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Showing results for tags 'what will we do now?'.
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Might as well change the game mode to: "Be the Bolter" Objective: Avoid the humans at all costs! Because the new map is a countryside and OF COURSE the open land is going to be bananas for us. We won't have any height advantage since there's minimal amount of buildings. Now the humans can handle us on the ground no problem. You know -- 3 hits, score! We're dead! Or, Run him over with the car while having the flamethrower on and the UV light on at the same time? I mean wow, just make us the runners from now on. I thought the point of the NightHunter was to obviously HUNT and be stealthy, but like someone said in his post "Stealth is a myth" to us due to survivor sense. Us Night Hunters have NO agility on flat land, we can't dodge left or right, we can't counter the enemies' Dropkicks or anything but they can counter us.. can we dodge them please too? The point of the Night Hunter SHOULD BE to be stealthy and have all 2 - 4 players on edge. No survivor sense, all of them have each others' backs and actually use some TEAMWORK to take us down. Not "There he is, you guys stay here with the nests, I'll spam uv light and kill him.". In other words, not freaking scaring off your "Worst Nightmare". Same thing, like the other guy said, if we're on a car, can we jump off to save ourselves? Or is it more of a "test your luck" pounce and just hope to hell the other players don't shoot you from their cars or jump out and beat you down? I'd like to know. Pete already said the nests have medium - hard levels of zombies depending on the location. But right now, it's like you're making it seem like the players have to worry more about what's guarding the nests other than the "Nightmare" that's Quote-on-Quote "Chasing" them. Why is BtZ mode a full-on assault mode? Shouldn't the mode be more "horror-like"? Especially to fit the description of the "DYING LIGHT" title -- supposed to be a horror game right? So WHY, in good lord is this "Night Bolter" so underpowered? Oh! And don't worry! I'm VERY skillful when it comes to using Ground Pounds! I use them extremely tactfully, and yes I do win sometimes but I HATE that the game mode is this way! And I know I'm not the only one to hate it. We're supposed to FEEL like a hunter. Stalking in the darkness, having our prey on their P's and Q's and having them literally be scared. But we're just a test to them, might at well remove the nests and put the 4 humans in buggies and the "Night Bolter" in a boxing ring to see who comes out on top. Because that's just how unbalanced/underpowered we are. Pete, IF you're reading this, could you tell us what changes you made to the NH? I am REALLY hyped for this dlc but.... Idk... All I have to say is.. in order to even the odds... the NH needs a major upgrade, and no I do not mean a new mutation where we get a "Disable vehicles for 10 seconds!". I mean an actual: (For the Night Hunter) -Able to dodge enemy attacks like they dodge ours -Able to hop off buggies when "pouncing" them(In case we're in danger) -Give us more agility -- meaning let us dodge left and right (like humans can) so we can dodge cars. And I don't mean a *barely* dodge, I mean a full-fledged got out of the way dodge. (Especially since cars are 1 hit kill) (For the Humans) -And reduce the UV Range! And not just a tiny tiny bit! I mean to a point where it's all close range action! *Only!* -Remove Survival Sense to add suspense and make players actually use tactical teamwork. -If 1v1 then the human can 3-hit kill, if 2v1 then humans 4-hit kill, if 3v1 then humans 5-hit kill, if 4v1 then humans 6-hit kill.(In that order please pete) -And.. of course, during the Night Hunter PvP mode (Only when there's more than 1 player) when the player uses a medkit, it slowly heals (Like in hard mode) so they don't just instantly heal and jump back into battle with like 3 of their buddies. They'll need to lay low. Making the players(and hunters) use strategy and tactics more. These changes could probably bring back some people you lost. Right now I know of 6 people, who stopped playing dying light because (obviously killing zombies get boring after about an hour or two)the PvP is sooo badly unbalanced. And these are only people I know of. Please try not to take this post personally, it's just makes me (and lots of others) so angry that this game mode could be great but it's just... bad right now... Looks like you have the nest stuff down-pack and done nicely, now what about our favorite monster? Later Pete!