (good that in DL1 it was possible to tweak through files).
-No distance spawning plants! They spawn back if player goes away about 50meters! They should be timer based respawn! For example 48hours! Good if that would be modable in files.
-Weapons in trash containers also spawn back!!!

6 - Saving only in safe houses. At least on hard and higher difficulties. Game is sandbox, open world so player should decide where he want to spawn after loading game so he dont need to travel back like stupid to last place he was exploring. There should be some object to use to make save point! Not bed as it is for skipping day/night.

7 - Time pass after death. After being killed there should pass some time for example from 3 to 6 hours. That way instead of magic teleport it would simulate that someone recovered us from where we collapsed. Also it would be cool to have animation to get into a bed and get out from the bed. That way after we would be defeated in the field we would wake up in closest safe house.

8 - Checking hour. Add keybind for checking a watch for hour. In DL it required downloading a mod.

9 - Night were good in DL. Do not change how night was made in DL. I mean do not make it brighter and change shadows ETC. I love sitting in the dark and avoiding volatiles and waiting for my health to regen as I moded rate of HP regen. I do not like to cheat so I dont have them shown on minimap at all by my mod tweaks so this makes night time way much scary and I love pitchblack places. It is very realistic.

10 - Survival mode! Similar to what Fallout 4 did.
Extra option to have survival needs like water and food and maybe some diseases like common cold :) When you run in rain for to long and do not have proper body cover.
In trailer there is fight over water resourcess. In such scenarios as post apocalypse or pandemic there is need for such things as water and food so fighting for such resourcess will add challenge for those who want it. In this days lots of people like such gameplay features.

11 - Add switches to rooms. Ability to turn off and on light and this way hide from basic type of zombies. Also cool thing to have in game that give more immersion. I just read note 11 found in building near power field. This gave me extra idea of side quest to switch off as many lights left on by those who became a zombie.

12 - Fatigue system. Longer constant running over and over again should create fatigue. It could be removed by sleep, sitting on comfy furniture or slightly reduced by drinking this famous pricy coffe ;)

13 - Ability to use chairs, sofas etc. It would help in removing fatigue.

14 - Bad odor. There is lots of things mostly like decomposing bodies in zombie apocalypse. Our character in any game is so damn chill about roting bodies ETC.
Bad odor should reduce our breathing abilities to about 40-50% because of this foul smell. In real life it is hard to sustain such foul odors so we hold breath, try to do shallow inhales ETC. At least normal human does that and decomposing meat is very awful smell and I dont know anybody who could sustain longer period of time in place with such bad odor. So in game to prewent losing stamina we could use some masks to cover our haces. I don't mean gas masks but those could be also implemented. Normal masks would have ability to reduce stamina loss percentage. Also we could have skill to unlock that would reduce this stamina loss. Less stamina less swings! So it would be good choice in skills.
In DL we had so many free space in skill trees so it would be more interesting to have more skills to chose from.

15 - Movement physics similar to GTA5
Walking in water more immersive and moving uphill slow down character and moving down sliding.

16 - No stamina free activity In DL there was kick totally for free. It is one of things that breaks immersion. In files kick stamina was 0. I changed this for my liking but it would be cool to see DL2 with more logic and smart design.

17 - Upgredeable/buyable flashlight. Battery change and quality In DL on normal mode flash light had unlimited energy which sucks. On Hard it had limited energy which was more immerse. But why not making flashlight work in more smart way? Maybe battery change option? We could find batteries and swap them if our flash light would start to lose energy? Maybe more types of flashlights? Some weak ones, medium ones and better ones? All would differentiate through themselves by cone radious and energy consumption? Batteries would be better brands or cheap brands differentiate in stored power.

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18 - Enemies communication.
At night enemies like volatiles could make some noise that are randomised so would not sound the same every time. For example from time to time one volatile would make some noise and others in slight far distance would reply to them by making sound. It would give feeling that they are smarter than normal zombies. As they can coordinate attack when player is detected by only one, in few secconds more is chasing us. Also noise that they make would be made by enemy itself not some background repeatable sound that is randomly played at night. IMO it would greatly add to night fear. Imagine we notice of presence of only one wandering around and he hear us as we made some noise. We would comunicate making some noise so extra 1-2 volatiles would run to his location and help him patrol this area where first volatile heard suspicious noise. This would add greatly to immersion and fear while wandering at night. IMO as for DL1 it is not that scary. I made noght last longer. I disabled radar icons and cones so I can only see them and hear them. So I think enemies need some upgrading. Similar for human enemies. If he hears something he calls for backup and they partol area.

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I'd like to see a proper save/load system in single player. I found respawning when you die spoiled a lot of the tension and immersion. Take the first night mission for example. After you destroy the drugs you have to make your way to the nearest safe zone. The volatiles are chasing you and its supposed to be super scary and tense. But what happens if they get you? You respawn at possibly the very safe house you were trying to get to. Well thanks Mr Volatile. You just saved me all that time.

What do you think?

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