Sign in to follow this  

Be Honest! This Would Make The Gamemode Better!

Recommended Posts

We should have the NH's choose a class between like 5 (or 10, Techland can be a bit more creative than me) different classes(all have different NH skins)


(All classes w/ ONE ability to come with it)Please read the Pros and Cons of these abilities


BreathingTank - Durability - HP damage is up to 5 hits in a 1v1, 6 hits in a 2v1, 7 hits in a 3v1, 8 hits in a 4v1

(Pros - Instead of UV heal, it has InstantBarrage where it goes into a physical damage immunity for 5 seconds, Cons - Not as fast as a default zombie speed, Tendril reach is reduced by 10%, During IndtantBarrage NH cannot pounce)


QuickStream - Speed is as fast as the Tendril Speed Sprint by default

(Pros - Can wall-run like we saw in BtZ Following Trailer((I know he didn't wall-run but you COULD make it a thing)) and Tackles has a farther Knock-Back, Cons - Spits don't reach as far, GP doesn't have a far effective Knock-Back)


VanishShadow - Has cloak for 7 seconds 

(Pros - Can temporarily go into a pot-hole in the street(kind of like a camper) and pounce only 1 survivor from it, Cons - Only moves as fast as default NH, UV gets drained A BIT faster)


Ghost - Can liquify its body and walk through only 2 walls every 3 - 5 mins!

(Pros - Tendril speed-launcher is faster((He has to keep up with the humans in SOME way)), Cons - Speed is drastically reduced)


TendrilSpree - Body builds up and gets bigger(kind of like a bomber) and instead of exploding, it releases a whole bunch of Tendrils that do not grab, they PUSH all humans around the NH away like 20 meters(In EVERY direction, up, down, next to)

(Pros - The TendrilPush has a big push range((can push anyone that's at least 10 meters or 13 meters around the NH)), Cons - Has a 30 second cooldown((Which is a long time tbh)))


CrashDown - Has a move where it jumps far up into the air, and CRASHES down onto the ground releasing a big explosion that removes 50 or 60% of the humans' health if in the 20 meter radius.

(Pros - Has an ability where when he crashes down and explodes, he releases a spit ((Whichever spit is selected during the crashdown)) Cons - He dies after use)


Each of these classes has their own "Mutation" moves depending on it's class. But they all have the regular skilltree. ((Each class has a mutation move that is relevant and actually is connected to it's class, for example, Don't give -BreathingTank- an ability that would be better with CrashDown or something))


So, what do you guys think of this idea? Feel free to alter some of my ideas if you think a bit too OP.


Pete, would you mind replying to this comment your thoughts of this idea?

Edited by RaceyStorm3124

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this