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Users can play on the patch before the most recent one by simply booting the game in offline mode. Meaning players will have the old dfa params, the old damage mapping, the old values for flare regeneration and autobalance, etc. The list could go on. Not sure why you guys decided to do it via the PLS server this time around instead of actually issuing a small update. :v 

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On 3/5/2018 at 9:34 AM, Vertigo said:

Users can play on the patch before the most recent one by simply booting the game in offline mode. Meaning players will have the old dfa params, the old damage mapping, the old values for flare regeneration and autobalance, etc. The list could go on. Not sure why you guys decided to do it via the PLS server this time around instead of actually issuing a small update. :v 

It's called prepatch and everyone at this point knows about it, its getting annoying at this point, please techland fix this

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Bug: Use a Bow to close-delay of 2 handed weapons (Axe, hamer, etc...)

 

Can use it with Tackle + 1 handed slice to kill nest faster.

 

Edited by herotina

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On 3/19/2018 at 7:22 AM, kx-ll-Legion said:

It's called prepatch and everyone at this point knows about it, its getting annoying at this point, please techland fix this

They could easily fix this by just releasing an actual update. 

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1 minute ago, Vertigo said:

They could easily fix this by just releasing an actual update. 

As it needs to be it's a very frustrating glitch and although I have many friends who use it it is very annoying to be one inch rained all the time

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2 minutes ago, kx-ll-Legion said:

As it needs to be it's a very frustrating glitch and although I have many friends who use it it is very annoying to be one inch rained all the time

Atleast its not as bad as PC with all of the 8 meter dropkicks and pre-patch. Starting to play the Xbox version more often due to the mass amount of cheaters like this. 

But yeah, those players get 1 inch dfa, old spit explosion times, the old radius, and the old damage mapping. Then they just launch online if they want the hunter buffs. /: 

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Be the Zombie randomly crashes. Just freezes up untill windows prompt the application to be closed. I fell under the map a few times after being driven into a corner and i got stuck inside a cillinder/watertower in The Following as someone was standing ontop and i jumped for them, ended up inside and couldnt get out no more.

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4 minutes ago, ZeroFcksGiven said:

Be the Zombie randomly crashes. Just freezes up untill windows prompt the application to be closed. I fell under the map a few times after being driven into a corner and i got stuck inside a cillinder/watertower in The Following as someone was standing ontop and i jumped for them, ended up inside and couldnt get out no more.

 

DL crashes when hunter drops under map (unless theres water and hunter can tendril back up). It rarely happens but yea annoying bug.

Same when hunter invades lobby > new human joins > NH sometimes gets ending screen (credits) and disconnects to main screen.

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11 hours ago, JoKeR_Iqt said:

Guys I found a problem, even is on youtube now the hunter can make groundpound under the water, that's not okey, you should fix that, the water is somekind of safe zone

No offense dude but you shouldn't run into a safezone or water in the first place if you have the horde or uv spit on you, kinda renders spits useless, just use flares and hop on roofs like everyone else

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really need to give hunter melee boost to make it a more effective character as most of its option are countered always. pounce tackle groundpound people can just spam side jump and then two hit u. this is stupid. whats point of having all these spits and skills and bieng this monster of a thing to be owned over n over by lock on animations and just chupacabra coding. by chupacabra coding i mean fact that during most your animations your done even if they connect the humans can manage to pull of one strike while being on their back. Really only thing that would help hunter having a 3 basic attack kill. hes less likely to be hunted down by the god uva beam and spammed DFA or lock on moves that are pretty much impossible to dodge unless ur in mid flight and they miss the timing by alot .i just dont see a lot of tools that are valuable to the night hunter when humans have millions of options to get outta it i mean they got lest what 10 consumables? and then they have like 13 diff usable items? wtf is that. Ok ill even meet in middle start putting viol in the game just walking around n chupacabra also protecting their own nest not just one lone zombie against the world. Put in boss monsters too.

humans are to strong the uva beam and the flares are to much its rediclous and the tackle and pounce should be harder to dodge not just infinite tries. NOT TO MENTION THERES A ground n pound glitch where u cant get outta it you just wave ur arms in air like dipshit forever i just expiranced this its terrible cant even fight back or move.

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On 1/13/2016 at 2:48 PM, Pete Donnelly said:

Hunters that quit are attributed a loss and that is counted.  

