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Hi there, fellow zombie hunters! I have a problem with the (custom) colors of some of my objects. I try to describe it as good as I can. So, in my custom map, I actually placed a bed (slums_bed_a.msh) in a room. It's default base color is brown, with white parts on it. I chage both color region in the 'misc' tab to blue (same skin), but it only remains blue until i turn off the editor. After I restart, it gets back to it's original color. Same thing occurs with some other objects (di_towels_a.msh for example). So I do not want to change the skin, only just the color. Yep, I know there are many objects which cannot be colorized, but these are not one of them. They just seem to lack the ability to remain 'painted'. It is strange, especially because if I do the same thing with some other objects, they stay whatever color I set - even after restart. For example, next to my beloved, yet wrong-colored bed, there's a table (ot_office_table.msh), which is, by default, white. I colorized it green, an it is green ever since, no matter how many times I restart the editor. Am I doing something wrong? Any idea? Thank you in advance!
Do the dev tools support importing animated models? Or is there a way to modify a dev tool project to incorporate such an object? How about movies? Can they be made in a way that's not dependent waiting for the movie to end before a quest can continue? Is there another way to animate an object?
sparkhead95 posted a topic in Developer ToolsHi there, I just wrote out a huge explanation and my pc switched off so I lost it all therefore I'm going to make this as brief as I can. The first two issues will be addressing the below screenshot: http://gyazo.com/ff00038e1d80560bee0c86328c1f0b7a 1) The blood objects I've placed on my maps (only 3 at this point) are throwing this error "object has wrong flags" and I'm not sure why/how to fix it. They still show up on the map fine, but validator doesn't like them. 2) In my spawn box, I've specified more than 1 zombie to be in it, however it assumes "dialogue speaker" is set to something. It is not: http://gyazo.com/dce6fe66ee8b5da55122a81b6912a131 3) This is a big one. My navmesh will not build on parts of my map. I have reason to believe that this is because said parts of the map are below the water that USED to be there (I deleted the water, but the debris that floats on top of water (e.g grass) remains. Also, when in the dev tools, when working on the part of the map (below where the water used to be), if I go up (above where the water used to be), I will get the watery effect on the camera. The whole floating debris issue isn't my problem here; I dont mind about that. I just want a navmesh so that my zombies will function properly. Thanks for your help in advance, and i'm sorry if I didn't explain this very well. If you have any questions please let me know, I'd like to get this fixed. I can also offer more screenshots if needed. Sparkhead.