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Showing results for tags 'respawn'.
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So I have a map where I am using the timer to make a five minute time limit for the final part of a quest. Some code is omitted here as it shouldn't affect how you respawn. ,OR _ path ,timer _ 300 -fail=true path ,use _ PhysicalSwitchDI RadioActivator -state=on -obj="" ,goto <<Escape >> SpawnPoint MapStart -distance=10 -obj="" If you die at any point in the map before this you simply respawn at the nearest respawn point, but once you have entered this phase, dying forces you to go to the main menu and you can't continue playing. How can I fix this? Is there some kind of path needed for dying? Any help on this would be great.
TheDoomedMarine posted a topic in General DiscussionsDoes anyone wish there were recall buggy radios at hunting towers and not just at safe zones? Just loaded up my save after meeting Mother in The Gathering quest. I'm outside the temple and my buggy is way over by the pumping station.