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I am following all the great video tutorials from Techland itself and many other youtubers so i have learned by now how to add assets but when i place weapons this way then they are not usable. They are solid but static and not being able to pick up. I did find these weapons by searching for pistol, shotgun and machinegun in Meshes. So maybe these are the wrong ones, but i couldn't find any other weapons when i searched for them in the other groups like Collections and Data. Could someone please help because without any gun power it isn't that much fun to test my map each time that i build something on to it, lol. And ofcourse do i also need them in my map. Did find with my search in these forums a tutorial about how to make custom weapons and how to add weapons by player startup but that is not what i mean. I don't want to give the player right away all weapons. So, does someone know? Would be very much apriciated... greetings, Leon
SPYmaps posted a topic in Developer ToolsI am new to this awesome editor but have much experience with other ones. So this is my first try with it and i run in to this small issue for which i can't find anywere a solution. Thing is, when i start and place for instance a Pave_one_... asset in the empty map with just one very large brown floor/ground plate then the Pave_one_ zi fights with the brown ground plate. My question, do i therefore need to build my map a little bit above this large brown ground 'thing' to overcome this z-fighting. And if so how much. Why is this large brown ground plate there in the first place? Now that i think about it, when you want to build below ground then you need to build your map much higher above that brown ground platform, or can you cut part out of the platform, like for instance is possible in the Dunia/Far Cry(5) editor, with the "Hole tool"? Probably a really stupid noob question of mine, but i like to start not right away with a big error on my part. Thank you in advance, Leon