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Harley-NightHunter

Night Hunter Hopeful Changes

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So as much as I love Dying Light, I enjoy being the Night Hunter more than anything else. With this in mind, I have thought about a lot of things that would make things a lot more interesting and competitive, as far as playing as the Night Hunter. 

 

1. Make the Ground Pound AOE proportionate to the height at which you use it. 

        For example: If I jump off of a power-line tower in the Following, I should have a larger AOE than if I was standing on the ground and did it. The main reason that I say this, is because if you are chasing a buggy, and happen to get in front of them enough to attempt a ground pound, you usually end up missing when you drop from the air, because they have time to drive far enough away; same with on foot and them jumping away. IMO, if I drop over 100ft, I should leave a crater in the ground. If I'm ON the ground and do it, it shouldn't be as powerful.

 

2. Add new types of Zombie spits. 

        We have the horde, which is a lot of fun, but I think being able to summon a few Goons, a Destroyer, or some Night Volatile's (The ones that chase you when you aren't in BTZ mode) would be just as great. Each kind could be a different shade of green, and could be chosen by pressing d-pad left multiple times. Dropping a Goon or destroyer spit would work best around nests, and Volatile's and horde would be great for traveling between nests. The bombers can't climb, but the Volatiles can. I feel like 1 goon for every 2 people would be fair, and 1 destroyer would be fair. 

 

3. Space out the spawns in each nest.

        The nests now, seem to span anywhere from 100 - 500 sq/ft with all the spawns (except in the Following). I think that if you spaced them out a little more so that 1 flare couldn't cover 2 spawns, it would make things a little more difficult/interesting. Or break up each nest into two small areas that are spaced apart.

 

4. Death from above counters

        If a survivor is camping on top of a tower, or is otherwise at a really large height, the cinematic for the DFA can last 3 - 5 seconds, maybe more. At that point, I think that both the Hunter and the Survivor should get prompts to either counter/dodge or ensure the DFA, as they are falling. Then just before they hit the ground, the DFA will either be done, dodged, or countered. If you are on the ground, for example ground-pounding and miss, you wouldn't have enough time to dodge someone's DFA, so it would be an insta-kill. 

 

5. Stop allowing survivors to dodge tackles as they are falling.

       If a survivor gets ground pounded off a roof, I should be able to run off that roof and tackle them mid-air; Without them having the ability to jump off air and dodge it. Most ground-oriented tackles will get dodged by any good survivor, so this is one of those "in the bag" tackles that shouldn't be able to be dodged.  

 

6. Allow any acid spit that is stuck to do damage even after the survivor leaves the puddle. 

      If I hit you in the face with toxic spit, I'm sorry, but simply moving out of the puddle shouldn't stop you from taking damage. Maybe don't do enough damage to kill the survivor, but do damage for another 3 - 5 seconds. 

 

7. Allow the Night Hunter to jump in specific directions like survivors.

     Survivors can jump in specific directions to get away from the Night Hunter and his abilities. I think the Hunter should be able to jump in a direction other than up. This would be great for dodging drop-kicks, DFA's, buggies, and other things. 

 

8. Allow Hunters the chance to dodge/counter drop-kicks.

     This one I read on another post, and I agree with it. I feel like during the cinematic of the drop-kick, the hunter should get a prompt to either dodge, counter or spit-react to the drop kick. Like being able to grab their feet and throw them, being able to jump over them, or sticking a spit to their foot. 

 

9. Only allow ground-pounds that hit buggies to affect the cool-down, if the buggies are in use.

      On many occasions I have been drained of energy, with 2 - 3 survivors approaching me; and so I pounded an empty buggy, got some energy back, and got away. I think that the ground-pound should only work if the buggy is using an ability like the UV lights, alarm, etc; or if it is occupied. Otherwise, it's slightly cheap. 

 

10. If a survivor is hit with sense-suppressor spit, they can't see spits either.

      When you hit a survivor with SSS, they can't see the hunter anymore. But if a spit lands behind them, there is a prompt on the screen as to where it is. If you can't sense the hunter, you shouldn't be able to sense his spits, horde or nests either. It should leave you 100% blind.

 

11. Have a "Night Hunter Buggy"

      This buggy/personnel carrier/tank would fit 1 - 4 survivors, and would have a UV turret and gun turret that the second and third person could man (one survivor per turret) without getting killed if the driver hits something. It would be heavier and bigger (armored with spikes that can be used for spike kills), and so it would be less affected by ground-pounds. It is more heavy duty, so the UV lights can last longer (or could have specific NH style perks). But it travels slower, so the NH can catch up easier, and there should also be a way to camouflage it so the NH can't see it.  

 

12. Allow the NH and Survivors to hear each others chat when in close proximity. 

       If 4 survivors are using the in-game chat; it would be AWESOME if the Night Hunter could hear what they were saying if he was within 10 - 20 or so feet of them. That way, when you play the "SSS / camo game", it could be a little more intense. Or if the survivor has SSS on, and the Night Hunter is sneaking up, the survivor could hear the NH if  they were on chat. 

 

13. COMPETITIONS.

       Seriously. This game has such a die-hard following, how has there NOT been some sort of legit competition for this? Maybe the winner gets new outfits. Like, if as the Hunter I could pick out outfits, that would be fantastic! Maybe have it look like you were wearing something specific before you changed, or be able to pick out different spike looks or colors or etc. 

 

These are just some idea's I've heard and agreed with, or thought of myself. Please let me know what you think!

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