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Showing results for tags 'spawn'.
Found 3 results
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How would I change (or add) starting weapons to my map so when the player spawns they get them automatically?
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Hi everyone, As i'm new to the forums and dev tools i've got some problems. I placed 2 local map doors in my map. Door 1 = ''Door_1'' Door 2 = ''Door_2'' I've also placed two respawn points for them. Door_1 is linked to ''Door_spawn_2'' Door_2 is linked to ''Door_spawn_1'' So theoraticly i should be able to use Door_1 to be able to teleport to Door_spawn_2 which is located at Door_2. And vice versa. However, this is not the case for me. When i use Door_1 i teleport nowhere (first use) but when i use it another time (same play session) i do go to Door_2 But when i use Door_2 to go back to Door_1, nothing happens and i keep teleporting at Door_2. So it looks like this: Door_1 -> Door_1 -> Door_2. Door_2 -> Door_2 -> Door_2. I hope that i've made it easy for anyone to understand. So, my question is: How do i use the Local Map Teleport properly? Thanks in advance!
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Hi, developers! I hope you can help me to create mod for Dying Light. in the game on the bridge (or mission electro-station) are a lot of zombie, And this is COOL! But in city i see 1-3 max 6-14 zombies. I want to change they spawn value to 50 maybe in one zone for all zones in game. How can i change it? I try to change common_spawn.scr but it no effect. IntensityCurve("main_begin") { UseCondition("Day;DeadZone_Far;Escorted_NPC_Far") MaxChapterAndProgressCondition(1, 0) DisallowedMaps("old_town_outposts_radio") DisallowedMaps("slums_cs") PoolType("base") IntensityKey(1, 500) Wait(1) IntensityKey(1, 15) Wait(1) IntensityKey(1, 500) WaitForPlayerMove(60, 30) Wait(1) } Where can i change the amount of zombies? Help please