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The 1.4 update has helped me with some of my issues, but there are still some problems that need to be fixed. 1) Film Grain: The film grain option has been wonderful. It get's rid of the thing that graphically ruins the game. I used a film grain mod in order for it to go away, but with the update, i know the mod won't work with 1.4. The feature to turn it off works great...that is unless you switch zones or sleep or anything that reloads the map in some way, then it comes back even if the option is selected off. Conclusion: Useful feature that doesn't work right. Please do something about this guys. 2) Toygar Quests: Toygar's quests are pretty simple, but at some point there is a glitch where you can no longer talk to him. I have three different quests to do for him as well as a reward to pick up from him. Although I can join a LAN game that isn't that far and wait to redo the quest that way, it's too much work for something so simple. With this glitch that I have had since 1.3 at least, He has a that little target picture as well as a trophy picture in his location saying that I have to receive a reward as well as turn in some stuff for other rewards. Sadly, when I come up to him, the game says to press "X" (I'm playing with a controller) to interact with a small black empty box next to it. When I press "X", nothing happens. He does all his automatic lines that don't require interaction, but anything else to do with him doesn't work. Conclusion: This is annoying and I have seen questions about this before. Please look into this as this is not a new issue, simply something that should have been fixed for this update. Closing statements: There have been some good things in this update and the game is getting closer to something that should be worth the money. With the way this game was released, it has been pretty embarrassing on you guys to call it a sellable product. I personally love it for what it is, but in the future, please consider making sure the most simplest/important things work right before putting it on the market. That way you don't get trash talked by fans when the product is garbage compared to what was expected.
Toygar has been having mental issues in my game. I have several side quest missions completed and ready to turn into him but he doesn't have an option to talk to anymore. I'm not sure why. It wasn't my positioning I jumped all around him to see if there was a special spot to get a dialog option with him but nope. In any case I have made it to the second area of the game so i'm not sure if that's what caused him to stop rewarding my finished side quests or what. For now I'll see if I can hop onto a friends world and do some of these missions but it would be nice to get a patch for this guy. Something that resets him when you enter the building so that he can't get stuck in a non responsive state or something. That's all I really care about as I'd like to turn these bounties in but until I get a patch for him I dunno how much productivity I can pull out of my magic hat in the meantime. On the side here are a few other known issues with the game: Zombies freezing in mid air after one or more of their ligaments have been cut off. Grappling hook takes you to places where you are unable to grab the ledge and end up falling to your death frequently. Wall run ability doesn't work very often, often times won't activate at all even on surfaces in which it looks like it shouldn't have any problems on. Projectiles from enemy's (throwing stars, spitter acid, etc.) will quite literally go through doors and walls and still hurt the player. Molotov Cocktails thrown from other online players rapidly kills the user if caught in the crossfire (especially annoying when dealing with trolls whom purposely kill you with them repetitively) Some survivors won't reward you for saving their chupacabra. Some survivors get attacked by invisible zombies. Rias's men dodge all of your swinging attacks even when you have them trapped in a corner and there is no possible way for them to jump out of the way of your blow. New Jefferson Town after blowing up sill has the glow of the UV lights at night yet the lights aren't on and it doesn't count as a safe zone nor does it repel the special nighttime zombies. The game also has trouble joining other peoples games when they are in combat and or in a cut scene. (rather than making the joining player get kicked back out to the main menu why not just have a waiting list for getting into a game in which the host is in combat or watching a cut scene). That's about all I can think of at the moment.