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DoctorPurrington posted a topic in Be the ZombieHey all, just thought I'd throw out a quick request for a detailed overview of the newest patch regarding the "Be the Zombie" changes. The enhancements look extensive, and I'm sure many of us would love an overview similar to what what provided during the last patch! For those who don't know, the Devs here were kind enough to give us a very detailed overview of the details of the last patch. What was previously provided was much more detailed than the actual Patch Notes, and I know I was sincerely grateful for the detailed description of the changes. Since it appears there's a big change in the way the Night Hunter is played, a rundown of new abilities and what this means for current Hunter players would be greatly appreciated! We can use this thread to discuss changes (but let's keep it civil!). It's wonderful that the Devs would put these kinds of core-gameplay changes in, and the request is simply so we all have the most information possible. TL;DR: After the previous patch, the Devs put out a detailed review of the "Be the Zombie" changes on this board. Devs, would you mind doing so again for the new changes?
Hi, my name is Matthew. Before you read this I would like to record that I did thoroughly enjoy Dying Light. No other zombie game can compare. I don't care about your forum trolls putting in their two cents. Even for what it is worth, simply put... I don't care. With that being said, when are you going to fix your game? I assumed when the announcement of a "hard mode" coming to the game it would at least balance the 'Be The Zombie' multiplayer function. You all have a great platform to work on. It could be great. However right now, as the game stands. It's a game where you play it through once and you leave bored of it. Of course, it gets you going. You are excited to play it. It is a scary game. Then you start crafting weird weapons that could only come from the imagination of Pee-Wee Herman (yes, I threw that in there so you know I am not a cry baby kid who still plays with Play-Doh and Lego's). You soon find yourself king of Harran. This is fine, great or dandy if you want to end it there. This leaves me with the multiplayer aspect. It sucks. 'Be The Zombie' mode is undeniably unbalanced (this is the part where the forum trolls come in). To be completely honest, if you think you are an awesome one man army and you think you are the best survivor out there. Then you are only basking in the shadows of children. I am talking about those annoying Halo children. A game where they toss you a softball and you have to hit it. You know that softball is coming. Mommy tossed it. I have been on both sides of Harran; I prefer to be the zombie. Why? It's a challenge. I can play endless match after match as a survivor and win every time. That is not a game. It's kind of like watching your favorite sports team beat the worse team in the league. Yes, sometimes they get beat, but we all know it's just a morale booster game. It's a workout to play as the zombie. I have found my thumbs and fingers sore after playing several matches. I don't have any time to relax and smoke a little weed. Honestly, I think I wore out a controller because 'Be The Zombie' is that vigorous. As the survivor, all I need is my uv light and a rooftop. The UV light. Really? It's the same intensity no matter the effective distance. It wears down the Night Hunters shield so quickly it becomes a frustrating battle of hide and seek. You need to seriously re-think this over powered flashlight. It needs to either be nurfed where the survivors will only conserve it or give the Night Hunter more stamina time. Survivor sense? I don't think dolphins have this good of a locating ability. I have watched countless replays of people who spam the chupacabra out of this to the point it looks like a light show on their mini map. Why call him a Night Hunter if the survivor knows its location every second of the game? Gamma adjustment? I see this abused by everyone. Either most people need a crutch or they are too afraid of the dark. I have see videos where the Survivor sees better in the dark than the Night Hunter. You should have put a little bit more thought into it. This game is amazing when you can't see a damn thing. When you have it set properly, it's almost like being in the dark. However, you don't give a guide on how to set it properly. Become the hunted. Like myself, when I used to think kicking some Night Hunter butt was awesome. I went after the Night Hunter. I would leave one nest alive just so I could mess around longer. There is no fear factor. All I have to worry about is the Night Hunter, where it is and how to mess with it. Right now I am a level 41 Night Hunter with only 24 hours of playing time behind it. Once all of the skills are unlocked, that it. The rest of the Xp accumulated are just numbers. The Night Hunter does not get stronger. It just shows how much you have played. To be honest, the people that gloat about being great at defeating the Night Hunter have no value. Anyone can do it. It's really easy. Why did you, the ones that "put their heart and soul" into the game drop the ball this bad? This is where my rant ends. Hopefully you enjoyed it. I won't be back to respond because I know the man won't see it. I hope it at least this raises some points. Maybe that softball will start rolling. Thanks for your time, Matthew
DoctorPurrington posted a topic in Be the ZombieToday I'm bringing you guys a match that kept me on the edge of my seat from the first minute to the last. Honestly, I was getting a bit disheartened as the fight went on, since, as you'll see, it becomes relatively one-side one we get to the halfway point. And that's when Night Hunter mode kicks in. Like a proverbial Night Hunter potion, all your stats kick it into high gear. No longer are you the hunted, but the HUNTER. And damnit, you should be. Because once you enter Night Hunter mode, there's no turning back. I've had a good "clutch" match before, but this one goes to a whole 'nother level of cutting it close. Not going to lie - luck had a big part of it. But keeping the Human distracted and using abilities at the right time, even if they appear wasted, puts a lot of pressure on the fleshy meatbags trying to take you down. Never forget who the monster is. Don't be afraid to engage to disrupt a strategy. Not everyone thinks a mile a minute, and sometimes all it takes is a little push to knock someone off their game. Speaking of disruptions, the 5th death is now clear to me - not only did he die from the explosive barrel kill, but it very much counted, which accounts for his being unable to reach the Nests in time. The things that go on when I'm not paying attention! It's also very important to understand your opponents' weaknesses. You'll see, later in the match, I take advantage of the Human's desire to rush to see opportunities to get "free Pounces" when I would normally just get UV'd. A dodge and a UV Light can be used relatively simultaneously, but that doesn't mean it's EASY to do so. That's why distractions and pressure are so important. I might be a Night Hunter and he might be a seasoned government agent, but that doesn't mean there isn't a normal person on the other side of both our screens. Adrenaline affects us all. It's unfortunate that he felt he had to "Abort," which essentially means he pulled his plug/Internet in frustration. I'd be frustrated too, but unless someone is outright cheating, there's no reason to deny them the kill. Regardless, the Night Hunter doesn't get anything for winning, so it's an empty gesture. I still sent him a message of good will afterward to let him know there were no hard feelings. Regardless, the match ended in my victory, and I'll take it as such. Roar unto the night, bretheren. Tonight, we feast as if we were at death's door. For truly, we stood at the welcome mat and brushed the filth off our feet.