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sparkhead95 posted a topic in Developer ToolsHi there, For a long while I've been trying to fix my navmesh, which does not seem to want to work in areas of my map. The whole map is inside the playable grid. I believe that this is because I (somehow) didn't delete the water properly as there is still evidence that there the game thinks there is water there... And this is why I think my navmesh won't work as the areas of the map that won't build a navmesh are below where the water used to be. So is there a way to see a list of placed objects on the map, so I can delete the water (if it's still there)? If you don't understand here's what I did to delete the water: 1) Took the filter off in order for me to select it 2) Highlighted an area of water (when the water was selected, the horizon was automatically selected too; I couldn't separate them so I just deleted them both (which is ok because I didn't need the horizon anyway). 3) Deleted it Reasons I believe the game thinks the water is still there: 1) The floating water debris is still there (grass etc.) 2) In the editor, when you go from below the water and come above it, the blurry eyes from the water effect comes 3) navmesh wont work below that level! I have already tried pulling the whole map upwards, but this seems to pull the (invisible) water up too. Thanks! Sparkhead