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Found 7 results

  1. So I have been in this forum since day one (although my posts may not show this since I lurk more than post) and I have really been enjoying the new DLC content. But a long time ago, before the following was even announced (and maybe even an idea at the time), I made a thread talking about creating a new DLC that would let the player enter the world of Harran from a different characters point of view. The idea was similar to the Ryder White campaign in the original Dead Island. I made suggestions about making it about Jade, Brecken, Rais, or even Troy. A more active member of the community sided with my idea, but told me that these characters would be pointless since the game tells about their past, so they wouldn't be fun to experience. This poster actually suggested making a DLC starring Amir and showing his contributions to the Tower before he saves Cranes life at the cost of his. We never get to know a lot about this character other than that he was a former GRE operative who seemed to have a huge role amongst the Tower residents. That thread really got into the idea about playing as Amir and experiencing his backstory instead of just hearing about it. So, i guess with that being said, please don't leave us with the following and bug fixes. Please make at least one more DLC for the fans who care about the story more than the zombie killing. It can be short and linear for all I care (just like Ryder White. As fan of this game from so long ago, I feel this is the one DLC that would mean a lot to the community as well can be labeled "we listened and we gave our fans what they asked for".
  2. A lot of the posts on the BTZ forums have been gamers feedback to developers about what to change in the game. That's great, but were leaving something out that I think is equally important, we need to tell them what we LIKE! I'm sure they've read a lot of our posts, just like any good developing team would do, as I've read from one member from the dev squad. So lets use this post to tell the developers what we DONT want to change, ill start out with a few of my own, and some I've heard from customers I get in GameStop: KEEP SURVIVOR SENCE: Many gamers have argued that survivor sence should be taken out of btz bc it is too easy to know where the zombie is and therefore the zombie never gets a chance to pounce bc the survivors are ready with uv in the exact right line of sight. These gamers have not tried to play without survivor sense. Me and my partner tried once. We didn't get a single nest before he beat us. The tendrils and screams are NOTA enough to know where the zombie is. However, I know its the devs job to make as many players happy as possible, so here's my compromise: Make it so that only one member can use survivor sence, that way if he slips up, it gives the zombie a chance to pounce, and let the zombie know when he slips up! OR: Let every survivor use it, but don't let the icon on the mini map TRACK the zombie, tell the survivors where it was only at the moment they used survivor sence. KEEP THE UV LIGHT DRAIN TIME: Some gamers argue that the uv light drains the z's energy to quickly. This simply isn't so. The zombie os the master of hit and run, you cannot expect to win a fist fight with a survivor, 4 at that! Heck, that's what survivors are made to do! The zombie swoops in, gets in a few hits, retreats and regens, and repeat. However because of this, (here's my compromise) the survivors should not be able to use medkits unless healing a team member. That way the next time the zombie comes around, he has a chance to win a fist fight and get out of there. In stead of only relying on his spits to reload DO NOT CHANGE THE NEST LAYOUT OR RESPAWN SYSTEM: I have yet to see any gamer complain about either of these. Except for one guy in gamestop who didn't know what he was doing... KEEP THE EXTRA ZOMBIES! I've received mixed feelings about this one. Some say it should be just pvp, some say it should be the survivor on the regular environment PLUS the hunter. However, I'm on the side of keping the extra zombies. Make it as realistic as possible while still being a game! I think the devs have done a great job with that.
  3. Sam Powers

