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Fr0sT

Bug With The Fonts

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http://www.youscreenshot.com/48876d5a379495a90d9d8af92b1b33a1

 

I don't know what happened but now all the time my fonts are like this...any ideas please? the only thing I had problems was with one mesh that was converted into group and i deleted it by mistake.


Additionally now when I open the editor i've got a message which says:

 

Duplicate resource program

 

"F: c:/program files (x86)/steam/steamapps/common/dying light/devtools/workshop P4 state: n/a"

 

 

 

http://www.youscreenshot.com/a08ed1ebcd7bc3aa7d32490aa6e46fd3

 

If I double click in the route then it opens the next folder:

 

C:\Users\Usuario 

 

highlighting my documents folder.

 

 

EDIT: I fixed the fonts problem , apparently I had to validate the game rather than the tools, thx Rabid Squirrel.

However I still can't open the map because it crash :S

Edited by Fr0sT

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I already did and still getting the message....

 

by the way now my map crashes everytime I try to open it after that window when tries to load the game module:

 

http://www.youscreenshot.com/8f0a59764e04c884b3781c4c149655aa

 

 

help please  :(  :(

 

{15:26:46.656} ERRR: [FileSystem] > Source from path 'C:\Program Files (x86)\Steam\steamapps\common\Dying Light Developer Tools\DW/Assets_PC/' already added.
{15:26:58.672} INFO: [system]     > Build version: 6.2015.0526.1725
{15:26:58.672} INFO: [system]     > [PID] 5924
{15:26:58.687} INFO: [system]     > [CPU] vendor: GenuineIntel, features: SSSE3 SSE4.1 SSE4.2 AVX AVX2 F16C FMA CX16 POPCNT LZCNT BMI1 BMI2 HTT, clock frequency: 4000.04MHz
{15:26:58.687} INFO: [system]     > [CPU] CPUs: 1, Cores: 4, HT: Yes, Logical processors: 8
{15:26:58.697} INFO: [JobManager] > TM36ff4f8e, dedicated worker threads: 1 + 5, num cpus: 8
{15:26:58.697} INFO: [ODE]        > [ode::dInitialize] SSE path
{15:26:58.773} INFO: [Renderer]   > [r_Initialize] Loaded from rd3d11_x64_rwdi.dll.
{15:26:58.773} INFO: [Renderer]   > Enumerating D3D11 video adapters:
{15:26:58.775} INFO: [Renderer]   > Adapter 1: NVIDIA GeForce GTX 780 Ti  3015MB/7936MB/0MB
{15:26:58.775} INFO: [Renderer]   |   Output 0: [0,0 - 1920,1080] \\.\DISPLAY1
{15:26:58.925} INFO: [Renderer]   > Renderer started in DX11 mode.
{15:26:59.065} INFO: [Renderer]   > DDraw reported 2,751M free texture memory.
{15:26:59.079} INFO: [Renderer]   > [CheckSLI] Single GPU system
{15:26:59.083} INFO: [Renderer]   > Renderer: supported display modes:
{15:26:59.083} INFO: [Renderer]   |  640x480, bpp:24, hz:60.32, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  640x480, bpp:24, hz:60.32, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  720x480, bpp:24, hz:60.00, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  720x480, bpp:24, hz:59.94, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  720x576, bpp:24, hz:50.00, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  800x600, bpp:24, hz:60.32, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1024x768, bpp:24, hz:60.00, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1152x864, bpp:24, hz:60.00, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1176x664, bpp:24, hz:60.00, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1176x664, bpp:24, hz:60.00, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1176x664, bpp:24, hz:59.94, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1176x664, bpp:24, hz:59.94, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1176x664, bpp:24, hz:50.00, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1176x664, bpp:24, hz:50.00, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1280x720, bpp:24, hz:60.00, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1280x720, bpp:24, hz:59.94, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1280x720, bpp:24, hz:50.00, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1280x768, bpp:24, hz:60.01, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1280x768, bpp:24, hz:60.01, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1280x800, bpp:24, hz:60.02, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1280x800, bpp:24, hz:60.02, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1280x960, bpp:24, hz:60.02, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1280x960, bpp:24, hz:60.02, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1280x1024, bpp:24, hz:60.02, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1360x768, bpp:24, hz:60.01, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1366x768, bpp:24, hz:60.00, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1366x768, bpp:24, hz:60.00, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1366x768, bpp:24, hz:59.94, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1366x768, bpp:24, hz:59.94, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1366x768, bpp:24, hz:50.00, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1366x768, bpp:24, hz:50.00, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1366x768, bpp:24, hz:30.00, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1366x768, bpp:24, hz:30.00, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1366x768, bpp:24, hz:29.97, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1366x768, bpp:24, hz:29.97, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1600x900, bpp:24, hz:60.00, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1600x900, bpp:24, hz:60.00, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1600x900, bpp:24, hz:59.94, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1600x900, bpp:24, hz:59.94, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1600x900, bpp:24, hz:50.00, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1600x900, bpp:24, hz:50.00, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1600x900, bpp:24, hz:30.00, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1600x900, bpp:24, hz:30.00, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1600x900, bpp:24, hz:29.97, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1600x900, bpp:24, hz:29.97, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1600x1024, bpp:24, hz:60.00, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1600x1024, bpp:24, hz:60.00, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1600x1024, bpp:24, hz:59.94, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1600x1024, bpp:24, hz:59.94, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1600x1024, bpp:24, hz:50.00, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1600x1024, bpp:24, hz:50.00, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1600x1024, bpp:24, hz:30.00, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1600x1024, bpp:24, hz:30.00, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1600x1024, bpp:24, hz:29.97, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1600x1024, bpp:24, hz:29.97, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1680x1050, bpp:24, hz:60.00, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1680x1050, bpp:24, hz:60.00, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1680x1050, bpp:24, hz:59.94, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1680x1050, bpp:24, hz:59.94, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1680x1050, bpp:24, hz:50.00, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1680x1050, bpp:24, hz:50.00, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1680x1050, bpp:24, hz:30.00, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1680x1050, bpp:24, hz:30.00, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1680x1050, bpp:24, hz:29.97, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1680x1050, bpp:24, hz:29.97, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1920x1080, bpp:24, hz:60.00, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1920x1080, bpp:24, hz:59.94, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1920x1080, bpp:24, hz:50.00, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1920x1080, bpp:24, hz:30.00, fmt: A8R8G8B8
{15:26:59.083} INFO: [Renderer]   |  1920x1080, bpp:24, hz:29.97, fmt: A8R8G8B8
{15:26:59.084} INFO: [iNFO]       > Texture streaming lowest priority distance set to 100m
{15:26:59.084} INFO: [Renderer]   > WindowOffset 0 0
{15:26:59.091} DEBG: [CLOG]       > [CAudioSettings::LoadSettings] Unable to load Out/Settings/EditorAudio.scr
{15:26:59.091} DEBG: [DXGI]       > [RChangeDeviceState] 1920x1080, windowed, 0/0 Hz
{15:26:59.091} DEBG: [DXGI]       >                  was 0x0, fullscreen, 0/0 Hz
{15:26:59.092} INFO: [TexMgr]     > Max texture dimensions: 16384x16384x2048
{15:26:59.099} INFO: [MatMgr]     > Number of supported techniques: 61
{15:26:59.826} INFO: [MatMgr]     > Material pack 'global_dx11.mp' loaded.
{15:26:59.833} INFO: [MatMgr]     > Material pack 'local_dx11.mp' loaded.
{15:26:59.949} ERRR: [Ppfx]       > Unknown keyword 'SetClearZStencil' in effect 'hsm50.ppfx'!
{15:26:59.963} INFO: [iNFO]       > Texture streaming buffer set to 1286MB
{15:26:59.963} INFO: [Video]      > //Video settings:
{15:26:59.963} INFO: [Video]      > Resolution(1920,1080)
{15:26:59.963} INFO: [Video]      > Monitor(0)
{15:26:59.963} INFO: [Video]      > TextureQuality("High")
{15:26:59.963} INFO: [Video]      > VisRange(2.00, 2.00)
{15:26:59.963} INFO: [Video]      > ShadowMapSize(2048)
{15:26:59.963} INFO: [Video]      > SpotShadowMapSize(2048)
{15:26:59.964} INFO: [Video]      > GammaFloat(1.00)
{15:26:59.964} INFO: [Video]      > GrassQuality(0)
{15:26:59.964} INFO: [Video]      > VSync()
{15:26:59.964} INFO: [Video]      > NvidiaEffects(1, 1)
{15:26:59.964} INFO: [Video]      > AmbientOcclusion(1)
{15:26:59.964} INFO: [Video]      > MotionBlur(1)
{15:26:59.964} INFO: [Video]      > AntiAliasing(1)
{15:26:59.964} INFO: [Video]      > DisableDWM(1)
{15:26:59.964} INFO: [Video]      > EnableFilmGrain(1)
{15:26:59.964} INFO: [Video]      > Version(1)
{15:26:59.964} INFO: [iNFO]       > >>>>> Audio init
{15:27:00.010} INFO: [iNFO]       > FMOD::Driver: Speakers (3- Logitech G930 Headset)
{15:27:00.011} INFO: [iNFO]       > DriverCaps: FMOD_CAPS_OUTPUT_MULTICHANNEL
{15:27:00.011} INFO: [iNFO]       > DriverCaps: FMOD_CAPS_OUTPUT_FORMAT_PCM8
{15:27:00.011} INFO: [iNFO]       > DriverCaps: FMOD_CAPS_OUTPUT_FORMAT_PCM16
{15:27:00.011} INFO: [iNFO]       > DriverCaps: FMOD_CAPS_OUTPUT_FORMAT_PCM24
{15:27:00.011} INFO: [iNFO]       > DriverCaps: FMOD_CAPS_OUTPUT_FORMAT_PCM32
{15:27:00.011} INFO: [iNFO]       > DriverCaps: FMOD_CAPS_OUTPUT_FORMAT_PCMFLOAT
{15:27:00.023} DEBG: [CLOG]       > NOTE : FMOD_SYSTEM_CALLBACKTYPE_THREADCREATED occured.
{15:27:00.023} DEBG: [CLOG]       > Thread ID = 1344
{15:27:00.023} DEBG: [CLOG]       > Thread Name = FMOD (WASAPI) feeder thread
{15:27:00.023} DEBG: [CLOG]       > NOTE : FMOD_SYSTEM_CALLBACKTYPE_THREADCREATED occured.
