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Okay, this is my first post on Techland forums, and I know there has been a quadrillion posts before me regarding the balance issue, but I think the problem hasn't been taken seriously at all. The human is still incredibly overpowered, because the skill ratio you need to win as the Night Hunter is 2:1. Yes, double the skill as humans just to win. Therefore I made an account in Techland forums, because I really enjoy this game and BTZ is also really awesome, but I just think everything would tense up for the humans and stuff would become more fun for everyone. I'm going to copy and paste my own thread from the Steam discussions, so if you've read it before, you will know where it came from. (start of post)-------------------------------------------------------------------------------(start of post) Balance "Be the Zombie" mode! There are so many balance issues with this mode, and I'll list each one of them. I've faced lots of scenarios and played lots of matches as the Night Hunter as well as the survivor. I'll explain the issues. Typical scenario: The survivor in the 1 v 1 knows everything of the game (extremely skilled) so knows how to counter every one of my moves. I do the random-locomotion tactic to tackle him, but he dodges that every single time, because all he simply has to do is press W + S / A / D and he can dodge every single move except the pounce, which he can counter simply by pressing the UV Light button. I try to groundpound him, which looks 99% safe to do, but he dodges it at the last moment and I get killed because the Night Hunter gets punished that hard for such a small failure. THREE SECOND ANIMATION FOR A SILLY ATTACK THAT ONLY TAKES LIKE 1/5TH OF A HUMAN'S LIFE??? SERIOUSLY??? Oh and what about 'accidentally' fighting a bunch of 12 year old survivors on the streets in a 3 v 1 where one manages to semi-teleport to a roof to jump off it without suffering any kind of fall damage so he can magically magnetically stick to my body where he will proceed to hit me in the head, a move called 'Rain Death From Above'? Wasn't I SUPPOSED to fight those peasants? Yes I could have gotten to a higher place, BUT FOR WHAT? To stand there and watch them destroy my nests? Since we are at the combat issues anyways, the hunter is supposed to be a STEALTH CHARACTER! What is this 'stealth character' able to do? Run / Tendril to a group of survivors so they can instantly turn their heads towards you, because they can spam their â™¥â™¥â™¥â™¥â™¥â™¥â™¥t survivor sense AT A STEALTH CHARACTER. Makes sense? If the hunter weren't a stealth character, he would have to be a 'power character' right? NOPE, WRONG! HA PRANK! He has SPITS which he HAS TO ACTUALLY STICK TO A HUMAN IN ORDER TO ACTUALLY WORK, BECAUSE 99.99% OF THE TIME THE PLAYER YOU ARE FACING IS ANY WACKO-IN-THE-HEAD AVERAGE PEASANT WHO KNOWS HOW TO PRESS W + S / A / D! In short, if you CAN'T STICK A SPIT, you've basically completely wasted it. Supposed solution? Spit slam. NOPE, nice prank again Techland! TWO SPITS WHICH WORKS EXACTLY IN THE WAY LIKE ONE, ONLY IN THE FORM OF A GROUNDPOUND, WHICH WILL RESULT IN YOUR DEATH ANYWAY IN EVERY MATCH AGAINST AVERAGE PEASANTS, BECAUSE THEY KNOW HOW 'DODGE' WORKS. AND IN A 1 V 1 IT WILL TAKE F-O-R-E-V-E-R TO CHARGE UP 2 SPITS, because you are absolutely obliged to use one in the meantime, because otherwise you will be standing on a roof watching your nests get destroyed. Dropkick! The unavoidable, magnetic kick which you WILL die from if you happen to be infront of a bunch of spikes! But YOUR boy called tackle? ALWAYS DODGEABLE, SAME DAMAGE AS THE DROPKICK! Ha, if this weren't enough, we move on to the UV lights! An insane 50-feet light which has a battery 5x as big as the hunter's stamina bar! To close the distance and kill your foe, you are once again OBLIGED to face the UV flashlight! You have a set-timer in which period you'd either have to kill your foe OR FLEE! Because once you're out of stamina, you are a defenseless hopping bunny with nothing but a groundpound and your set of chihuahua claws. Oh and when you've temporarily transformed into the hopping bunny, the survivor can just rain crossbow bolts on you, which is the only balanced weapon in the game, despite it's very high damage, because you'd have to actually be good at aiming to make it useful. Your only chance out of this scenario is by using your precious UV shield! Which is very precious indeed, because of it's incredible cooldown! And UV heal, YOU HAVE TO ESCAPE THE SCENE USING A UV SHIELD, TO BE ABLE TO USE YOUR SPARE UV SHIELD TO HEAL YOURSELF SO YOU GET BACK INTO THE FIGHT WITHOUT UV SHIELDS? And I haven't even talked about the insta-heal problem yet! In normal-mode, when you've finally managed to get a survivor to low health, all he has to do is press H to heal himself to full HP. So he basically pressed a reset button on your progress. Seriously, pressing H was ALL IT TOOK! Dear reader / techland developer I hope the imbalance is VERY CLEAR, and I only need 1 issue to be fixed and that is that the night hunter A.K.A. the STEALTH hunter, ACTUALLY HAS TO HAVE STEALTH FEATURES! In otherwords: add permanent camouflage, while the survivor sense should be able to create an arrow of the direction of the night hunter SO ACTUAL TEAMWORK / YOUR OWN SENSES ARE ACTUALLY USED! Since you can hear the night hunter from a mile away anyways: his breathing, heavy footsteps, tendril locomotion, etc etc etc. I'd be really thankful if this were to be added, as the rest of the issues don't matter that much to me compared to this major issue. If this were to be added, then I'm pretty sure the tense in the survivors would improve a whole lot and it would make the game actually fun instead of "A hunter joined? Alright let's do this boys.". It would change it into: "â™¥â™¥â™¥â™¥ GUYS A HUNTER JOINED! WHAT DO WE DO?". I certainly hope you agree. TL;DR: I only want permanent camouflage added AS AN ABSOLUTE MUST! while the survivor sense should point the direction of the Night Hunter, with a cooldown, and I, and the rest of the night hunters will be eternally grateful already, since the rest of the issues aren't mandatory and if every one of my issues gets fixed then the NH will become extremely overpowered. Thanks alot if you've read all the way through, I know I've been on a massive rant, but I hope you understand my serious frustration, and if you are another Night Hunter player like me and facing the same issues, please post something too and if you happen to be a Techland Developer, I'd be really really really thankful if this were to be fixed. (end of post) -------------------------------------------------------------------- (end of post) Before you tell me to get good, I've played countless hours of Dying Light and have played the game since a half year after it's launch. ********************************MUST READ NOTE**************************************** DO NOT, I REPEAT, DO NOT EXPECT a friendly reaction if you disagree with me using arguments with NO logical and / or no experience basis. Expect some serious insults, because the last thing I want is that this issue is going to be taken like a joke. YOU HAVE BEEN WARNED!!! *********************************************************************************************** I've seen slight improvements in the BTZ balance, but it hasn't been nearly enough. Here is a link to the unbalance demonstration: So for the players' fun sake, please take this issue seriously!