Search the Community

Showing results for tags 'plot'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Dying Light
    • EN
    • PL
  • Dying Light: Bad Blood
    • EN
    • PL
  • Pure Farming
    • EN
    • PL
  • Hellraid
    • EN
    • PL
  • Techland
    • EN
    • PL
  • Help
    • Dying Light
    • Pure Farming
  • Off-topic discussions
  • Dyskusje Off-topic

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 1 result

  1. I've put in over 100 hours on the game and played through the entire story twice to double check. After the Pit, you find yourself with Brecken at the dock where the barge is. The cut scene points you to the next story line objective, Brecken hands you a radio, and shuts the door of the cargo container. Other than twice on the radio, he never appears in the game afterwards. Where did he go? He's not at the tower, when you go back to the dock later the barge is gone. Was this intentional? Brecken, Jade and her brother were such "important" characters that it warranted a feud between Brecken's "men" and Rias' yet he drops clean off the map (in a manner of speaking) and leaves a tower full of people? He couldn't have escaped on the barge; which brings me to my next point. The barge disappearing itself is a mystery. The waters are fenced in with buoys and they supposedly sink any ship trying to leave. Where did it go? I couldn't find anything in Old Town resembling it so I don't think it went there... Also, after Rias "relocates" to the museum, it looks like they pretty much packed up and left before letting the zombies have the base. But, in both locations after you infiltrate and chase him out, no antizin, all the containers are empty, there's nothing. When the story reaches the finale, there's no mention of future antizin drops, no mention of supply drops returning; just how is Crane and the survivors supposed to survive long enough to see the cure? IMO, despite the game being well made overall, there seems to be quite a few discrepancies that need to be tied up. Also, I sincerely hope there's more content to be delivered. Cuisine and Cargo took me 20 minutes to breeze through (including travel time to get to them.) As much as my Japanese blood loves slicing up zombies with a Katana, I'd like to have other options with the same amount of damage. And as much as I like co-op, having "additional content" that's purely co-op will be extremely disappointing.