{15:27:00.023} DEBG: [CLOG]       > Thread ID = 1356
{15:27:00.023} DEBG: [CLOG]       > Thread Name = FMOD mixer thread
{15:27:00.024} DEBG: [CLOG]       > NOTE : FMOD_SYSTEM_CALLBACKTYPE_THREADCREATED occured.
{15:27:00.024} DEBG: [CLOG]       > Thread ID = 1376
{15:27:00.024} DEBG: [CLOG]       > Thread Name = FMOD stream thread
{15:27:00.024} INFO: [iNFO]       > FMOD is using (8) output type.
{15:27:00.024} INFO: [iNFO]       > FMOD Software Format Info:
{15:27:00.024} INFO: [iNFO]       | Out Sample Rate: <48000>
{15:27:00.024} INFO: [iNFO]       | Format: <5>
{15:27:00.024} INFO: [iNFO]       | Out Channels: <8>
{15:27:00.024} INFO: [iNFO]       | Max Input Channels: <8>
{15:27:00.024} INFO: [iNFO]       | Bits: <32>
{15:27:00.024} INFO: [iNFO]       > FMOD Mixer blocksize        = 21.33 ms
{15:27:00.024} INFO: [iNFO]       > FMOD Mixer blocks count     = 4
{15:27:00.024} INFO: [iNFO]       > FMOD Mixer Total buffer size = 85.33 ms
{15:27:00.024} INFO: [iNFO]       > FMOD Mixer Average Latency  = 53.33 ms
{15:27:00.024} DEBG: [CLOG]       > [CAudioFMOD::InitNet] Can't use FMOD NetEventSystem - Audio engine is using FMODEx.
{15:27:00.024} INFO: [iNFO]       > [CAudioFMOD] FMOD debug level: 0
{15:27:00.025} INFO: [Audio]      > //Audio settings:
{15:27:00.025} INFO: [Audio]      > API("FMOD")
{15:27:00.025} INFO: [Audio]      > MixFrequency(48000)
{15:27:00.025} INFO: [Audio]      > Channels(40)
{15:27:00.025} INFO: [Audio]      > Quality3D("high")
{15:27:00.025} INFO: [Audio]      > MaxVolume(40)
{15:27:00.025} INFO: [Audio]      > FXVolume(40)
{15:27:00.025} INFO: [Audio]      > WaveVolume(40)
{15:27:00.025} INFO: [Audio]      > SpeechVolume(40)
{15:27:00.025} INFO: [Audio]      > MovieVolume(40)
{15:27:00.025} INFO: [Audio]      > MovieVolumeSource(0)
{15:27:00.025} INFO: [Audio]      > GlobalSettings("")
{15:27:00.025} INFO: [Audio]      > ReverbChannels(1)
{15:27:00.025} INFO: [Audio]      > MixerBlocksCount(0)
{15:27:00.025} INFO: [Audio]      > 
{15:27:06.293} INFO: [iNFO]       > [input] Keyboard 0 enumerated: intance_name = Keyboard, product_name = Keyboard, GUID = {6f1d2b61-d5a0-11cf-bfc7-444553540000}
{15:27:06.306} INFO: [iNFO]       > [CInput::SelectKeyboard] Keyboard 0 selected: Keyboard, Keyboard
{15:27:06.335} INFO: [iNFO]       > [sDL::InitSDL] InitSDL successed!
{15:27:06.339} INFO: [Game]       > Game version: 1.6.0
{15:27:08.200} ERRR: [Parser]     > Param 0 in function EnableExplosionDamage() is not a bool
{15:27:08.200} ERRR: [Parser]     > Param 0 in function EnableExplosionDamage() is not a bool
{15:27:08.245} DEBG: [CLOG]       > Failed to calc CRC for file achievements.xml  (0 to -1)
{15:27:08.245} DEBG: [CLOG]       > Failed to calc CRC for file challenges.xml  (0 to -1)
{15:27:08.258} ERRR: [Parser]     > Param 0 in function Category() is not an int
{15:27:08.258} ERRR: [Parser]     > Param 0 in function Category() is not an int
{15:27:08.258} ERRR: [Parser]     > Param 0 in function Category() is not an int
{15:27:08.258} ERRR: [Parser]     > Param 0 in function Category() is not an int
{15:27:08.259} ERRR: [Parser]     > Param 0 in function Category() is not an int
{15:27:08.259} ERRR: [Parser]     > Param 0 in function Category() is not an int
{15:27:08.259} ERRR: [Parser]     > Param 0 in function Category() is not an int
{15:27:08.259} ERRR: [Parser]     > Param 0 in function Category() is not an int
{15:27:08.259} ERRR: [Parser]     > Param 0 in function Category() is not an int
{15:27:08.259} ERRR: [Parser]     > Param 0 in function Category() is not an int
{15:27:08.259} ERRR: [Parser]     > Param 0 in function Category() is not an int
{15:27:08.259} ERRR: [Parser]     > Param 0 in function Category() is not an int
{15:27:08.259} ERRR: [Parser]     > Param 0 in function Category() is not an int
{15:27:08.259} ERRR: [Parser]     > Param 0 in function Category() is not an int
{15:27:08.259} ERRR: [Parser]     > Param 0 in function Category() is not an int
{15:27:08.259} ERRR: [Parser]     > Param 0 in function Category() is not an int
{15:27:08.259} ERRR: [Parser]     > Param 0 in function Category() is not an int
{15:27:08.259} ERRR: [Parser]     > Param 0 in function Category() is not an int
{15:27:08.259} ERRR: [Parser]     > Param 0 in function Category() is not an int
{15:27:08.259} ERRR: [Parser]     > Param 0 in function Category() is not an int
{15:27:08.259} ERRR: [Parser]     > Param 0 in function Category() is not an int
{15:27:08.259} ERRR: [Parser]     > Param 0 in function Category() is not an int
{15:27:08.259} ERRR: [Parser]     > Param 0 in function Category() is not an int
{15:27:08.259} ERRR: [Parser]     > Param 0 in function Category() is not an int
{15:27:08.259} ERRR: [Parser]     > Param 0 in function Category() is not an int
{15:27:08.259} ERRR: [Parser]     > Param 0 in function Category() is not an int
{15:27:08.259} ERRR: [Parser]     > Param 0 in function Category() is not an int
{15:27:08.259} ERRR: [Parser]     > Param 0 in function Category() is not an int
{15:27:08.259} ERRR: [Parser]     > Param 0 in function Category() is not an int
{15:27:08.259} ERRR: [Parser]     > Param 0 in function Category() is not an int
{15:27:08.259} ERRR: [Parser]     > Param 0 in function Category() is not an int
{15:27:08.259} ERRR: [Parser]     > Param 0 in function Category() is not an int
{15:27:08.259} ERRR: [Parser]     > Param 0 in function Category() is not an int
