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Atreyu606

How To Fix Missing Materials/textures?

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Hey all,

 

I decided to install the Developer Tools today but almost immediately came across a glaring problem.  A lot of materials/textures seem to be missing and I have no idea how to relocate them.  Many building pieces I place are just blinking yellow, and with the object selected the materials are greyed out.  When I try to double click the material a box pops up saying that it cannot be found.  

 

Any clue as to how to fix this?  I was really excited to jump in and create some cool things but with so many objects becoming obsolete by the lack of materials/textures, I find that doing so is impossible.

 

Thanks in advance for any and all help!

Edited by Atreyu606

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Hi ,

You can't edit game ´s models materials cause all assets are locked in rpacks that ´s why such materials cant be found.

 

But your problem is due to skins so , open those object ´s

Attributes and change their skin, this should fix the material.

For some models, you can select all objects with the same name then change their skin in a row with multiple objects selected but some models need to be skinned one by one.

 

Skins are scripts that can handle different materials and

Functions.

 

To see material settings, it ´s in the info tab , just to look,

And only custom meshes materials can be edited.

Edited by cr1m3

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Hi ,

You can't edit game ´s models materials cause all assets are locked in rpacks that ´s why such materials cant be found.

 

But your problem is due to skins so , open those object ´s

Attributes and change their skin, this should fix the material.

For some models, you can select all objects with the same name then change their skin in a row with multiple objects selected but some models need to be skinned one by one.

 

Skins are scripts that can handle different materials and

Functions.

 

To see material settings, it ´s in the info tab , just to look,

And only custom meshes materials can be edited.

Thank you!  Seems so simple once you have the solution...  

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