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Agent Piltdown

Let's Share The New Tricks We Can Pull Off With The Following Patch 1.07 Update

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As soon as the update went live last night I had a muck around with the Night Hunter in the training area just trying to discover some of the new tricks we can pull off with this update. We can perform a sort of aerial tackle that knocks groups of players down like bowling pins, we get super charged running speed from tendriling to the floor and UV heal gets done in the blink of an eye. In short, we're demon speeding.

Here's a quick video of me training these new techniques for the first time to show you what I meant by all that.



Now to see it in action in Harran for reals, I can't wait. What have you guys discovered? Edited by Agent Piltdown

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As soon as the update went live last night I had a muck around with the Night Hunter in the training area just trying to discover some of the new tricks we can pull off with this update. We can perform a sort of aerial tackle that knocks groups of players down like bowling pins, we get super charged running speed from tendriling to the floor and UV heal gets done in the blink of an eye. In short, we're demon speeding.

 

Here's a quick video of me training these new techniques for the first time to show you what I meant by all that.

 

Now to see it in action in Harran for reals, I can't wait. What have you guys discovered?

 

I love that we can Dive-Tackle into GP while opponents are still on the ground. It works to even out the imbalance by letting Night Hunters, like Humans, deal damage mid-state/animation. Barring Humans' missed Drop Kicks/failed landings off a building, that opportunity never really presented itself, and only rarely in those cases. We needed quick-response combos and got one! Following up with a few swipes/Toxic Spit results in swift death.

 

The only time knockdown was present before was Leapfrog, and the knockdown only served to combo into Pounce. Now we can combo into damage and do some solid work against teams of 3+ that know how to prevent Pounce from connecting.

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I love that we can Dive-Tackle into GP while opponents are still on the ground. It works to even out the imbalance by letting Night Hunters, like Humans, deal damage mid-state/animation. Barring Humans' missed Drop Kicks/failed landings off a building, that opportunity never really presented itself, and only rarely in those cases. We needed quick-response combos and got one! Following up with a few swipes/Toxic Spit results in swift death.

 

The only time knockdown was present before was Leapfrog, and the knockdown only served to combo into Pounce. Now we can combo into damage and do some solid work against teams of 3+ that know how to prevent Pounce from connecting.

 

I think the ground pound under those circumstances is super charged as well. You seem to be able to lay down a GP after a group tackle really quick whilst those affected are stunned and it does alot more damage. I need to test this more in a live setting before I'm sure though. It's another awesome combo that will be as satisfying to pull off as Leapfrogs, I love it.

 

This new tackle looks like it'll be really useful in The Following with nests in some high places, too. Even if we miss we can get right back into it because of the momentum throwing us out of range of DFA, hopefully. I can't wait to see how the Night Hunter handles in The Following too. Grappling Dune Buggies like Mad Max, wooo!

 

On a side note Pete described a few other neat tricks and the techniques I started with elsewhere, just going to link his comments here for posterity:

 

Aerial Tackle technique:

 

http://forum.techland.pl/topic/11134-post-any-btz-bugsexploits-here/?view=findpost&p=38797

 

Tendril locomotion:

 

http://forum.techland.pl/topic/11134-post-any-btz-bugsexploits-here/?view=findpost&p=38664

http://forum.techland.pl/topic/11134-post-any-btz-bugsexploits-here/?view=findpost&p=38350

 

Drowning survivors, or people hiding from us overlong:

 

http://forum.techland.pl/topic/11134-post-any-btz-bugsexploits-here/?view=findpost&p=38443

Edited by Agent Piltdown

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I think the ground pound under those circumstances is super charged as well. You seem to be able to lay down a GP after a group tackle really quick whilst those affected are stunned and it does alot more damage. I need to test this more in a live setting before I'm sure though. It's another awesome combo that will be as satisfying to pull off as Leapfrogs, I love it.

 

I don't believe it does any more damage, but it is a lot easier to get off GP when they're on the ground and not flinging their feet at you 24/7. ;)

 

The damage boost you saw may just be the fact that Lobby humans have lower health than max-level humans. I don't seem to be doing any more damage to peeps.

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I think you're right, I got a bit over excited heh. I need to get back into some more online matches and test some things more. And agreed about locking down that survivor footwork, time to put the hurt on Jean Claude Van Damme.

Have you encountered many people with modest or maxed Legendary levels? I'm not sure what's going on with the damage boosts to weapon damage so far, but I've seen one shots to volatile nests with firearms. Maybe they're not normalized like usual, and the Legend boosts carry through? It seems at a minimum the health/regen boosts are in, but again, this all requires testing.

Edited by Agent Piltdown

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The new updates really help leveling the field, thanks Pete and of course Techland for their efforts in ensuring the btz stays relevant. I'm not sure about NH vs buggy though cause i have yet to play the new dlc. Hopefully the hunter can still compete with the survivor's new toy.

