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Risen Hey there, I have been working on a map for quite some time now and I just wanted to show some of it. It isn't much yet, but at least I could ask for some help, like ideas or types of houses, and maybe even little details that have to be added to the map. The map will be released when it's a 100% finished! Also, the map won't be done soon. Progress is slow but steady. My English sucks, I know. - For now there are two pictures of my map of two different houses, but trust me, there will be at least fifteen more. Just don't know when :D. - Every single house in the neighborhood will be enterable, but not every room due to bushes, you'll see soon. Also in every house there's something for the player to pick up and put in their inventories. It goes from snacks to heavy firearms. Don't know if they're really Heavy heavy but they'll be strong. Buggies will be spawned in as soon as you play the map and you can use it (Like you didn't know it yet..) to drive all the way to the other side of the map. Believe me, it's worth it taking the buggy. Although walking there is way more fun and challenging. But that's for you to decide. That's it for now, hope you guys will enjoy it and hopefully play it! (And yes, there's way more than just these two houses, I just had taken two pictures for now so I could at least show some progress)
Shockr posted a topic in Developer ToolsThe Survival mod is intended to make life a little more like a survival game by reducing a lot of factors that make Dying Light too much of an arcade game for me and my coop friends. Now you'll have to spend more time scavaging parts you need and crafting should mean using your resources wisely. I have a lot planned to make this a more fleshed out mod, so I'll keep adding content and I'm happy to implement ideas the community has that would fit the mod. For things like hunger, dehydration and sleep.. I may have to wait for the mod-tools to be available.. but when they are!!! Here are some of the features I currently have working. Please consider that there are many mods available now that currently do the same or similar, we're all tweaking the same files from data0.pak - Increased difficulty: now you'll need to earn more experience to gain the higher level skills. Some skills will require more than 1 point to obtain. - Increased level cap and experience required to get there. Currently up to level 40 in all three skill trees. This means you may not be able to get EVERY skill as this would need 42+ skill points, so spend wisely. This works very well in co-op where you can share the burden of crafting items. - Removed frequency of a lot of loot drops. In many situations, you're just as likely to get an empty cupboard as you were to find something. This also removed certain items from locations that seem out of place. (no more disc blades in kitchen cupboards, for example) - Now the only place to get metal scrap is from weapons you find. Decide if you want to repair your own with the metal scrap, or sell a found item for cash. Loot is dramatically reduced. - Added cooldown to flashlight (45 seconds use, 6 second recharge - Added stamina usage to kick (this seems to only function when stamina is already draining from melee) - Reduced ammo carry capacity for pistol, shotgun and rifle (30, 30, 60 respectfully) - Reduced stack sizes for loot, valuables and throwables (30, 5, 10 respectfully) - More to come...! -Shockr /edit: version 0.8 is available on nexusmods: http://www.nexusmods.com/dyinglight/mods/49/?