{15:27:08.259} ERRR: [Parser]     > Param 0 in function Category() is not an int
{15:27:08.260} ERRR: [Parser]     > Param 0 in function Category() is not an int
{15:27:08.260} ERRR: [Parser]     > Param 0 in function Category() is not an int
{15:27:08.260} ERRR: [Parser]     > Param 0 in function Category() is not an int
{15:27:09.219} DEBG: [CLOG]       > [FMODSoundBankManager::LoadBank] Sound bank <menu_p0.csb> doesn't exist in filesystem.
{15:27:09.219} DEBG: [CLOG]       > [AudioScript::Execute] <LoadAudioBanks> failed!
{15:27:09.219} DEBG: [CLOG]       > [FMODSoundBankManager::LoadBank] Sound bank <menu_stream_p0.csb> doesn't exist in filesystem.
{15:27:09.219} DEBG: [CLOG]       > [AudioScript::Execute] <LoadAudioBanks> failed!
{15:27:09.220} DEBG: [CLOG]       > [FMODSoundBankManager::LoadBank] Sound bank <menu_stream_p1.csb> doesn't exist in filesystem.
{15:27:09.220} DEBG: [CLOG]       > [AudioScript::Execute] <LoadAudioBanks> failed!
{15:27:09.221} DEBG: [CLOG]       > [FMODSoundBankManager::LoadBank] Sound bank <music_1_p0.csb> doesn't exist in filesystem.
{15:27:09.221} DEBG: [CLOG]       > [AudioScript::Execute] <LoadAudioBanks> failed!
{15:27:09.221} DEBG: [CLOG]       > [FMODSoundBankManager::LoadBank] Sound bank <music_1_stream_p0.csb> doesn't exist in filesystem.
{15:27:09.221} DEBG: [CLOG]       > [AudioScript::Execute] <LoadAudioBanks> failed!
{15:27:09.221} DEBG: [CLOG]       > [FMODSoundBankManager::LoadBank] Sound bank <music_1_p1.csb> doesn't exist in filesystem.
{15:27:09.221} DEBG: [CLOG]       > [AudioScript::Execute] <LoadAudioBanks> failed!
{15:27:09.221} DEBG: [CLOG]       > [FMODSoundBankManager::LoadBank] Sound bank <music_1_stream_p1.csb> doesn't exist in filesystem.
{15:27:09.221} DEBG: [CLOG]       > [AudioScript::Execute] <LoadAudioBanks> failed!
{15:27:09.223} DEBG: [CLOG]       > [FMODSoundBankManager::LoadBank] Sound bank <music_2_p0.csb> doesn't exist in filesystem.
{15:27:09.223} DEBG: [CLOG]       > [AudioScript::Execute] <LoadAudioBanks> failed!
{15:27:09.223} DEBG: [CLOG]       > [FMODSoundBankManager::LoadBank] Sound bank <music_2_stream_p0.csb> doesn't exist in filesystem.
{15:27:09.223} DEBG: [CLOG]       > [AudioScript::Execute] <LoadAudioBanks> failed!
{15:27:09.223} DEBG: [CLOG]       > [FMODSoundBankManager::LoadBank] Sound bank <music_2_p1.csb> doesn't exist in filesystem.
{15:27:09.223} DEBG: [CLOG]       > [AudioScript::Execute] <LoadAudioBanks> failed!
{15:27:09.223} DEBG: [CLOG]       > [FMODSoundBankManager::LoadBank] Sound bank <music_2_stream_p1.csb> doesn't exist in filesystem.
{15:27:09.223} DEBG: [CLOG]       > [AudioScript::Execute] <LoadAudioBanks> failed!
{15:27:09.224} DEBG: [CLOG]       > [FMODSoundBankManager::LoadBank] Sound bank <music_3_p0.csb> doesn't exist in filesystem.
{15:27:09.224} DEBG: [CLOG]       > [AudioScript::Execute] <LoadAudioBanks> failed!
{15:27:09.224} DEBG: [CLOG]       > [FMODSoundBankManager::LoadBank] Sound bank <music_3_stream_p0.csb> doesn't exist in filesystem.
{15:27:09.224} DEBG: [CLOG]       > [AudioScript::Execute] <LoadAudioBanks> failed!
{15:27:09.224} DEBG: [CLOG]       > [FMODSoundBankManager::LoadBank] Sound bank <music_3_p1.csb> doesn't exist in filesystem.
{15:27:09.224} DEBG: [CLOG]       > [AudioScript::Execute] <LoadAudioBanks> failed!
{15:27:09.237} DEBG: [CLOG]       > [FMODSoundBankManager::LoadBank] Sound bank <all_in_maps_1_p0.csb> doesn't exist in filesystem.
{15:27:09.237} DEBG: [CLOG]       > [AudioScript::Execute] <LoadAudioBanks> failed!
{15:27:09.237} DEBG: [CLOG]       > [FMODSoundBankManager::LoadBank] Sound bank <all_in_maps_1_stream_p0.csb> doesn't exist in filesystem.
{15:27:09.237} DEBG: [CLOG]       > [AudioScript::Execute] <LoadAudioBanks> failed!
{15:27:09.238} DEBG: [CLOG]       > [FMODSoundBankManager::LoadBank] Sound bank <all_in_maps_1_p1.csb> doesn't exist in filesystem.
{15:27:09.238} DEBG: [CLOG]       > [AudioScript::Execute] <LoadAudioBanks> failed!
{15:27:09.238} DEBG: [CLOG]       > [FMODSoundBankManager::LoadBank] Sound bank <all_in_maps_1_stream_p1.csb> doesn't exist in filesystem.
{15:27:09.238} DEBG: [CLOG]       > [AudioScript::Execute] <LoadAudioBanks> failed!
{15:27:09.251} DEBG: [CLOG]       > [FMODSoundBankManager::LoadBank] Sound bank <all_in_maps_2_p0.csb> doesn't exist in filesystem.
{15:27:09.251} DEBG: [CLOG]       > [AudioScript::Execute] <LoadAudioBanks> failed!
{15:27:09.252} DEBG: [CLOG]       > [FMODSoundBankManager::LoadBank] Sound bank <all_in_maps_2_stream_p0.csb> doesn't exist in filesystem.
{15:27:09.252} DEBG: [CLOG]       > [AudioScript::Execute] <LoadAudioBanks> failed!
{15:27:09.252} DEBG: [CLOG]       > [FMODSoundBankManager::LoadBank] Sound bank <all_in_maps_2_p1.csb> doesn't exist in filesystem.
{15:27:09.252} DEBG: [CLOG]       > [AudioScript::Execute] <LoadAudioBanks> failed!
{15:27:09.252} DEBG: [CLOG]       > [FMODSoundBankManager::LoadBank] Sound bank <all_in_maps_2_stream_p1.csb> doesn't exist in filesystem.
{15:27:09.252} DEBG: [CLOG]       > [AudioScript::Execute] <LoadAudioBanks> failed!
{15:27:09.253} DEBG: [CLOG]       > [FMODSoundBankManager::LoadBank] Sound bank <all_in_maps_3_p0.csb> doesn't exist in filesystem.
{15:27:09.253} DEBG: [CLOG]       > [AudioScript::Execute] <LoadAudioBanks> failed!
{15:27:09.253} DEBG: [CLOG]       > [FMODSoundBankManager::LoadBank] Sound bank <all_in_maps_3_stream_p0.csb> doesn't exist in filesystem.
{15:27:09.253} DEBG: [CLOG]       > [AudioScript::Execute] <LoadAudioBanks> failed!