 

Have you encountered many people with modest or maxed Legendary levels? I'm not sure what's going on with the damage boosts to weapon damage so far, but I've seen one shots to volatile nests with firearms. Maybe they're not normalized like usual, and the Legend boosts carry through? It seems at a minimum the health/regen boosts are in, but again, this all requires testing.

 

Apparently u can max out your legend level using relief supplies from air drops. Techland probably forgot that so many players have dupe the supplies and are using them to level up their legendary levels. I've seen few friends and yeah many survivors that i invaded already maxed out their levels. 

 

I'm sure the perks or bonus stats that you get from the legendary level are carried out in invasion. However due to the speed upgrade, the hunter is still harder to kill.   

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Ah ok, I think it may be a little bug that may have snuck in then, maybe. I'll PM you the details, Pete, and you can review it.

It wasn't too bad, like EnlightenMe said, we got some perks to fight a bit harder when the stakes are raised.

Are there any other hints you can give us on new features or tweaked mechanics we should try?

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Whether it the nests can be OHKed in BtZ isn't really the question.  It's whether survivor can be at one nest site, kill the NH, travel to the nest nest site, and destroy the nest site before the NH can respawn and get on scene.  Skilled players have been able to do that for a while which meant a kill on a NH meant a destroyed nest.

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Have you encountered many people with modest or maxed Legendary levels?

 

Oh, absolutely. There was a guy on the Reddit board encouraging people to just use their duped Survivor Packages to cap out their levels so they can be maxed out for PVP.

 

I'm loving the changes to the mode so far, no complaints so far. It just irks me that so many of these people just soak up cheats while the NH has to level up manually. Just usual NH dealin's. :mellow:

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All weapons are scaled and the legend boosts should have absolutely no effect on nests or the Hunter in BTZ.... The only nests that might get one-shot by a fully leveled legend player are the story mode nests in The Following.

This is true. When I invade in the country skids are one shotting nest. And I have to be extremely quick to get to people.

 

As far as GP I h8 it with a passion in that map. You should be able to charge a gp while running so you can flip cars.

 

Speed if NH is unparalleled now.

 

 

 

Speed+Deception=GG

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Whether it the nests can be OHKed in BtZ isn't really the question.  It's whether survivor can be at one nest site, kill the NH, travel to the nest nest site, and destroy the nest site before the NH can respawn and get on scene.  Skilled players have been able to do that for a while which meant a kill on a NH meant a destroyed nest.

The speed update seems like it mitigates those problems alot, and the spawns are spaced out over a big area sometimes. It might be possible to spawn in twice when people are at the nests and try and stop them, even with OHK's in play, because the survivors have alot of distractions to contend with. The spawns are usually in areas with cover as well, making it favorable to fight there sometimes. But this might not be possible when people memorize the layout of the volatile spawns and gas canisters and get them killed quickly, especially in teams.

 

Also I was curious if anyone can give any info on this, but I'm not sure if the respawn time for the Night Hunter fluctuates depending on how the match is going. Need to check on that.

 

Oh, absolutely. There was a guy on the Reddit board encouraging people to just use their duped Survivor Packages to cap out their levels so they can be maxed out for PVP.

 

I'm loving the changes to the mode so far, no complaints so far. It just irks me that so many of these people just soak up cheats while the NH has to level up manually. Just usual NH dealin's. :mellow:

Well on the flip side we get to pounce Rahim and Tahir in game now, I hated those guys in the main game lol.

 

But yeah it's kind of frustrating when you encounter that side of the gaming community, it cooled my enthusiasm for the mode last year even with me being levelled up in stage 3. I ended up playing with friends more, but I missed encountering the really dedicated and intelligent players evolving new strategies I had to figure out. The balancing changes have had an immediate and positive effect I've noticed though. I bet you've enjoyed punishing people who thought they could still pull off the same dirty tricks like hiding behind crates and using the shield in ways not intended. I can only imagine their surprise when they got UV spit smashed in there cozy little hidey holes or grappled when they thought they were in control, haha.

 

How have you found levelling up? I take it it's no quicker? I've not kept an eye on the XP earns, but maybe the requirements to earn skill points were toned down a little. What stage are you at and how many points have you unlocked? The new progress bar was a very welcome update, on a side note.

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Hey guys, check it out. You can do a sort of tendril dodge on the ground super quick to fold in to a Tackle, it's great fun if you can pull it off, here's me executing it on a Sense Suppressed survivor at 0:30 of this video, he had a real hard time tracking me haha:

 

 

If you're wondering why I used a Horde Spit, I was trying to lure him into a trap by chasing me. First time he dodged the spit and the setup. Not the next time...

Edited by Agent Piltdown

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Aim directly at the floor pushing forward and repeat tendril to dodge back and forth whilst holding in tackle, when you're ready to tackle look up at the survivor. It's super risky but also fun. I was able to nail the survivor with it because he was Sense Suppressed.

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