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Found 7 results

  1. TheElusiveMoose

    Opinions Please! Fixing The Nh Gamemode

    I've posted this in a few forums in hopes that people might respond to give their opinion on how to fix the night hunter game mode, but no one has. I'm hoping to get some input because I think these are legitimate options to help balance the game without making one side more powerful than the other. I know this is a long post, but I would REALLY like your input. I believe I've targeted a few problems that make playing as the NH against experienced human players VERY difficult, and given solutions that don't make impossible for newer or less experienced human players. I don't believe that ALL of these mechanics need to be added to make the game balanced, but I believe that some can change the dynamic enough (while others just make the game more fun and give it more play-ability) Problem: Most good human players have mastered the "complete" dodge, (can dodge pounce, tackle, ground-pound, AND spits) leaving the NH vulnerable and without any good attacks to take down the enemy. Solution: Give failed pounces a damage amount. This would give you SOME advantage for sneaking up behind and grabbing them quickly (even if its blocked in the end), and I think its not unfair to say if you do that 3 times and they haven't healed that you can knock them unconscious like 3 successful tackles. This also gives the NH an attack that CANNOT be blocked for once. Much like the drop-kick or death-from-above on the human side, this would do high damage, but require multiple contacts to kill. Problem: If you are playing an experienced player or ANY player if there are 2+ people in the lobby, coming in close to kill someone can often turn the hunter into the hunted. It doesn't take long after a failed pounce/tackle/ground-pound to UV the energy away from a NH making it impossible to escape and keep going. This doesn't even make sense because the ENTIRE game mode is based off the fact that the humans are meant to be scared of the NH and something they try to push away while they complete the objective, not something that is worth finding and killing with their UV-melee combos to destroy the nest (which at this point I think is the most viable strategy for winning as the human). Solution: Make the NH jump and/or sprint (which is much higher and faster than humans) immune to low-energy. Especially on this one I would like your input. I believe that with this game mechanic you can actually do a lot to nerf the NH. Players have the chance to stay alive more and live to fight another day, but vulnerable enough they need to retreat and recharge. This might make going from no-energy to low energy a longer wait time, during which spits don't regenerate, and you have to stay still to make it happen (much like how the health regeneration feature works on the NH now). Problem: Spits are hard to land, especially on maps where side jumping is very easy because its very open (the country) and where many things get in your way vertically (the slums and old town). With the recharge speed the way it is (which I think is fair seeing as TOO quick recharge would make the NH more powerful) this makes it difficult to use these to actually land, which IF you do they have safety nets to protect themselves (ie-get high to avoid bombers and throw down flares to prevent pounce). Solution: Make spits act like mines. If you drop a small colorless spit bomb-trap that doesn't explode until a human gets near (or forces it to explode via weapons). This gives the NH a new opportunity for stealth. Lay a few mine traps in the site and wait for the enemy to get near to attack. This can also give the NH SOME time to recover if they die and the humans get on the nest. I think they should be hard to see (ie-not a glowing green/pink/orange blob) so you actually have to pay attention and approach the nest with caution. Since its already fairly quick to destroy the nest (1 death of the NH = 1 nest) I think forcing the approach with more caution is fair. Problem: The buggy is impossible to defend against. If you do get lucky enough to grab it (which I think is fair how difficult it is, since the map is large and humans need to be fast) you have to wait a while before you can press melee enough times to actually ground pound them out. 9 times out of 10 human players simply jump out of their car and let it roll away and then shoot you as you are stuck on the buggy trying to press the "get off" button. Solution: Make buggy attacks the normal melee and make the "escape car" button more like a ground pound, where you must hold it to use it. Normal melee is weak, so you wouldn't kill them off the bat unless they're low health, and