{15:27:09.255} DEBG: [CLOG]       > [FMODSoundBankManager::LoadBank] Sound bank <all_in_maps_3_stream_p1.csb> doesn't exist in filesystem.
{15:27:09.255} DEBG: [CLOG]       > [AudioScript::Execute] <LoadAudioBanks> failed!
{15:27:09.281} DEBG: [CLOG]       > [FMODSoundBankManager::LoadBank] Sound bank <all_in_maps_persistant_p0.csb> doesn't exist in filesystem.
{15:27:09.281} DEBG: [CLOG]       > [AudioScript::Execute] <LoadAudioBanks> failed!
{15:27:09.281} DEBG: [CLOG]       > [FMODSoundBankManager::LoadBank] Sound bank <all_in_maps_persistant_stream_p0.csb> doesn't exist in filesystem.
{15:27:09.281} DEBG: [CLOG]       > [AudioScript::Execute] <LoadAudioBanks> failed!
{15:27:09.282} DEBG: [CLOG]       > [FMODSoundBankManager::LoadBank] Sound bank <all_in_maps_persistant_stream_p1.csb> doesn't exist in filesystem.
{15:27:09.282} DEBG: [CLOG]       > [AudioScript::Execute] <LoadAudioBanks> failed!
{15:27:09.318} DEBG: [CLOG]       > [FMODSoundBankManager::LoadBank] Sound bank <all_quests_local_p0.csb> doesn't exist in filesystem.
{15:27:09.318} DEBG: [CLOG]       > [AudioScript::Execute] <LoadLocalisedAudioBank> failed!
{15:27:09.318} DEBG: [CLOG]       > [FMODSoundBankManager::LoadBank] Sound bank <all_quests_local_stream_p0.csb> doesn't exist in filesystem.
{15:27:09.318} DEBG: [CLOG]       > [AudioScript::Execute] <LoadLocalisedAudioBank> failed!
{15:27:09.318} DEBG: [CLOG]       > [FMODSoundBankManager::LoadBank] Sound bank <all_quests_local_p1.csb> doesn't exist in filesystem.
{15:27:09.319} DEBG: [CLOG]       > [AudioScript::Execute] <LoadLocalisedAudioBank> failed!
{15:27:09.319} DEBG: [CLOG]       > [FMODSoundBankManager::LoadBank] Sound bank <all_quests_local_stream_p1.csb> doesn't exist in filesystem.
{15:27:09.319} DEBG: [CLOG]       > [AudioScript::Execute] <LoadLocalisedAudioBank> failed!
{15:27:09.365} DEBG: [CLOG]       > [FMODSoundBankManager::LoadBank] Sound bank <common_local_1_p0.csb> doesn't exist in filesystem.
{15:27:09.365} DEBG: [CLOG]       > [AudioScript::Execute] <LoadLocalisedAudioBank> failed!
{15:27:09.365} DEBG: [CLOG]       > [FMODSoundBankManager::LoadBank] Sound bank <common_local_1_stream_p0.csb> doesn't exist in filesystem.
{15:27:09.366} DEBG: [CLOG]       > [AudioScript::Execute] <LoadLocalisedAudioBank> failed!
{15:27:09.366} DEBG: [CLOG]       > [FMODSoundBankManager::LoadBank] Sound bank <common_local_1_p1.csb> doesn't exist in filesystem.
{15:27:09.366} DEBG: [CLOG]       > [AudioScript::Execute] <LoadLocalisedAudioBank> failed!
{15:27:09.366} DEBG: [CLOG]       > [FMODSoundBankManager::LoadBank] Sound bank <common_local_1_stream_p1.csb> doesn't exist in filesystem.
{15:27:09.366} DEBG: [CLOG]       > [AudioScript::Execute] <LoadLocalisedAudioBank> failed!
{15:27:09.399} DEBG: [CLOG]       > [FMODSoundBankManager::LoadBank] Sound bank <common_local_2_p0.csb> doesn't exist in filesystem.
{15:27:09.400} DEBG: [CLOG]       > [AudioScript::Execute] <LoadLocalisedAudioBank> failed!
{15:27:09.400} DEBG: [CLOG]       > [FMODSoundBankManager::LoadBank] Sound bank <common_local_2_stream_p0.csb> doesn't exist in filesystem.
{15:27:09.400} DEBG: [CLOG]       > [AudioScript::Execute] <LoadLocalisedAudioBank> failed!
{15:27:09.400} DEBG: [CLOG]       > [FMODSoundBankManager::LoadBank] Sound bank <common_local_2_p1.csb> doesn't exist in filesystem.
{15:27:09.400} DEBG: [CLOG]       > [AudioScript::Execute] <LoadLocalisedAudioBank> failed!
{15:27:09.400} DEBG: [CLOG]       > [FMODSoundBankManager::LoadBank] Sound bank <common_local_2_stream_p1.csb> doesn't exist in filesystem.
{15:27:09.400} DEBG: [CLOG]       > [AudioScript::Execute] <LoadLocalisedAudioBank> failed!
{15:27:09.731} WARN: [WARN]       > Failed to register action varlist <post_process_simple, chromedvarlistoverridessimple.scr>: the script does not exist
{15:27:09.731} WARN: [WARN]       > Failed to register action varlist <post_process_normal, chromedvarlistoverrides.scr>: the script does not exist
{15:27:10.146} DEBG: [CLOG]       > [CInetAddr::DetermineNetworkInterface] HostName=<Alex-PC>
{15:27:10.148} DEBG: [CLOG]       > [CInetAdder::DetermineNetworkInterface] address: 192.168.0.2
{15:27:10.148} DEBG: [CLOG]       > [CInetAddr::SetLocalHost] 192.168.0.2
{15:27:10.152} INFO: [Editor]     > [LocalizationManager] 5 asset(s) in 1 source(s), 1 language(s)
{15:33:26.504} INFO: [iNFO]       > Done!
{15:33:26.554} DEBG: [CLOG]       > IL_LoadImage file not opened: edicon_safeedicon_safehouse.dds
{15:33:26.554} ERRR: [icons]      > Image could not be loaded: edicon_safeedicon_safehouse.dds
{15:33:26.596} DEBG: [CLOG]       > IL_LoadImage file not opened: edicon_sound_music.dds
{15:33:26.596} ERRR: [icons]      > Image could not be loaded: edicon_sound_music.dds
{15:33:26.851} WARN: [WARN]       > Skin 'Default' not found for mesh 'trash_can_c.msh'. Trying default skin...
{15:33:26.851} WARN: [WARN]       > Skin 'Default' not found for mesh 'trash_can_c.msh'!
{15:33:26.851} ERRR: [ERRR]       > CMesh::Initialize: cannot apply skin '' in mesh 'trash_can_c.msh'
{15:33:26.852} WARN: [WARN]       > Skin 'Default' not found for mesh 'trash_can_c.msh'. Trying default skin...
{15:33:26.852} WARN: [WARN]       > Skin 'Default' not found for mesh 'trash_can_c.msh'!
{15:33:26.852} ERRR: [ERRR]       > CMesh::Initialize: cannot apply skin '' in mesh 'trash_can_c.msh'
{15:33:26.952} WARN: [WARN]       > Skin 'Default' not found for mesh 'roof_edge_0303_ot_a.msh'. Trying default skin...
