Search the Community

Showing results for tags 'models'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Dying Light
    • EN
    • PL
  • Pure Farming
    • EN
    • PL
  • Hellraid
    • EN
    • PL
  • Techland
    • EN
    • PL
  • Help
    • Dying Light
    • Pure Farming
  • Off-topic discussions
  • Dyskusje Off-topic

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 2 results

  1. TheOncomingStorm

    Rubber Trees?

    When I drive close to a tree, it acts like one of those inflatable tube guys and goes crazy. I have no idea what is happening...
  2. Hello there. I'm a 3d artist, and I'm looking to run through the pipeline of importing a new 3d environment asset into Dying Light. Are there any guides on importing a mesh and textures? Is this possible with the current toolkit? Where are the .msh files located? The in-editor 'Show In Explorer' seems to not be functional, as are neither of the Perforce options. The attributes window only gives the location as "meshes/[mesh name]" Where are the textures and material stored? Is there an asset editor/browser, where I could do things like change materials? Or is this all handled by scripts? I appreciate any helpful, constructive responses. This toolkit is really exciting! I only really have art skills to contribute to mods, though, and I'm anxious the toolkit does not (yet) allow it. Edit: Did a bit of digging, and while I couldn't locate the editor options button, you can access it via an error prompt from Source button on the animation tab. Within the options, there are flags for Material Editor settings. Yet, no material editor. The mystery deepens.