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Found 1 result

  1. MechaJjang

    Revives In Pvp; Yay Or Nay?

    I would suggest the removal of revives from invasion mode. By all means keep it in normal non pvp co-op play but with the current state of unbalance in Pvp I think it adds an extra level of difficulty that is totally unneeded and in essence gives the survivor a get out of jail free card in terms of life count. Many times in regards to 3v1 and 4v1 (where survivors actually stick together and know how to play which I much prefer) i find myself taking out all but one player then either forced into retreat by low health or killed by the flailing 5m melee range of the last survivor with about 25 health themselves left. Only for the last survivor to then pick up their fallen comrades and lose precisely 0 lives in total. I don't feel that rewards good play at all, especially as the odds are stacked in the survivors favour already. In my opinion, killed should mean killed not lying on the floor revivable. I understand that there are many other issues that need resolving but they are covered in other posts. Just for those who will question it. No, I don't want NH to win every time nor is it impossible to overcome but often it is the difference between winning and losing a good 3 or 4 on 1 battle, and as I said shouldn't killed mean a life taken from the counter, seems very generous not to be. My only suggestion other than removing it would be to keep it but dock a life from the life count for every revive. This would still give the survivors a tactical advantage if they played skillfully but would remove what I consider to be the unfair aspect of not being penalised for being killed. What are other players thoughts on this?