{15:33:26.952} WARN: [WARN]       > Skin 'Default' not found for mesh 'roof_edge_0303_ot_a.msh'!
{15:33:26.952} ERRR: [ERRR]       > CMesh::Initialize: cannot apply skin '' in mesh 'roof_edge_0303_ot_a.msh'
{15:33:27.167} WARN: [WARN]       > Skin 'Default' not found for mesh 'roof_pth_0303_ot_a.msh'. Trying default skin...
{15:33:27.167} WARN: [WARN]       > Skin 'Default' not found for mesh 'roof_pth_0303_ot_a.msh'!
{15:33:27.167} ERRR: [ERRR]       > CMesh::Initialize: cannot apply skin '' in mesh 'roof_pth_0303_ot_a.msh'
{15:33:27.167} WARN: [WARN]       > Skin 'Default' not found for mesh 'roof_pth_0303_ot_a.msh'. Trying default skin...
{15:33:27.167} WARN: [WARN]       > Skin 'Default' not found for mesh 'roof_pth_0303_ot_a.msh'!
{15:33:27.167} ERRR: [ERRR]       > CMesh::Initialize: cannot apply skin '' in mesh 'roof_pth_0303_ot_a.msh'
{15:33:27.167} WARN: [WARN]       > Skin 'Default' not found for mesh 'roof_pth_0303_ot_a.msh'. Trying default skin...
{15:33:27.167} WARN: [WARN]       > Skin 'Default' not found for mesh 'roof_pth_0303_ot_a.msh'!
{15:33:27.167} ERRR: [ERRR]       > CMesh::Initialize: cannot apply skin '' in mesh 'roof_pth_0303_ot_a.msh'
{15:33:27.167} WARN: [WARN]       > Skin 'Default' not found for mesh 'roof_pth_0303_ot_a.msh'. Trying default skin...
{15:33:27.167} WARN: [WARN]       > Skin 'Default' not found for mesh 'roof_pth_0303_ot_a.msh'!
{15:33:27.167} ERRR: [ERRR]       > CMesh::Initialize: cannot apply skin '' in mesh 'roof_pth_0303_ot_a.msh'
{15:33:27.167} WARN: [WARN]       > Skin 'Default' not found for mesh 'roof_pth_0303_ot_a.msh'. Trying default skin...
{15:33:27.167} WARN: [WARN]       > Skin 'Default' not found for mesh 'roof_pth_0303_ot_a.msh'!
{15:33:27.167} ERRR: [ERRR]       > CMesh::Initialize: cannot apply skin '' in mesh 'roof_pth_0303_ot_a.msh'
{15:33:27.167} WARN: [WARN]       > Skin 'Default' not found for mesh 'roof_pth_0303_ot_a.msh'. Trying default skin...
{15:33:27.167} WARN: [WARN]       > Skin 'Default' not found for mesh 'roof_pth_0303_ot_a.msh'!
{15:33:27.167} ERRR: [ERRR]       > CMesh::Initialize: cannot apply skin '' in mesh 'roof_pth_0303_ot_a.msh'
{15:33:27.167} WARN: [WARN]       > Skin 'Default' not found for mesh 'roof_pth_0303_ot_a.msh'. Trying default skin...
{15:33:27.167} WARN: [WARN]       > Skin 'Default' not found for mesh 'roof_pth_0303_ot_a.msh'!
{15:33:27.167} ERRR: [ERRR]       > CMesh::Initialize: cannot apply skin '' in mesh 'roof_pth_0303_ot_a.msh'
{15:33:27.167} WARN: [WARN]       > Skin 'Default' not found for mesh 'roof_pth_0303_ot_a.msh'. Trying default skin...
{15:33:27.167} WARN: [WARN]       > Skin 'Default' not found for mesh 'roof_pth_0303_ot_a.msh'!
{15:33:27.167} ERRR: [ERRR]       > CMesh::Initialize: cannot apply skin '' in mesh 'roof_pth_0303_ot_a.msh'
{15:33:27.167} WARN: [WARN]       > Skin 'Default' not found for mesh 'roof_pth_0303_ot_a.msh'. Trying default skin...
{15:33:27.167} WARN: [WARN]       > Skin 'Default' not found for mesh 'roof_pth_0303_ot_a.msh'!
{15:33:27.167} ERRR: [ERRR]       > CMesh::Initialize: cannot apply skin '' in mesh 'roof_pth_0303_ot_a.msh'
{15:33:27.167} WARN: [WARN]       > Skin 'Default' not found for mesh 'roof_pth_0303_ot_a.msh'. Trying default skin...
{15:33:27.167} WARN: [WARN]       > Skin 'Default' not found for mesh 'roof_pth_0303_ot_a.msh'!
{15:33:27.167} ERRR: [ERRR]       > CMesh::Initialize: cannot apply skin '' in mesh 'roof_pth_0303_ot_a.msh'
{15:33:27.167} WARN: [WARN]       > Skin 'Default' not found for mesh 'roof_pth_0303_ot_a.msh'. Trying default skin...
{15:33:27.167} WARN: [WARN]       > Skin 'Default' not found for mesh 'roof_pth_0303_ot_a.msh'!
{15:33:27.167} ERRR: [ERRR]       > CMesh::Initialize: cannot apply skin '' in mesh 'roof_pth_0303_ot_a.msh'
{15:33:27.167} WARN: [WARN]       > Skin 'Default' not found for mesh 'roof_pth_0303_ot_a.msh'. Trying default skin...
{15:33:27.167} WARN: [WARN]       > Skin 'Default' not found for mesh 'roof_pth_0303_ot_a.msh'!
{15:33:27.167} ERRR: [ERRR]       > CMesh::Initialize: cannot apply skin '' in mesh 'roof_pth_0303_ot_a.msh'
{15:33:27.167} WARN: [WARN]       > Skin 'Default' not found for mesh 'roof_pth_0303_ot_a.msh'. Trying default skin...
{15:33:27.167} WARN: [WARN]       > Skin 'Default' not found for mesh 'roof_pth_0303_ot_a.msh'!
{15:33:27.167} ERRR: [ERRR]       > CMesh::Initialize: cannot apply skin '' in mesh 'roof_pth_0303_ot_a.msh'
{15:33:27.167} WARN: [WARN]       > Skin 'Default' not found for mesh 'roof_pth_0303_ot_a.msh'. Trying default skin...
{15:33:27.167} WARN: [WARN]       > Skin 'Default' not found for mesh 'roof_pth_0303_ot_a.msh'!
{15:33:27.167} ERRR: [ERRR]       > CMesh::Initialize: cannot apply skin '' in mesh 'roof_pth_0303_ot_a.msh'
{15:33:27.167} WARN: [WARN]       > Skin 'Default' not found for mesh 'roof_pth_0303_ot_a.msh'. Trying default skin...
{15:33:27.167} WARN: [WARN]       > Skin 'Default' not found for mesh 'roof_pth_0303_ot_a.msh'!
{15:33:27.167} ERRR: [ERRR]       > CMesh::Initialize: cannot apply skin '' in mesh 'roof_pth_0303_ot_a.msh'
{15:33:27.167} WARN: [WARN]       > Skin 'Default' not found for mesh 'roof_pth_0303_ot_a.msh'. Trying default skin...
{15:33:27.167} WARN: [WARN]       > Skin 'Default' not found for mesh 'roof_pth_0303_ot_a.msh'!
{15:33:27.167} ERRR: [ERRR]       > CMesh::Initialize: cannot apply skin '' in mesh 'roof_pth_0303_ot_a.msh'