    My Rating

    Hey everyone, thanks for taking the time to look into this post. I recently realized that when i joined these forums i never laid down a foundation of what i thought about dying light, i just delve right into throwing my opinions out there! So this post is for me to lay down that foundation! I like to rate games based on my own little rating system, similar to gameinformers rating system, accept mines a little different. In a day and age where many many games have the same basic theme (zombie games, war games, sports), its hard to find a good quality game that introduces new things each year, as expected, with so many game developers out there, gaming is a large, and growing, industry. The good games today, ive noticed, have something different about them. For example, Call of duty's zombie mode, or madden and fifa's and others sports games online team mode, or how about destiny altogether! These games are made great by what they do that separates them from the other games along the same theme. So in my rating system, i award a point in different categories that the game does differently and well. if a game has multiplayer, but theres nothing special about it, it gets no points. for instance, call of duty's multiplayer from MW2 to MW3 hardly changed, therefore i would give MW3 no points in the multiplayer category. heres how i break it down: Rating System Gameplay (2 points available) Storyline (3 points available) Multiplayer (3 points max) Realism (1 point) Miscellaneous (1 point) important, most games that i think are good end up with a rating of 5, because of the weird way i rate them. Now that you know how my rating system works, lets jump into the Review. Im gonna start by saying that Dying Light is one of my most favorite games of all time, among those of Call of Duty, Destiny, and other tier 1 games. its got good gameplay, feels realistic and has a very different kind of multiplayer. As for gameplay, a zombie game cant be a zombie game in third person, its just not the same. Every zombie gamer loves the close relationships and personal feelings they have with their beloved zombies. Techland only put a few guns in this game, usually used to dispatch Rais's men, and occasionally to get over that goon or demolisher youre struggling with, but melee weapons are always of the favor in this game that combines hack and slash with free running movements. and might i metion, Techland did a PHENOMENAL job at combining these two elements. Although this game has its fair share of glitches, its gameplay is nearly glitch free. now the storyline, or "campaign" if you must insist. In my opinion the storyline to this game is absolutely phenomenal as well. just the right amounts of twists and turns, but overall giving you a good idea of what direction the game is going. the bad guys stay bad and the good guys stay good, but there are often times when you find yourself as the gamer questioning whether or not a, certain character, will take a trip on the merry-go-round-and-dont-come-back. With its wide selection of side missions to keep the gamer busy after completion of the main story, its re playable X 10, not only that, but there are challenges as well and a great wide open world to explore, and PLENTY of collectibles for those gamers. Multiplayer. Ohhhhh multiplayer... listen techland, the co-op is great, you did a really good job with it. This game is great with friends. And we all love the co-op challenges that pop up in game (sorry drawing a blank on those thingses names). And were all happy that you made us able to change their frequency and change our game to friends only or public. yah did good. But please, please, continue your work on the Be the Zombie mode. Many gamers are unhappy with it, including myself, yet i still have so much fun with it when it goes well. I know youre working on a patch, and that fixing BTZ is a process, i just cant wait for that process to be complete! Realism. the good thing about dying light, and a big reason i fell in love with it so quickly, is that the characters lines are actually kind of realistic. only a few stupid lines, compared to most games nearly all of their lines are dumb. and the engine you used was very realistic, heck its definitely got the right name, "natural movement." Miscellaneous. the game has quite a few what i call menu glitches. such as save glitches and those pesky duplication glitches. i usually allow a game a few glitches, but when it interferes with the quality of the game... The Verdict Gameplay scores 2 out of 2 for having a great engine, and combining hack n slash and parkour perfectly. Storyline scores 3 out of 3 for having a storyline with just the right amount of twists and turns, and a great ending, along with plenty of interesting side quests Multiplayer scores 1 out of 3 for having fantastic co-op, and a different sort of (great idea) multiplayer. however i took one point away for poorly creating that multiplayer. Realism scores 1 out of 1 with natural movement and realistic lines Miscellaneous scores -1 out of 1 for having many menu glitches that interfere with game quality. Overall Dying Light scores a 6 If the developers can fix the glitches, improve the be the zombie mode, and score one more point in miscellaneous, itd be a perfect game! Thanks for reading Sam Powers
  4. Rommelioo

    Battle Royale Mod?

    How about a Battle Royale Type of game mode? Like the one in ArmA 3. A bunch of players gather and wait at a contained area like a parkour playground type of thing and must wait until a minimum amount of players log on. Once minimum is reached, all players teleport into a plane that will proceed to eject all players a thousand feet above the town. All players would then parachute down commandeering themselves safely onto the ground or a building and begin the bloody free for all. Players would parkour around town in and out of buildings searching for loot to craft throwables and search for weapons in order to defend themselves from other players. A gps will be given to all players and will display a large circle that represents the safe zone. The safe zone will continue to get smaller and smaller as minutes progress and those who are out of the safe zone after a warning timer has depleted will be rendered unable to walk and will die. This forces players not to just stay hiding in an area and forces them to actually make contact with each other. There could also be random bombing zones and horde zones (where a mass group of zombies spawn). Whoever is the last player standing will be declared the winner. Think of a bunch of players fighting to stay alive, dodging bullets by free running, being taken as hostages, being ninja and assaulting from above while a player is looting or lockpicking, chaos, adrenaline, and good laughs. This mod would require: Support for more than just 4 or 5 players (at absolute least 24) and an option for less zombies or no zombies at all would probably help with ping and performance. Maybe block off more sections of the map if that helps performance as well. Even redirect stray parachutes to stay within the specific portion of the map, A modeled gps or map would be needed. Steerable parachutes would be needed. Text that would appear displaying how many players are left whenever a players dies. VOIP. So that talking into your mic isn't globally heard and only in your proximity. And of course code and script to make this all happen. I really think this would be unbelievably amazing in this game especially because of the open world free running in this game.
  5. Hi, So for a bit of fun I thought I'd find a public game and do some co-op. Then we had a mission where it turned into night and sure, a Night Hunter appeared. Ooh, my first Night Hunter game! So we played, we died, and lost to the hunter. But right after match another Hunter showed up, and after that another... do they just keep on coming as long as someone is playing them? I think there should be some sort of cooldown on it, maybe? Also, after quitting the game deciding I'd want to continue the campaign, I checked out the game browser for more games, and saw this: http://imgur.com/zfCK6W0
  6. http://www.ign.com/videos/2014/12/26/dying-light-playing-as-the-zombie-ign-first Able to call in a horde of zombies? Check. Able to do something against the flashlight? Check. Let the world domination begin!
  7. Hello (it's me again ) I got another questions and opened a new topic, because I'm worried if I write into the old one, that nobody reads it. 1. In the night, there are stronger zombies. When there is a night hunter (be the zombie/pvp) are there still zombies? I didn't saw one zombie in the gameplay you showed. 2. Can you just level up strength and agility? If yes, that would be little bit... disappointing Again, I'm new in here and I'm sorry if someone else asked already this question. Regards