Rabid Squirrel

Weird Error: Weapons And Blueprints Defined In 'dps.scr' Not Showing

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Hey there,

 

My weapons and blueprints defined in my default_player_setup.scr are not showing up when I enter the game. The default_player_setup.scr file was taken directly from another mission I made and works fine there, but on a new map I created it is throwing tons of bugs. Another one of those bugs is that all the complex containers (Cars, drops etc.) are not playing their animations or spawning loot.

 

Thanks in Advance,

Squirrel.

 

My default_player_setup.scr:

sub SkillsAgility() {

	Skill("Dodge");

	Skill("Slide");

	Skill("NageWaza");

	Skill("Lookback");

	Skill("runningprof1");

	Skill("JumpOverZombie");

	Skill("Pursuit");	

	Skill("SafeLanding");

	Skill("FastBreak");

	Skill("Tackle");	

	Skill("HealthRegen1");

	Skill("SafeLanding2");

	Skill("LegBreaker");

	Skill("FastBreak2");

	Skill("NageWaza2");

	Skill("runningprof2");

	Skill("HealthRegen2");

	Skill("JumpOverZombie2");

	Skill("Tackle2");

	Skill("FastBreak3");

	Skill("WallRun");

}



sub SkillsPower(){

	Skill("Momentum");

	Skill("StunAttacks");

	Skill("WeaponThrow");

	Skill("Health1");	

	Skill("combatprof1");

	Skill("DropKick");

	Skill("ChargeAttack");

	Skill("Stunning");

	Skill("WeaponProficiency");

	Skill("DeathFromAbove");

	Skill("Overpowered2b");

	Skill("Multithrow");

	Skill("Stomp");

	Skill("Health2");	

	Skill("combatprof2");

	Skill("DropKick2");

	Skill("SpinAttack");

	Skill("GroundPound");

	Skill("SilentKill");

	Skill("KillFrenzy");

	Skill("Finisher");

	Skill("SpinAttack2");	

	Skill("Health3");

}



sub SkillsStatus(){

	Skill("Survival101");

	Skill("BackpackUpgrade2");

	Skill("BlueprintsKnives");

	Skill("Potions");

	Skill("ShopDiscount1");

	Skill("craftingexpertise");

	Skill("StatusTraps1");

	Skill("StatusShield");

	Skill("StatusTraps2");

	Skill("BackpackUpgrade3");

	Skill("StatusHook");

	Skill("BlueprintsGrenades");

	Skill("ShopDiscount2");

	Skill("RepairLuck");

	Skill("BlueprintsFirecrackers");

	Skill("StatusCamouflage");

	Skill("ShopDiscount3");

	Skill("NimbleHands");

	

	Skill("StatusCamouflage2");

}



sub Items_Common(){

	CraftedItem("Blue", "zzz_Melee_BaseballBatAGenGr", "");

	CraftedItem("Blue", "Firearm_PistolAGen", "");

	CraftedItem("Blue", "Melee_ShortAxeDGen", "");

	

	Item("Throwable_Decoy", 30);

	Item("Medkit_HealthPackLarge", 5);

	Item("Craft_MetalScrap", 5);

	Item("LockpickItem", 5);
	
	Item("Craftplan_MedKit_Large_Healing", 1);

}



sub main() 

{

    Chapter(0)		//--- Prologue ---

    {

        	LevelFighter(20);

		LevelRunner(24);

		LevelStatus(20);



		use Items_Common();

		use SkillsStatus();

		use SkillsAgility();

		use SkillsPower();

    }

}

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Bugs:

  • Weapons defined in the default_player_setup.scr do not appear in-game when testing the level.
  • Blueprints defined in the default_player_setup.scr do not appear in-game when testing the level.
  • When interacting with containers (Vehicle Boots, Supply Drop Box's, All of the Loot Containers) in-game it does not play the animation of opening said containers and does not spawn loot in the containers

Edit (Another Bug Found):

  • The only Weapons available in the Player Cheat Items Supply List are the Melee test weapons and guns, also when a Rifle, Pistol or Shotgun is spawned it starts with 1 bullet. When you try to fire that bullet Dying Light crashes.

Note: None of these bugs are present in other levels I have made.

Edited by Rabid Squirrel

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