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Sharkbait253

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For BTZ, it's mainly stability fixes. That and the issue about losing buggy parts in BTZ is now fixed!  Hopefully more people use buggies on Countryside instead of walking...hoofing it from nest to nest really drags out the match duration.  

 

All the other BTZ fixes were live before the patch (1 flare, 2 matchmaking pools, 3v1-4v1 damage scaling etc.)


Fixed some input bindings that were missing on PC as well  (i.e. buggy grab)

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Is anything being looked at with the night hunter randomly grabbing a ledge and jumping like it's a roof?

 

You are asking too much. It would propably require to separate climbing from jumping and map it to different button, it's not that easy to fix it other way.

For BTZ, it's mainly stability fixes. That and the issue about losing buggy parts in BTZ is now fixed!  Hopefully more people use buggies on Countryside instead of walking...hoofing it from nest to nest really drags out the match duration.  

 

All the other BTZ fixes were live before the patch (1 flare, 2 matchmaking pools, 3v1-4v1 damage scaling etc.)

Fixed some input bindings that were missing on PC as well  (i.e. buggy grab)

 

 

Ok. What about the credits roll when playing as night hunter (i heard, that this happens sometimes in survivor mode too, but i can't confirm it personally)? 2 days ago i had end credits 2 times in the time span of 15 mins.

What about Auto crossbow with infinite bolts? I have impression that this is not addressed intentionally.

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