Wolfman 54 Report post Posted February 28, 2016 'Something I've always wanted was to have the freedom to choose which skills I wanted to invest in that matches my personal preference for how I wish to play this game. While I can certainly understand the convenience of not having to choose one skill or perk over another unlike other games with similiar elements of character progression, I would really welcome the option of freely choosing which skills I want to have in my arsenal and leave out some skills that I would rather do without. Why? At the risk of sounding like I'm bragging (I apologize), there are some cool skills I like that are locked behind very powerful ones that I would like to avoid. For example: Tic-Tac, a skill in the Agility tree that I value, is locked behind Freerunning Expert while I'm very comfortable currently invested in Freerunning Adept. I want to propose relieving these skill tree restrictions at, let's say: Once a skill tree has been fully enabled, from there we can freely pick and choose which skills we want to enable and which skills we want to disable. I welcome anyone's thoughts. Share this post Link to post Share on other sites
tafferling 10 Report post Posted February 28, 2016 I agree. I've had to play with a constant reminder that "You have unspent skill points" because I refuse to get the last skill in the Agility tree. The one that would allow me to run forever. Most other active skills I simply chose not to use, but there's really nothing I can do about the passive ones that buff abilities. Share this post Link to post Share on other sites
littletaff 1 Report post Posted February 28, 2016 I agree and maybe the disabled skill could be conveerted to points for the legend levels or other ability as I do not use 2 handed weapons because I prefer the single handed weapons Share this post Link to post Share on other sites
Wolfman 54 Report post Posted February 28, 2016 (edited) I'm glad there are others that feel the same. With this system I feel as though it can double as a tweak for how difficult we wish for the game to be and we can then play it parallel to our skill level. And that is a good suggestion. With less points in passive skills, perhaps players can rank up legendary levels more quickly. The bonus would not have to be outrageous but a few more points tagged onto your legendary progression would seem alright. Edited February 28, 2016 by Wolfman Share this post Link to post Share on other sites