AT LEAST you can do some damage before they jump out of their car. This makes it more like how volitales attack your buggy in game as well. Problem: New Legendary skill trees make health higher, healing nearly instant, and melee attacks more deadly. This makes putting together complete kill-combos nearly impossible, and ANY misses (eg-tackle or ground-pound, or if you're close and have to melee) a death sentence for good players, and a way to push the NH away for beginners. Solution: Make close-up melee attacks slightly weaker, but with a poison/bleed effect. This gives the NH an option to "hit-and-run" and have SOME sort of benefit from it, rather than "sneak around and smash-in to finish" which is the current logic. I think this makes the NH more feared, but also means that if the NH plays up close he is more vulnerable to attacks. The bleed effect can counter the instant heal since you cannot heal while you are bleeding out, or the effects negate and you don't change in health at all. This also helps counter many human complaints about "ground-pound or tackle spam" because the NH has more viable options of attack. No longer can the humans turn the hunt so easily, which keeps the game true to the game mode. Many of these changes can add new strategies for the NH which can counter the current human strategies. This gives more dynamic to the game play forcing the humans to adapt RATHER than the basic "dodge NH attack, kill NH, destroy nest" mentality. It also would increase the lifespan of the game mode. I feel like the only people I run into now as the NH are new players who bought the game off a steam sale or seasoned players who have played since the beginning and are impossible to defeat. I think small changes like this would make the game more fair without making it more difficult for inexperienced players. Frankly, I think these types of changes could make the game more interesting rather than a dodge and pound fest by experienced players. Mines would make approaching nests much more dangerous, but surrounding zombies would force you to do something. Pounce damage can force you to watch your back more to catch the NH BEFORE he initiates the pounce, and also gives the NH a bonus for catching the humans off guard. Jeep attacks would be more frightening since you can actually get hit pretty hard if the NH catches the jeep (cause I think its already hard enough to get that lucky land, only to have them bail before you can smash anything). Maybe you guys can see a flaw with some of my ideas, but I think its time that they added mutation lvl 4 and 5 and gave the NH some new tricks to fight these good players.
  2. Hello people ! So I just finished the Nightmare Mode + with all the side quests, and I haven't unlocked the outfits. I did it for Hard mode and it worked perfectly, but I don't really want to do Nightmare Mode again. Do you have any idea why ? Thanks for your help !
  3. Hi guys I made this video yesterday showing you can legitimately farm relief packages, it still works after the update, check it out the guide also has a way to maximize XP gains from them utilising Nightmare mode and night time. https://www.youtube.com/edit?o=U&video_id=pgd0T4we2FM If you like please subscribe for more got some more dying light videos in the works for tips, strategies and going to do a live stream of Nightmare mode in co op.
  4. My issue shouldn't even be an issue. I feel lied to. They said we would be able to disable the hud. It's simply not true. You can disable most of the hud, not all of it. During the day your game will be hud free. However, at night eyeball icons will appear over enemies heads. These icons warn you that you are about to be spotted while revealing the enemies location. These icons are very much part of a "heads up display". They are in fact, giving me a heads up while appearing on my display. I don't know if this is an over-sight, a glitch or just plain laziness on the developers side. Though I feel obligated to say... Don't get my hopes up by telling me that I can disable the hud if I can't disable ALL of the hud. Those icons at night ruin the game in a very fundamental way. If you play the game on nightmare and disable your hud. You will discover that day time is now more difficult than night time. Why? Because virals move fast, climb buildings and you get NO WARNINGS! At night, the most dangerous creature in the game is constantly being tagged before it becomes a real threat. I find myself experiencing some relief when the sun goes down because now dangerous enemies will be tagged for me. Even though I really really really don't want them to be. So I request that you FIX the BROKEN "disable hud" option. Thank you for your time. PS: I just want what you said I was gonna get.
