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Found 5 results

  1. smoking_jay

    Irrigation

    Will it be possible to hire workers for Irrigating in version 1.1.2 because now it says There is no work by ''Irrigation'' ?
  2. LyndsW

    Water

    Edit: Turns out that sel_ot_horizon_temp.eds has the blue water in it, so it's easily copied from there. Anyone know where the orange water can be copied from? Are the variations of water found in the game (like clear blue or orange) supported in the editor? Placing water from the object types tab works as expected. Changing MeshName from water_box_a.msh to water_cylinder_a.msh appears to work in the editor, but ingame it's invisible. (though it does act like water when the player enters the area)
  3. I have a flooded tunnel zone on one of my maps and I want the player to take electric damage from the water since it's electrified. How do I do that? Also, I'm having issues using Life Graph and Life Place to make an NPC walk from one point to another. I know I have to connect the LP to the LG, but I can't seem to get it to work. Is there any special animation I need to use on my Life Place or something? Anyone who can help with this? Thanks!
  4. jakkaru100

    Water Box Broken

    I have a problem with water boxes... i cannot select them or delete them does anyone know a fix for this?
  5. sparkhead95

    Remove Water

    Hi, I'm trying to remove the water place on the default (example) map? Probably an obvious thing I'm missing EDIT 1: Also, how can I rotate an object without "Snap"? E.g rotate it by like something small (1 or 2 degrees)? EDIT 2: Also No.2: I've made my map permanently night and stormy. As it's stormy, it's making objects like bodies, lamps etc look like they're being affected by a strong wind - even when they are inside! Is there a way to stop this? Maybe the room/corridor that I have made is not being register as 'inside'? An example of this affection is that there is a body and its clothes are rustling in the wind... inside. Thanks!