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DoctorPurrington posted a topic in Be the ZombieToday I'm bringing you guys a match that kept me on the edge of my seat from the first minute to the last. Honestly, I was getting a bit disheartened as the fight went on, since, as you'll see, it becomes relatively one-side one we get to the halfway point. And that's when Night Hunter mode kicks in. Like a proverbial Night Hunter potion, all your stats kick it into high gear. No longer are you the hunted, but the HUNTER. And damnit, you should be. Because once you enter Night Hunter mode, there's no turning back. I've had a good "clutch" match before, but this one goes to a whole 'nother level of cutting it close. Not going to lie - luck had a big part of it. But keeping the Human distracted and using abilities at the right time, even if they appear wasted, puts a lot of pressure on the fleshy meatbags trying to take you down. Never forget who the monster is. Don't be afraid to engage to disrupt a strategy. Not everyone thinks a mile a minute, and sometimes all it takes is a little push to knock someone off their game. Speaking of disruptions, the 5th death is now clear to me - not only did he die from the explosive barrel kill, but it very much counted, which accounts for his being unable to reach the Nests in time. The things that go on when I'm not paying attention! It's also very important to understand your opponents' weaknesses. You'll see, later in the match, I take advantage of the Human's desire to rush to see opportunities to get "free Pounces" when I would normally just get UV'd. A dodge and a UV Light can be used relatively simultaneously, but that doesn't mean it's EASY to do so. That's why distractions and pressure are so important. I might be a Night Hunter and he might be a seasoned government agent, but that doesn't mean there isn't a normal person on the other side of both our screens. Adrenaline affects us all. It's unfortunate that he felt he had to "Abort," which essentially means he pulled his plug/Internet in frustration. I'd be frustrated too, but unless someone is outright cheating, there's no reason to deny them the kill. Regardless, the Night Hunter doesn't get anything for winning, so it's an empty gesture. I still sent him a message of good will afterward to let him know there were no hard feelings. Regardless, the match ended in my victory, and I'll take it as such. Roar unto the night, bretheren. Tonight, we feast as if we were at death's door. For truly, we stood at the welcome mat and brushed the filth off our feet.
DoctorPurrington posted a topic in Be the ZombieI'm glad I caught this one, because I'll be damned if it wasn't one hell of a good time. It actually starts out as a 1 Vs. 1, but quickly shifts into the mayhem that is 1 Vs. 2. I get lucky right in the beginning and snag an early "looking the other way" kill, which pretty much sets up two more. one of the best things you can do in any mode that is 1 Vs. 2+ is to split up the Humans. And I don't just mean separating them with the Horde; I mean keeping each engagement simple (1 Vs. 1) by leveraging respawn times. By killing one Human, then another after a short pause, you effectively create a cycle in which one Human is always coming after you while his friend(s) is/are still respawning. It turns any 1 Vs. 2+ match into 1 Vs. 1, but with a slight difference: your Spits and UV Block regenerate much faster, letting you start off every confrontation fresh. You haven't had much experience with me in PVP matches, I'm sure, but if you knew me, you'd know I'm not the best guy to tea-bag at. Or maybe I am? Teabagging gets my blood boiling like... Well, like a hot cup of tea, I'd say. Needless to say, I wasn't going to have any of this tea-bagging, Safe House-camping nonsense. Not on my show. Sure, I could have waited them out, but what's the fun in that? Homies have no place in this world. No, I'd much rather fire a UV Spit through three windows and stick the wall behind these guys, then rush in like a majestic lion and tear their tasty heads off. With 5 health left, I can say I'm quite thankful that Pounce and Leapfrog are not affected by the "death state" of having 0 HP. It makes for some really, really fun kills. Like this one! I... don't know why I said it was like eating the Mona Lisa. I think I was referring to the ordeal being like a painting, and I just went on a tangent from there. That's what you get when I try to do whole-match commentary, guys - you get nonsense. Remember, guys. Safe Houses are not Safe. I mean, what is "safe" anyway? That's just a word. Hope you all enjoyed!
Fellow Night Hunters, Rejoice! I've Discovered A "sweet Spot" For Flawless, Uninterruptible Pounces.
DoctorPurrington posted a topic in Be the ZombieWho among you feels downtrodden beneath the Humans' blood-stained boots? Their rugged leather stamped cleanly upon your brow; swords of legend, forged in fire, nestled comely between your eyes. Who among you raises your tendril-slathered fists to the moon and cries once upon each fortnight, "Goddamn Humans!" No more. Now, we have our own weapon. They have Flares, but will they use them in time? They have guns, but are their fingers quick enough to slay you? They are not, and nay, they are not. Using your UV Block, approach the Human with extreme prejudice. Leap. Leap into the night like the majestic lion you are. And look down upon the face of your meal. Look down upon it like a hungry man looks down upon the face of a cooked lobster and says, "I don't care if you have eyes. You're already dead." Essentially, the Pounce ability can be used safely as long as you are directly behind a person. Humans do not "snap" to you, despite how the animation looks, unless you are to the side or in front of them. With this method, you escape the Human's "Dead Zone" of vision by actually Pouncing when you are, for all intents and purposes, behind the Human. Because you are still allowed to Pounce, you prevent the Human from being able to turn quickly enough to UV you and home in for the kill. Now this, of course, does NOT work if there is already a Flare on the ground. But if you approach the Human before they can do anything preventative (i.e. throw a Flare), it's a flawless Pounce. And the best part about this strategy? It's hyper-aggressive, in-your-face fun. No longer will you be the hunted. You are the Night Hunter. Now take back the night, goddamnit.