FolksyTarsier

Newest Survivor Glitch

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Dear techland here is the newest glitch that's loved by survivors:

After you swing a heavy weapon that's damaged and press the repairbutton and swing rightaway so you can swing your heavy weapon super fast using this trick they are able to kills nests in around 1,5 seconds and also they can just spam the heavy weapon against nighthunters instead of waiting between each swing. The problem with this is that if you die once (missed gp example) when you respawn the nest is already destroyed and they hve already arrived at the next one. I found this issue on xbox one. I hope you guys will fix this issue in the following update

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I truly dont believe this should be considered a glitch. All of the top survivors, along with myself, agree that this is definitely NOT one of the biggest issues about BtZ. We call this technique "repair cancelling". Getting rid of that would be like if Super Smash Bros got rid of wave dashing, which is ESSENTIAL to many players' strategy. It would be the same if Mortal Kombat patched fireball cancelling. TL has already confirmed that two handed weapon damage to the nests was reduced in the next update, so patching this as well would be way overkill. A better solution altogether would be to reduce the respawn time for the night hunter, and maybe even start him closer to the nest when he spawns in.

 

Granted, if they do patch it, the tribal knife is another great tool to kill nests, but there are far worse issues than this. All of the best hunters would definitely not fret about this, and would still win.

 

I know that the hunter desperately needed buffs, and they're getting that on February 9th, but it's literally gotten to the point where someone's crying nerf about pretty much anything that's possible to deal with, but just can't handle.

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I truly dont believe this should be considered a glitch All of the top survivors, along with myself, agree that this is definitely NOT one of the biggest issues about BtZ. We call this technique "repair cancelling". Getting rid of that would be like if Super Smash Bros got rid of wave dashing, which is ESSENTIAL to many players' strategy. It would be the same if Mortal Kombat patched fireball cancelling. TL has already confirmed that two handed weapon damage to the nests was reduced in the next update, so patching this as well would be way overkill. A better solution altogether would be to reduce the respawn time for the night hunter, and maybe even start him closer to the nest when he spawns in. 

Granted, if they do patch it, the tribal knife is another great tool to kill nests, but there are far worse issues than this. All of the best hunters would definitely not fret about this, and would still win. 

 

I know that the hunter desperately needed buffs, and they're getting that on February 9th, but it's literally gotten to the point where someone's crying nerf about pretty much anything that's possible to deal with, but just can't handle. 

 

This is a glitch and it has nothing to do there. Whether the spit cancel with the shield or cancel the recovery of the GP with UV block.

Heavy weapons are not made to strike fast AND hard. This kind of thing undermines the balance of the game. It's hard enough for Techland to satisfy everyone without destroying that.
 
The glitches (especially like this one) do not have their place.
Edited by Vektor_Noirsang

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This is a glitch and it has nothing to do there. Whether the spit cancel with the shield or cancel the recovery of the GP with UV block.

Heavy weapons are not made to strike fast AND hard. This kind of thing undermines the balance of the game. It's hard enough for Techland to satisfy everyone without destroying that.

 

The glitches (especially like this one) do not have their place.

Perhaps I view this differently than most. They're already looking into it, and they've stated that this will no longer be the most ideal way to kill the nests. As you said, it's not possible for Techland to please the casual players and the very skilled players at the same time. Another method that actually is "fair" will be figured out when this goes away.

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I truly dont believe this should be considered a glitch. All of the top survivors, along with myself, agree that this is definitely NOT one of the biggest issues about BtZ. We call this technique "repair cancelling". Getting rid of that would be like if Super Smash Bros got rid of wave dashing, which is ESSENTIAL to many players' strategy. It would be the same if Mortal Kombat patched fireball cancelling. TL has already confirmed that two handed weapon damage to the nests was reduced in the next update, so patching this as well would be way overkill. A better solution altogether would be to reduce the respawn time for the night hunter, and maybe even start him closer to the nest when he spawns in.

 

Granted, if they do patch it, the tribal knife is another great tool to kill nests, but there are far worse issues than this. All of the best hunters would definitely not fret about this, and would still win.

 

I know that the hunter desperately needed buffs, and they're getting that on February 9th, but it's literally gotten to the point where someone's crying nerf about pretty much anything that's possible to deal with, but just can't handle.

Since we want to use fighting games as an example...

 

No this is nothing like wave dashing or fireball canceling. This is essentially a Roman cancel with infinite burst or rapid cancel with infinite meter. You are bypassing the intended recovery of a move to negate the risk of punishment, for which there should be a cost elsewhere (burst or super meter).

 

Imagine if a fighting game with no IPS that allowed you to cancel a DP on hit or whiff with no meter and the DP had massive hitstun (essentially a boss type character). You would get an easy ToD combo with invincibility frames leaving almost no room for you to be punished. That's what this is. In this case safety of canceling the recovery translates to DPS on nests.

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I cant understand how this is not a gamebreaking glitch in your eyes. It makes survivors able to destroy nests in the matter of seconds resulting in everytime the hunter dies one nest will be destroyed and they have already arrived at the next nest and maybe even started already this essentially gives the hunter 5-4 lives (equal to 5-4 missed groundpounds) and is deffinately gamebreaking in my opinion

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I cant understand how this is not a gamebreaking glitch in your eyes. It makes survivors able to destroy nests in the matter of seconds resulting in everytime the hunter dies one nest will be destroyed and they have already arrived at the next nest and maybe even started already this essentially gives the hunter 5-4 lives (equal to 5-4 missed groundpounds) and is deffinately gamebreaking in my opinion

That makes sense as well, I can get behind that. I wanted to delete my reply to this, because I put further thought into it and now understand the frustration, but I couldn't figure out how.

Since we want to use fighting games as an example...

 

No this is nothing like wave dashing or fireball canceling. This is essentially a Roman cancel with infinite burst or rapid cancel with infinite meter. You are bypassing the intended recovery of a move to negate the risk of punishment, for which there should be a cost elsewhere (burst or super meter).

 

Imagine if a fighting game with no IPS that allowed you to cancel a DP on hit or whiff with no meter and the DP had massive hitstun (essentially a boss type character). You would get an easy ToD combo with invincibility frames leaving almost no room for you to be punished. That's what this is. In this case safety of canceling the recovery translates to DPS on nests.

That's a good point also, fireball cancels and wave dashes aren't eliminating an intended mechanic implemented to balance movement, while you're really not supposed to swing a heavy hammer rapidly. TL already has a solution to this, so there's not much anyone can do at this point.

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