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Hello, Will player characters be tethered to a set distance in cooperative gameplay? I know a lot of open-world games (a current example would be Far Cry 4's co-op mode) do this because of system limitations and to make the game run smoother. I suppose it would be pretty easy to get overwhelmed by zombies if players got separated and it might also be frustrating if your co-op partner was on the other side of the map when you were trying to complete a mission objective. While the freedom of non-tethered co-op could be cool, it seems like it would have a lot of issues that the developers would need to sort out (which they might have already done). I could also see how implementing splitscreen might be difficult if the cooperative play is non-tethered. Speaking of splitscreen, will there be a non-online system link option for players that want to play offline? It would also be good to have for the sake of posterity when the Playstation 4 and Xbox One servers go down for good in a few years. Thanks, estranged520