Search the Community

Showing results for tags 'ng+'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Dying Light
    • EN
    • PL
  • Dying Light: Bad Blood
    • EN
    • PL
  • Pure Farming
    • EN
    • PL
  • Hellraid
    • EN
    • PL
  • Techland
    • EN
    • PL
  • Help
    • Dying Light
    • Pure Farming
  • Off-topic discussions
  • Dyskusje Off-topic

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 2 results

  1. Behold my fellow agents. Future endgame!#@bbq With hard mode nearly upon us I wanted to throw an idea at the Dev team for the next release of content. The thing is with us gamers is that the more DLC we get the happier we will be. See attached graph for a visual representation. What I therefore suggest is the "next installment of endgame" End game is what Dying Light needs above all else. It has a story, solid game play, beautiful scenery and a angry yet beautiful presumably turkish chick #Jade4eva. Currently the replability of the game is being enhanced via replaying the story, which is fine as we know that can work great. Diablo 3 for eg. But..... What if? The quarantine zones become larger scale with a weekly reset and a Chance at unlocking loot, skins or extras. Yes ladies and gentlemen what I am suggesting amounts to a Raid based system, but if made hard enough and fun enough it could mean getting together with 3 other friends once a week to work at a chance of glory for a few hours. There are currently plenty of enemies in the game to make it tough. 3-4 large enemies and a few spitters amounts to a boss fight. Waves of virals could easily be another. Ps. I know there is a forum thread for ideas, but wanted to the chance to debate this. See if others feel the mmo style end game content would suit dying light or not? - Or perhaps you prefer the campaign replayability?
  2. Prowlinger

    New Difficulty Settings

    Hey Devs, Amazing game and engine... thank you so much for all the fun so far! Could you please consider adding in hard mode options? Maybe a [HARD MODE] tab in options when you start a Hard Mode game, you can restrict certain options as you desire? (SP Only) Here are some suggestions - Minimap off All HUD off Permadeath Option No repairs allowed on any weapons No safe houses open at night Limited Inventory (2 weapons and 2 inventory items only) Zombie Drops reduced 75% (less chances of items or money on searching) No grappling hook ability / item Merchants only sell a few supplies (tin can, gauze, alchohol, etc) but no weapons at all I am on Xbox One and wish we could have options such as this.... we could toggle them on or off as desired and start a new very difficult challenging game. Please consider this for the sake of humanity!