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It is very important that your map runs well on every machine capable of handeling the base game. If your map isn't optimized properly, this might not be the case. You'll run the chance of others having a less exiting and emersive experience, then you wanted to evoke with your map. "I don't care if everyone has a great experience playing my map!" said no decent modder ever. At least think of the negative ratings and comments you could possibly risk by not optimizing your map. I've played some community maps that ran considerably worse (20fps) compared to the base game(50fps). It made me not finish those particular maps simply because they were downright unplayable to me. It is very good practice to always uncheck all the collision flags on a decal. Why? Nothing has to collide with a decal, ever; so you shouldn't ask your computer to be calculating collisions for it -right? Also check the 'NavMesh transparent' Flag while your at it. Applying these same settings to very small objects should also give your map a slight increase in performance. These settings have been applied to most of the objects in this example image like the documents, food and toilet-paper as well as the decals: Objects that aren't ever going to be visible to the player, should be deleted. You should be aware of this one. Less objects=better performance; so try to delete as many unnecessary objects as possible! It is commonly forgotten, but this includes grounds underneath houses and buildings that have been joined together. You should avoid very large open areas at all times! The game only visually renders objects/AI visible to the player at any given time; hence your framerate goes up when you look directly up or down. (Your not looking at many objects this way) So you can imagine what could happen on certain machines when the player enters an open area; lag spikes. Want to create a large horde of zombies? Use a crowd spawner. Not only is it way more convenient to use a crowd spawner instead of a regular spawner to create a large group of scattered zombies, it is also the best way performance wise. The engine has to parse way more calculations for your individual zombies as opossed to when they are placed in a crowd; thus giving them all the exact same atributes/handled the same way. Optimisation gets more difficult the Higher your own PC specs are. Just because you are able to run a certain environment at 60 fps without issues doesn't mean that everyone can! Try to test your map on multiple computers if possible; Maybe your friends could help out with this? Beta Testers? I hope you found this guide usefull! Good luck optimizing your maps! Note: I will continue to add to this guide when I have more to share. Feel free to share your own tips on optimisation. Special Thanks: - Rabid Squirrel
Hello! First off, as you read by the title, I'm talking about the optimisation of the game on PC. I'm going to say right now I'm not going to be one of the plebs that just constantly say the devs suck and such because I'm getting ONE bug or a little lag. I have so much respect for Techland, as they even say in game that they put their heart and their soul into bringing me this title, and they thanked me for buying it. I've never seen a game thank the consumer for buying it before. I've logged 20+ hours on Steam in just two days. I love this game to pieces and will support the hell out of it. So, yeah, optimisation. I'm going to start with my specs- CPU: AMD FX-8320 @ 4 GHz (Overclocked) RAM: 8GB G.Skill Ripjaws X - 1333-ish Hz GPU: AMD Radeon 7770 1GB vRAM Motherboard: MSI 970A-G43 OS: Windows 7 64 Bit (If it matters, which I doubt it does-) HDD: 1 Terabyte Western Digital Blue, about 80% Free. Yeah, like, NOTHING on my PC. This is a fairly decent computer for gaming. Dying Light is the first game i ran into issues with, but right after the new patch on Steam, I went from about 5 FPS to 40 FPS, no exaggeration. I went from not playable, to playable. One of the reasons I freaking LOVE THE DEVS. Thank you, Techland! (This is all on lowest settings. 5FPS lowest settings, to 40 FPS lowest settings.) This still doesn't completely fix performance (for me, at least) fully. I've tried everything- From lowest settings to overclocking. I just really need that constant 60 FPS, or just the ability to turn the graphics up a little bit. Does anyone have any ideas on increasing FPS (A lot!?)? Yeah, I suppose this is in a way asking the devs for optimisation, but I'm not going to chupacabra and moan like other people over one trophy or something. As I stated the game is PLAYABLE. Thank you, and have a good day. TL;DR: I have a nice computer, game ran awful, patch, runs well, but on super low settings. Ideas on more FPS, I'm not going to be that guy who constantly chupacabra and moans. Thanks, bai EDIT: They censor words with random words. That's.. quite funny actually