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Found 2 results

  1. hi. I have a few questions about saves and difficulties and hope someone can tell me more. 1. I just finished the campaign on normal and the save options showed change to hard, nightmare and new game +. but after starting the following these options disappeared and "back to campaign" appeared. what does this do? will I lose progress if I chose this? 2. whats different on hard and nightmare? and does newgame+ change anything on difficulty too? 3. to unlock nightmare reward for campaign {anything for hard too?) do i have to change difficulty and then start newgame+?
  2. Airsickhydra

    Dear Techland Re Game ++

    Thus far the best suggestions I have seen for new game + and new game ++ (etc) have been a tiered system similar to Diablo 3 or such other games where the enemy difficulty increases with each completion of the game. Essentially allowing players eventually to meet a level of satisfactory challenge for their skill. One alternative I can see is to allow custom campaigns with a form of skull system in place. Enabling a skull presenting the player with a new challenge and would be unlocked by completing the previous skull. Note that multiples can be used at once. Egs for such skulls are are/could be as follows. Enemy health increase by x amount Enemy damage increase by x amount Night time duration increased by X amount Weapon drop rate decreased by X amount Item durability loss increased by X amount Grappling hook cooldown increased by X amount Crafting materials required for all items increased by x amount Minimap disabled, or enemy view angle increased by x amount Inventory space decreased by x% Medkit capacity decreased to X amount I'd appreciate any views from others on the suggested skull system? - Do you think it a good idea? Bad Idea? Speak up !