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Royal Palms Resort Guide posted a topic in General DiscussionsThe Nemesis system from the Shadow of Mordor game was heralded by Destructoid as "the true beginning of this generation." Nic Rowen, author of the article, continues "Thanks to its Nemesis system, Shadow of Mordor is the first game I've played that really feels like it's pushing into what these new consoles are capable of and where games could be going in the near future, and that has me EXCITED." Link to article: http://www.destructoid.com/shadow-of-mordor-s-nemesis-system-signals-the-true-beginning-of-this-generation-282160.phtml If you are unfamiliar with this Nemesis system, Shadow of Mordor is an open world game that dynamically creates elite enemies who have names, identities, strengths, weaknesses personalities and voice-acting. (The linked article provides plenty of information and a living example of the system.) These enemies change through encounters, they can gain fears and grow in power. Not only are these elite enemies different on every playthrough, but the game constantly generates new unique enemies as you play. You can learn an enemies name, watch them from afar, kill them early or save their defeat for another day. Hellraid has already planned to have a variety in enemies of the same type (skeletons with various weapons, various armors). So, Hellraid has planned to create interest with some dynamic elements, but not at the same degree. Techland devs, have you experienced the Shadow of Mordor Nemesis system? Any preliminary thoughts? Are there any elements from the Nemesis system that could be used as an inspiration for Hellraid? (EDIT: I believe Dying Light could find inspiration from this system too. But it is too late for that now, seeing as Dying Light is due out soon. We can recall that in Dead Island: Riptide, we saw a number of named enemies with biographies, these super zombies were found in the side rooms/dungeons, and you could read the bios in the pause menu. I still love that game. )