  5. I walk down a scary street at night. Not sure what horrors await me behind any corner. The atmosphere is perfect. I turn off the hud and don't use survivor sense to really immerse myself. As I move through the dark I'm suddenly alerted...by... my.. hud? Eyeball icons pop up over enemies heads. They warn me of the danger while also tagging enemies for me. I can't turn it off... I CAN'T TURN IT OFF! ..... I don't want to know where the monsters are. I don't want to know when I'm in danger. When I turned off the HUD, I want the ENTIRE hud off. Why are these icons still warning me of monsters? WHY CAN'T I TURN THEM OFF!? So as I wander in the darkness, spoiler after spoiler pops up. Monster over there.. and over there.. and over there. Oh wow, I wouldn't have seen him.. that would have been terrifying. ..... but that wonderful eyeball let me know well in advance. My pulse never climbing. No adrenaline rush. No sense of fear. These MANDATORY warnings ruin the game for me. I just want to turn them off so I can enjoy being in danger WITHOUT KNOWING IT! I want to suddenly hear the gurgles of a monster in the dark. Knowing that it means I've been spotted but having no clue where the monster is. I want panic to set in from being UNAWARE! However any time I actually am spotted. The game let's me know not only that I have been spotted, but who spotted me and where they are. Please please please, make it so when I turn off the hud... make it disable THE ENTIRE HUD. Please get rid of these eyeball icons on my screen. I don't use survivor sense but it doesn't matter. The game insists on warning me of danger. Constantly giving me information I DON'T WANT TO KNOW! It literally is the only thing standing between me and enjoying this game. Please make it optional, not mandatory. Thank you for your time. (This issue was posted on before however there was confusion regarding it. This is a repost to better clarify my issue and desire.) PS: This literally makes or breaks the game for me. If these warnings are never made optional. I just can't see myself enjoying the game. It will end up never being played all because of a simple hud element that could easily be made optional.
  6. I only play on the PS4 myself, so I can only give examples about Dying Light button mapping on the Dualshock 4 controller. For example the square button on the Ps4 is used for a lot of things, looting, reviving, changing arrows. So there is a change you keep changing arrows when you actually try to loot, and you loot a zombies corpse on accident when you actually try to revive a teammate, etc. Some buttons on both controllers don't even have a function at the moment, and I understand the idea behind how the controllers are setup, but in the heat of battle it doesn't always work out.
  7. (THIS POST IS NOT ABOUT SURVIVOR SENSE, IT IS ABOUT THE THREAT DETECTION ICONS THAT APPEAR WHEN YOU ARE ABOUT TO BE SPOTTED) I absolutely love the look and feel of dying light. Unfortunately the game holds your hand no matter what difficulty you have it on. I waited so excited for "nightmare" mode and the ability to FINALLY turn off the HUD. Only to discover that the eyeball icons which warn you that you are about to be seen, still appear. I would say 75% of the fear of a monster comes from NOT knowing where it is. Unfortunately dying light does all it can to warn you of every little danger. Even if you turn off the hud for an absolutely beautiful game that feels immersive, the eyeball icons will pop up ruining that immersion and spoiling what could potentially be a scary situation. The enemies are so easy to avoid with all the warnings the game gives you. The game now has four difficulty settings and it holds your hand in all of them. So I beg you to please PPPPPLLLEASE get rid of the icons that let you know you are about to be seen. Also pllllllease consider AT LEAST putting a background timer on the x ray super power that lets you magically know where monsters are. I DON'T USE IT AT ALL THOUGH. Not that it matters with the icons warning me all the time anyway. Dying Light is an amazing game. I could see myself having tons of fun playing it if it didn't hold my hand like an infant. I waited so excited for this no HUD option and when I saw those eyeball icons still popping up, I wanted to cry. As it stands now, I will delete the game and try to find something else to do. Telling me where the monsters are literally kills all the fun for me. I don't mind having a warning OPTION, however that assist seems to be manditory no matter what difficulty you play on. It's amazing how something so little can literally ruin the fun. Please please please please please consider patching it so I can TURN OFF THREAT INDICATORS!!! If you do that, I will be addicted to an otherwise great game. If not, I probably won't ever play again. Thank you for your time. PS: This post is NOT about survivor sense!!! this post is about the threat detection icons. They are eyeball icons that appear over the heads of enemies when you are about to be spotted. These icons warn you of danger also while giving away enemy locations. They are NOT optional. You can NOT turn them off. Which is what this post is about. I do mention survivor sense because I believe it is a bit excessive. However that is not what this post is about and I do not use it.