{15:33:27.168} WARN: [WARN]       > Skin 'Default' not found for mesh 'ot_gate_bars_06_a.msh'. Trying default skin...
{15:33:27.168} WARN: [WARN]       > Skin 'Default' not found for mesh 'ot_gate_bars_06_a.msh'!
{15:33:27.168} ERRR: [ERRR]       > CMesh::Initialize: cannot apply skin '' in mesh 'ot_gate_bars_06_a.msh'
{15:33:27.184} WARN: [WARN]       > Skin 'Default' not found for mesh 'ot_firewall_a.msh'. Trying default skin...
{15:33:27.184} WARN: [WARN]       > Skin 'Default' not found for mesh 'ot_firewall_a.msh'!
{15:33:27.184} ERRR: [ERRR]       > CMesh::Initialize: cannot apply skin '' in mesh 'ot_firewall_a.msh'
{15:33:27.184} WARN: [WARN]       > Skin 'Default' not found for mesh 'ot_firewall_b.msh'. Trying default skin...
{15:33:27.184} WARN: [WARN]       > Skin 'Default' not found for mesh 'ot_firewall_b.msh'!
{15:33:27.184} ERRR: [ERRR]       > CMesh::Initialize: cannot apply skin '' in mesh 'ot_firewall_b.msh'
{15:33:27.184} WARN: [WARN]       > Skin 'Default' not found for mesh 'ot_firewall_b.msh'. Trying default skin...
{15:33:27.184} WARN: [WARN]       > Skin 'Default' not found for mesh 'ot_firewall_b.msh'!
{15:33:27.184} ERRR: [ERRR]       > CMesh::Initialize: cannot apply skin '' in mesh 'ot_firewall_b.msh'
{15:33:27.192} WARN: [WARN]       > Skin 'Default' not found for mesh 'ot_firewall_b.msh'. Trying default skin...
{15:33:27.192} WARN: [WARN]       > Skin 'Default' not found for mesh 'ot_firewall_b.msh'!
{15:33:27.192} ERRR: [ERRR]       > CMesh::Initialize: cannot apply skin '' in mesh 'ot_firewall_b.msh'
{15:33:27.206} WARN: [WARN]       > Skin 'Default' not found for mesh 'trash_can_c.msh'. Trying default skin...
{15:33:27.206} WARN: [WARN]       > Skin 'Default' not found for mesh 'trash_can_c.msh'!
{15:33:27.206} ERRR: [ERRR]       > CMesh::Initialize: cannot apply skin '' in mesh 'trash_can_c.msh'
{15:33:27.229} WARN: [WARN]       > Skin 'Default' not found for mesh 'trash_can_c.msh'. Trying default skin...
{15:33:27.229} WARN: [WARN]       > Skin 'Default' not found for mesh 'trash_can_c.msh'!
{15:33:27.229} ERRR: [ERRR]       > CMesh::Initialize: cannot apply skin '' in mesh 'trash_can_c.msh'
{15:33:27.229} WARN: [WARN]       > Skin 'Default' not found for mesh 'trash_can_c.msh'. Trying default skin...
{15:33:27.229} WARN: [WARN]       > Skin 'Default' not found for mesh 'trash_can_c.msh'!
{15:33:27.229} ERRR: [ERRR]       > CMesh::Initialize: cannot apply skin '' in mesh 'trash_can_c.msh'
{15:33:27.229} WARN: [WARN]       > Skin 'Default' not found for mesh 'trash_can_c.msh'. Trying default skin...
{15:33:27.229} WARN: [WARN]       > Skin 'Default' not found for mesh 'trash_can_c.msh'!
{15:33:27.229} ERRR: [ERRR]       > CMesh::Initialize: cannot apply skin '' in mesh 'trash_can_c.msh'
{15:33:27.283} DEBG: [CLOG]       > IL_LoadImage file not opened: terrain_mats_color.dds
{15:33:40.598} DEBG: [CLOG]       > ERROR [FX] Cannot read definition of blodflow_snd_sound.fx
{15:33:40.645} DEBG: [CLOG]       > ERROR [FX] Cannot read definition of bodybleed_air_sound.fx
{15:33:40.652} DEBG: [CLOG]       > ERROR [FX] Cannot read definition of eimp_sound_sound.fx
{15:33:40.655} DEBG: [CLOG]       > ERROR [FX] Cannot read definition of eimp_sound_sound.fx
{15:33:41.764} DEBG: [CLOG]       > ERROR: override script 'example_ovr_sml_PC10.scr' contained error and was not loaded!
{15:33:41.764} DEBG: [CLOG]       > ERROR: override script 'example_ovr_sml_XBOX.scr' contained error and was not loaded!
{15:33:41.764} DEBG: [CLOG]       > ERROR: override script 'example_ovr_sml_PS3.scr' contained error and was not loaded!
{15:33:41.764} DEBG: [CLOG]       > ERROR: override script 'example_ovr_sml_PC11.scr' contained error and was not loaded!
{15:33:41.764} DEBG: [CLOG]       > ERROR: override script 'example_ovr_sml_DURANGO.scr' contained error and was not loaded!
{15:33:41.764} DEBG: [CLOG]       > ERROR: override script 'example_ovr_sml_ORBIS.scr' contained error and was not loaded!
{15:33:42.022} DEBG: [CLOG]       > Load level: 15.754844
{15:33:42.022} INFO: [Editor]     > Load module succeeded.
{15:39:57.542} INFO: [Editor]     > Zoom to objects succeeded.
{15:42:53.828} INFO: [Editor]     > Zoom to objects succeeded.
{15:43:26.945} INFO: [Editor]     > Zoom to objects succeeded.
{15:43:51.844} INFO: [Editor]     > Zoom to objects succeeded.
{15:44:12.745} INFO: [Editor]     > Zoom to objects succeeded.
{15:44:20.678} INFO: [Editor]     > Zoom to objects succeeded.
{15:45:07.546} INFO: [Editor]     > Zoom to objects succeeded.
{15:45:58.147} INFO: [Editor]     > Zoom to objects succeeded.
{15:46:54.848} INFO: [Editor]     > Zoom to objects succeeded.
{15:47:31.814} INFO: [Editor]     > Zoom to objects succeeded.
{15:47:49.681} INFO: [Editor]     > Zoom to objects succeeded.
{15:48:26.698} INFO: [Editor]     > Zoom to objects succeeded.
{15:48:48.815} INFO: [Editor]     > Zoom to objects succeeded.
{15:49:21.515} INFO: [Editor]     > Zoom to objects succeeded.
{15:50:05.299} INFO: [Editor]     > Zoom to objects succeeded.
{15:50:37.067} INFO: [Editor]     > Zoom to objects succeeded.
{15:51:08.016} INFO: [Editor]     > Zoom to objects succeeded.
{15:51:52.351} INFO: [Editor]     > Zoom to objects succeeded.
{15:54:43.241} INFO: [Editor]     > Generate Map Portals succeeded.
{15:54:43.258} INFO: [Editor]     > Quest Hubs succeeded.
{15:54:44.229} DEBG: [CLOG]       > [CGameEditor::SaveGameModule] start
{15:54:44.232} DEBG: [CLOG]       > [CLevel::SaveChunks] grid saved
{15:54:44.233} DEBG: [CLOG]       > [CLevel::SaveChunks] terrain end
