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Found 7 results

  1. gahiru

    Selling In Japan?

    Hello, May I ask some questions? I am a person in Japan who wants to play this game. However, I realize that I cannot buy this game on Steam (I cannot see this game on Steam because of the region block or some other reason...). Is there going to be any other website that let me buy this game? Or is this game going to be a package, like DVD disks? Or even is Steam going to allow me to buy this game even though I am in my country Japan? PS: I want to play on my computer, not PS4, Xbox or something like that. I want to play it on Windows Your answer would be appreciated
  2. RaceyStorm3124

    Why Do Humans Get More Than We Do?

    I mean, think about it: Night Hunters have to plan twice as hard as humans. We're the ones who need like 110% skill, and humans need hardly any, they just learn what the UV, survivor sense and flares do, and they're fine(usually). Why else do you think there's very minimal complaints on the human side? Humans get bigger updates than NH's. Humans get buggies/weapons and more weapons. NH's have tendril speed, but what good is that in the city(It's good sometimes), in the countryside the tendril speed has nothing on buggies. If a NH makes a mistake, it's dead. Humans can make mistakes all they want, and they recover instantly. NH's have mutations, but I'm still on Mutation level 1 because I hate how I start from square 1 all over again just to move on to the next stage. Making mutations irritable. When the NH first came out (in trailers and dev gameplays), it looked like a stealth character that stuck to the shadows and needed to strategically find a way to disband the humans. While the humans strategically tried to prevent the NH from doing it. Meaning the players couldn't just rush in at the NH because it had the element of surprise and they would most likely die, but the NH couldn't rush in at the Humans because as a team, they're strong. And when it came down to killing the NH, it would have(and should have) been done out of desperation and a last-second decision. Why wasn't the gamemode like THIS Instead of a defend/destroy? I'm basically asking Why wasn't the gamemode as I described above? And asking Why do humans get better updates than us? Surely there's a reason for keeping the NH's below and having us do majority of the planning, so what is it? I have the right to pretty much say it's still unbalanced. Since I'm a boss NH(Not a pro). And WAS a boss human, I won nearly every invasion. I know this bullcrap is unbalanced: https://www.youtube.com/watch?v=Dnmyf7jInuQ :/ And I won btw.
  3. Hi Everyone, I know everyone has questions ahead of the re-release of Dev Tools. So I am starting this topic so everyone can pile on and hopefully we can get some solid answers I'll start with my questions: Will all the Assets (Including those from 'The Following' such as the Light house) be available for us to use? If the Assets are available to us, will users without 'The Following' be able to see those assets and/or play Workshop Maps with those Assets Present? (I'm specifically speaking about Environmental Assets, not usable Assets such as: Weapons and The Buggy). Should users without 'The Following' not be able to play maps with Assets from 'The Following', will we be able to differentiate clearly, within the tools, Assets from either 'The Following' or just the base game? Legendary Levels, will we be able define those in the same way we defined the other skills in 'default_player_setup.scr'? Will we be able to activate Nightmare and Hard mode in Developer Tools maps? That is Everything I can think of for now! Feel free to post your ideas and questions! Cheers, Squirrel.
  4. Hi, I am very aware that many people continuously post the same questions which, can make Tech land and other individuals pretty frustrated. So, here are some questions involving coop I have not seen asked or answered, hopefully I am right. 1.) When playing with up to 3 other people (4 including yourself). How exactly does this affect the difficulty of the game? For example with each additional player, is the density increased, damage and health of zombies increased, or possibly the night time increased beyond 7 minutes? I guess the point would be, would having three other friends/players with you from start to finish, will this perhaps make the game too easy and boring? I see potential for having a coop 4 players with the ability to play through the entire game a fantastic and long overdue experience. But will it affect the challenge? 2.) Can you interact/trade with the other players of the game, even to the extent of dropping gear for gear or maybe a trading menu for money? 3.) If you turn off the "Invasion" option, does this also affect the coop as well, or are both these options separate? Also can you make your games private or invite only? 4.) Is experience shared through missions or is everything separate? 5.) Will you be able to kick as host or have a voting system for removing unwanted harassment? 6.) Will you be able to join anyone at anytime, or must you have a friend in-game? 7.) If some form of trading/drop trading is in the game, will there be some sort of lock for modded weapons to avoid people giving away powerful gear to lower level players? Not exactly a very important aspect but a question non the less.
  5. So, I have been wondering for a while now and I've just made an account... So What I'm wondering is can you change accents or is it stuck as the american? I've seen some gameplay and on a few its all different some are Australian some Brazillian the main one seems to be American though and I'm wondering if there is an option to change it or is it set? Because personally I'd rather play an Australian or a British person...
  6. I've played the Dead Island series for the past years and I'm deeply sastifyed. It's a new take on the zombie apocalypse senario and I love every aspect about the Dead Island. I had thought of a question in mind I would like to ask. Has Techland ever thought of developing and reimagening Dead Island and Riptide for Next gen platforms and PC ? Perhaps maybe developed on Chrome engine 6 , improved mechanics , story improvements ? Does Techland have some future plans for the Dead Island series ? Honestly , it's not the same without techland developing on the Dead Island series , especially when it comes to the sequel being developed by Yager. Sure it has some similar aspects , but it just doesn't feel like a Dead Island game.
  7. OnlinePolice

    Btz And Friends

    Hello I have some questions and i hope they were not answered yet. 1. I will Pre-order the game, my friend won't. I already love to play as the zombie, will I be able to join him and fight against him? Or is it random in which game I get? 2. It's a 4 player co-op game. But that's just co-op right? Because when I join someone as a zombie, it would be stupid if there were just 3 players then. Or even worse, 2 players against 2. Or is it 4v4 (4 zombies vs 4 players)? Thank you for answering my questions Looking forward to this! Best regards