 

For Survivors, the dodge can be quite useful...but only in the right environment.  Open areas make it easy for them to dodge away if they are paying attention to you.  The Hunter, more or less, gets to choose when/where to attack though.  You should wait to attack when the environment gives you an advantage or when the Survivor is focused on something else.  For example, no survivor can dodge away from a groundpound when they are cornered.  They can't see what's behind them when they keep dodging back.  Wait until they've backed themselves into a corner and then use your groundpound or spits. ;)

the dodge spam needs to stop honestly the whole import your single player character needs to stop btz should have a premade character that you should have to use with a limited ammount of flares healthpacks and useable items in general like invisible potion or boosters and weapons. this would eliminate alot problems as they wouldn't have one hitting bows because there legend is so high they do +500damage another thing give hunter ability to dodge hes suppose to be fast n nimble but he cant dodge? if that the case make him a power house making his basic attack actaully hurt people n make them run.THis is a zombie hunting people not the opposite. GO look at youtube that all u will find in past 8 months of vids for night huntergameplay just buncha humans swarming them and uv them to death. btw that whole outta stamina bs that needs happen when human players spam dodge to much they get feebled and outta breath. Second the whole sense spit and the horde spit needs to get reworked sense spit should just be merged with uv spit and then make a fourth spit that explodes on impact causing poison damage overtime because lets be real for a moment the first spit got about a 10 percent chance of working most the time the zombies dont even come and if they stand on something bigger than a van they wont kill anything worthless 80 percent the time people are on roofs already. the zombie presents and pressure is none existent unless u come across incompetent humans.

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14 hours ago, dasorrow said:

pretty sure getting kills .1seconds with exploits isnt how they intended the game to be played lol.

It is physically impossible to kill someone in .1 seconds in this game, even with macros it is impossible. 

A cheater could do it, but this thread is about bugs and exploits, not cheats. 

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yuya tha slide bolt 2 handed heavy cancel yes bro it dishs out ur entire health bar in 1 move. that when excuted is ur whole health bar about .5 seconds. if its not that then im facing a chupacabra ton cheats cuz iv gone through like 10 ppl that can one hit me. and iv had pretty much everyone else 2 to 3 hit me. not to mention iv faced some dudes yesterday that could attack during the tackle animation so id die mid tackle animation n just die mid animation its weird.

Edited by dasorrow

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* Tendril - Claws: use tendril to Humans body can stop animations of claw.


* Same with hunter, use hook to Hunter Body can repair slice and spam it.

* Same with water, use hook to repair slice and kill nests fast.

https://www.youtube.com/watch?v=0Epy_PEOlR8&feature=youtu.be&t=1010

 

* Fly Bug, use hook to Zombies Body with jump.

 

* Tip: Fix all Zombie/Human Body, water is a Unknown Point (like Sky), hook can't use to do it.

Edited by herotina

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* Slide Backwards:


* Tut: Hold on the Sprint button (Shift). Dodge Backwards/Left/Right, quickly press W and Crouch (Hold on it)
Backwards Drop kick, Right Drop Kick, etc...:

 

Edited by herotina

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Bug: Drop some Mine and shot it to kill nest fast. :(
 


* And more players never up to max Legend Level, because they can auto heal HP (don't need use Medkit).
They have only 100hp but damage of Hunter will auto scale (claw, tackle, ground pound...) 

* Some Human use this trick: use medkit before fight with Hunter, it's help they can auto-heal when take a hit (in animation of tackle, gp, claw...)
Exam: In this video, Hunter hit human with 4-5 times, but human don't lost anymore (HP auto recovery)


Please fix: If human in animations of hit (down, fall, knockback...), auto heal will stop, like Campain Mode (hit of Goon, Demolisher...)

Edited by herotina

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On 8/13/2018 at 4:37 AM, herotina said:

* And more players never up to max Legend Level, because they can auto heal HP (don't need use Medkit).
They have only 100hp but damage of Hunter will auto scale (claw, tackle, ground pound...) 

* Some Human use this trick: use medkit before fight with Hunter, it's help they can auto-heal when take a hit (in animation of tackle, gp, claw...)

These are not bugs or exploits. The game does not force you to get all skills. It is just using game knowledge instead of blindly purchasing every skill you see  

Edited by Renfur

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