{15:54:44.233} DEBG: [CLOG]       > [CLevel::SaveChunks] trees
{15:54:44.233} DEBG: [CLOG]       > [CLevel::SaveChunks] trees end
{15:54:44.233} DEBG: [CLOG]       > [CLevel::SaveChunks] mesh visibility parameters start
{15:54:44.257} DEBG: [CLOG]       > [CLevel::SaveChunks] mesh visibility parameters end
{15:54:44.257} DEBG: [CLOG]       > [CLevel::SaveChunks] grid objects sort
{15:54:44.259} DEBG: [CLOG]       > [CLevel::SaveChunks] grid objects save
{15:54:44.305} DEBG: [CLOG]       > [CLevel::SaveChunks] gs objects sort
{15:54:44.305} DEBG: [CLOG]       > [CLevel::SaveChunks] gs objects save
{15:54:44.305} DEBG: [CLOG]       > [CLevel::SaveChunks] gs objects saved
{15:54:44.305} DEBG: [CLOG]       > [CLevel::SaveChunks] movies
{15:54:44.305} DEBG: [CLOG]       > [CLevel::SaveChunks] movies end
{15:54:44.305} DEBG: [CLOG]       > [CLevel::SaveChunks] occluders
{15:54:44.305} DEBG: [CLOG]       > [CLevel::SaveChunks] roads
{15:54:44.305} DEBG: [CLOG]       > [CLevel::SaveChunks] roads end
{15:54:44.305} DEBG: [CLOG]       > [CLevel::SaveChunks] decals end
{15:54:44.305} DEBG: [CLOG]       > [CLevel::SaveChunks] shapes
{15:54:44.305} DEBG: [CLOG]       > [CLevel::SaveChunks] shapes end
{15:54:44.305} DEBG: [CLOG]       > [CLevel::SaveChunks] lofter
{15:54:44.305} DEBG: [CLOG]       > [CLevel::SaveChunks] lofter end
{15:54:44.305} DEBG: [CLOG]       > [CLevel::SaveChunks] terrain v.2
{15:54:44.305} DEBG: [CLOG]       > [CLevel::SaveChunks] Terrain v.2 end
{15:54:44.305} DEBG: [CLOG]       > [CLevel::SaveChunks] CGSObject data
{15:54:44.305} DEBG: [CLOG]       > [CLevel::SaveChunks] CGSObject data
{15:54:44.305} DEBG: [CLOG]       > [CLevel::SaveChunks] Envprobes
{15:54:44.306} DEBG: [CLOG]       > [CGameEditor::SaveGameModule] end
{15:54:44.389} INFO: [Editor]     > Save module succeeded.
{15:56:59.854} INFO: [Editor]     > Generate Map Portals succeeded.
{15:56:59.868} INFO: [Editor]     > Quest Hubs succeeded.
{15:57:00.252} DEBG: [CLOG]       > [CGameEditor::SaveGameModule] start
{15:57:00.255} DEBG: [CLOG]       > [CLevel::SaveChunks] grid saved
{15:57:00.255} DEBG: [CLOG]       > [CLevel::SaveChunks] terrain end
{15:57:00.255} DEBG: [CLOG]       > [CLevel::SaveChunks] trees
{15:57:00.255} DEBG: [CLOG]       > [CLevel::SaveChunks] trees end
{15:57:00.255} DEBG: [CLOG]       > [CLevel::SaveChunks] mesh visibility parameters start
{15:57:00.280} DEBG: [CLOG]       > [CLevel::SaveChunks] mesh visibility parameters end
{15:57:00.280} DEBG: [CLOG]       > [CLevel::SaveChunks] grid objects sort
{15:57:00.282} DEBG: [CLOG]       > [CLevel::SaveChunks] grid objects save
{15:57:00.328} DEBG: [CLOG]       > [CLevel::SaveChunks] gs objects sort
{15:57:00.328} DEBG: [CLOG]       > [CLevel::SaveChunks] gs objects save
{15:57:00.328} DEBG: [CLOG]       > [CLevel::SaveChunks] gs objects saved
{15:57:00.328} DEBG: [CLOG]       > [CLevel::SaveChunks] movies
{15:57:00.328} DEBG: [CLOG]       > [CLevel::SaveChunks] movies end
{15:57:00.328} DEBG: [CLOG]       > [CLevel::SaveChunks] occluders
{15:57:00.328} DEBG: [CLOG]       > [CLevel::SaveChunks] roads
{15:57:00.329} DEBG: [CLOG]       > [CLevel::SaveChunks] roads end
{15:57:00.329} DEBG: [CLOG]       > [CLevel::SaveChunks] decals end
{15:57:00.329} DEBG: [CLOG]       > [CLevel::SaveChunks] shapes
{15:57:00.329} DEBG: [CLOG]       > [CLevel::SaveChunks] shapes end
{15:57:00.329} DEBG: [CLOG]       > [CLevel::SaveChunks] lofter
{15:57:00.329} DEBG: [CLOG]       > [CLevel::SaveChunks] lofter end
{15:57:00.329} DEBG: [CLOG]       > [CLevel::SaveChunks] terrain v.2
{15:57:00.329} DEBG: [CLOG]       > [CLevel::SaveChunks] Terrain v.2 end
{15:57:00.329} DEBG: [CLOG]       > [CLevel::SaveChunks] CGSObject data
{15:57:00.329} DEBG: [CLOG]       > [CLevel::SaveChunks] CGSObject data
{15:57:00.329} DEBG: [CLOG]       > [CLevel::SaveChunks] Envprobes
{15:57:00.329} DEBG: [CLOG]       > [CGameEditor::SaveGameModule] end
{15:57:00.412} INFO: [Editor]     > Save module succeeded.
{15:57:00.845} DEBG: [CLOG]       > Level Example (LevelDI) deleted
{15:57:00.903} DEBG: [CLOG]       > CtrlObjGrid: Maximum grid 00000000578932C0 memory usage: 3304 kbytes
Edited by Fr0sT

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I copied to clipboard because I can't increase the width.

 

 

F Duplicated resource: program 556 occurences

F c:/program files (x86)/steam/steamapps/common/dying light/devtools/workshop/saint_jeremy/assets_pc/maps/example/build/example_buildterrain_272.msh_obj P4 state: n/a
F c:/program files (x86)/steam/steamapps/common/dying light/devtools/workshop/saint_jeremy/assets_pc/maps/san_jeremy_interior/build/example_buildterrain_272.msh_obj (duplicated resource in the same filesystem source) P4 state: n/a
F c:/program files (x86)/steam/steamapps/common/dying light/devtools/workshop/saint_jeremy/assets_pc/maps/example/build/example_buildterrain_86.msh_obj P4 state: n/a
F c:/program files (x86)/steam/steamapps/common/dying light/devtools/workshop/saint_jeremy/assets_pc/maps/san_jeremy_interior/build/example_buildterrain_86.msh_obj (duplicated resource in the same filesystem source) P4 state: n/a
 

 

There are about 500 errors with the same issue. I had copied and paste the folder of the map several times to fix the previous crash I was having before. I guess it's because of this but I do not know what do I need to do to fix it.

Thank you.

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