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Showing results for tags 'serious imbalance'.
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Okay, this post is meant to discuss Be The Zombie mode. I want to start by saying, this mode is dope. It definitely has the potential to start a new survival horror MMO genre. It has problems with match-making and balance though, and these flaws make an, otherwise great game mode, into an unplayable disaster. Now in my mind there are a few fixes. 1.) DO NOT SHOW LOBBIES THAT ARE ALREADY TAKEN: I spend more time trying to find a lobby that isn't full rather than playing the actual game. This is annoying, so if a lobby is full or already invaded, don't allow it to show up in find a match or try to connect you to it in Quick Find. 2.) Turn off invasion mode for players who do not use it: I can't count how many times I've been disconnected from a lobby by a player who does not want their lobby to be invaded, only to find myself reconnecting to the same lobby, or having it show up. Again, and again, and again in the find a match selection. After disconnecting so many times, just auto-turnoff their invasion settings, that way they don't show up as a match available for joining. 3.) Put in a penalty for players that consistently abort matches or just wait inside a safe zone for the duration of a match: Again, I can't count how many times I've joined a Lobby just to have the player abort the instant it starts or as soon as they die a couple times. If they want to quit out, fine, let them, but for the love of God, penalize them for it. Take away any XP they might have earned or decrease their XP for doing so. In addition to that, if it consistently happens then restrict their coop and multiplayer functions for a period of time to discourage quitting out of competitive play. 4.) reduce the range of the uv light or its use duration: with the UV being able to hit you from a mile away and seemingly having an unlimited battery supply, getting close to the enemy is not plausible, as they can spam the hell out of their survival senses and flash you the instant you're within twelve blocks of them. This is especially a problem when there is more than one player. This way they can have one person that keeps you several miles away while the rest go nest to nest without any problems. In addition to this, using spits on experienced players won't work very well as it takes a while to explode and the human is capable of spamming the dodge function, making it almost impossible to hit them with a spit to disable their UV light. 5.) Sweet baby Jesus it takes forever to respond, I counted a little over 15 seconds to respond, by that point the human could have destroyed a nest and then made it to the next one by the time you respond and are able to get to them. I understand the human needs an upper hand over the zombie, otherwise it won't be fun and nobody would enable invasions, but it's insane to allow them enough time to destroy 1/4th of the necessary nests in between the zombies spawns. Again, a problem because the human is able to destroy any chance of escape or attack through the use of the extraordinary range of the uv light, and then are able to kill you in 4 hits or less, depending on the weapon they have. 6.) put a time gap in between the humans (and zombies) use of senses: The human being able to constantly see you takes any sense of tension or challenge away from the game mode. The spit should only extend the time in which the human can't use their survival senses, not as the only way to disable their infinite usage of the sense. 7.) I'm not entirely sure how to solve this one, but the horde is ineffective, especially on old town because all the human needs to do is climb a ledge and wait it out, all the while using the uv light to keep you at bay. This destroys the purpose of the horde and enables experienced players to get on a ledge and spam their death from above ability. Again, not sure how it could be fixed, but it's a problem I run into CONSTANTLY while trying to use the horde to distract an enemy player. These are some of the more major problems I've run into while trying to play this mode. This game kicks a** but there are some very serious imbalances in game, as well as connectivity and match making issues. And let's not forget the player abuse of the quit out options or their ability to refuse invasions, despite having the option on and showing up as an available lobby for invasion. I hope somehow this makes it to someone, because with some minor tweaking, this game mode option would be one of the best features of the game. Give the hunter a little more power and the human a little less. Not so much that the human is at such a disadvantage that no one wants to play, but the field needs to be balanced a little more because as of now, I spend more time looking for lobbies and getting continueslly blocked or aborted on. That or I'll get into a lobby with someone who doesn't know how to play the game yet and just get absolutely destroyed by invaders, OR I'll find a lobby with players that know the imbalances in the game too well and use it to easily murder the zombie. Some know these imbalances so well they don't even bother destroying the nests and just set up camp somewhere and farm the Hunters for experience and supplies.