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Found 5 results

  1. The Following has wide open areas, but the balance around this is a bit lacking. The spawn rate of volatiles is comparable to inside Harran, but line of sights are much larger in The Following due to a lack of buildings to obscure vision. Additionally, safe zones are extremely far apart. There's nothing inherently wrong with either of these things, but both volatiles and virals have been lifting weights and are even more dangerous than they used to be. Chiefly: 1. They both can keep up with the buggy without nitro (and even with nitro, at least for the first few levels). 2. Volatiles can spit on you from extremely far distances. It also seems like they do not miss unless there is something blocking their line of sight. 3. It is almost impossible to deagro volatiles once you are detected by them, short of reaching a safe zone. There's simply not enough buildings to juke them unless you happen to be near a more urban area. 4. The slightest bit of noise seems to trigger virals from impossibly long distances. It takes far more noise to kill them, which in turn tends to attract even more virals. Things are much more spread out in the countryside, so it makes sense the agro range for virals is much larger. However, if you do almost anything, a swarm of 5 virals will attack. And then many more, when you make even more noise dealing with the mess. For example, I was killing a single lone zombie near a police van. I did so fairly quietly (a few melee hits), and then I start picking a lock. There are no zombies within 100 meters of me. Next thing I know, 5 virals are attacking me, seemingly from the noise generated from the lock picking. And they inevitably drag more zombies to them. While on foot, I was evading volatiles at night (can't really do that with the buggy). I was doing so fairly successfully, but somehow one of them went off. No matter, I'll just use the hills and ridge to lose them. I clear a ridge and have a decent amount of distance between me and the volatiles (50 meters, at least). And then they both spit on me and I die anyways. Never mind the fact I'm moving on foot and very quickly, then both hit me with laser accuracy. This is probably the best case escape scenario you can get in the countryside on foot, and it is essentially rigged in favor of the volatiles. So to sum things up: Techland way overbuffed volatiles, and to a lesser degree the virals. There's almost no incentive to be outside at night on legendary, where even if you do manage to outrun them, you're probably going to die anyways because the odds are stacked so far in their favor. I typically die in less than a minute if I get spotted in the countryside, and the nearest safe zone is usually at least 10 minutes on foot and 2-3 minutes with driving. And safe zones are effectively the only reliable way to get away from volatiles since there are not enough ways to escape volatiles with parkour.
  2. GrappleButterFingers

    Virals Night Hunter

    I love playing as human against the Night Hunter but when I'm SOLO I have 4 Virals on me annoying the heck out of me. I try to throw my flare but every time they hit me it cancels the throw, while this is happening the Night Hunter already recovered all of their energy, so the Night Hunter has an opportunity to pounce on me. What also enrages me is the effing Grappling hook. I'm tagged by Horde Spit; quickly look for a roof, grapple on to it and it just DOESN'T WANT TO GRAB the damn ledge as I hold R1/RB and fall down back to the ground with the entire Horde under me. Tackling is BS right when your mid-air after the Night Hunter has successfully knocked you back from a Ground Pound. Tackling should only work when the human is on their two feet. The UV Spit Explodes too fast to be able to pull out flares and defend yourself. I think they should rebalance the game if you're on your own.
  3. Hey Techland Can You Remove Virals From or Put Im Only In The Night In The Dying Light Game? If Not It's OK. I Have a Suggestion To Weapons In Dying Light. A Crossbow or a Bow and Arrow. And Can You Put Analog Fighting Style Like In Dead Island? I Love Analog Fighting Style.
  4. Virals won't stop spawning and coming for me. They know exactly where I'm at even when I'm inside a closed building. They always spawn in 2's. I've tried standing in a hidden corner and melee killing them, they just keep spawning and coming all the way across the map for me. I've tried sleeping in safe houses, they spawn after I get a little ways away from the safe house. I've tried starting from an earlier save point, doesn't work. I've tried closing the game and reopening it, doesn't work. I don't know what to do. This game is impossible to play when you have never-ending virals coming at you. They also agro all other infected when they come at me. Any help would be greatly appreciated. Thank you. Playstation 4
  5. So I haven't done too much investigating into Dying Light's firearms. A gun is a gun. I'm not expecting one to do more damage than the other since there's only a few in the game anyway. The police rifle I'm assuming, being semi-auto, fires a meatier caliber (7.62/.308mm?) than the military rifle (5.56mm?). I'm just guessing here. I don't care. That being said, what is the point of buying a legendary gun if it's only as effective as it's abundant blue and green siblings? What if the colors actually have no effect on the performance of the weapon, but rather how *loud* the gun is? What I mean is: Certain guns, of particular qualities can be fired more consistently after pauses without waking the Virals. It might just be me, but I've held quite a few guns, and I feel like I can shoot more with legendary guns before the Virals burst from their slumber, announced by their familiar recognizable shrieking. If I'm crazy, let me know. But even if this weren't true.. It could very well be the implemented difference.