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Found 2 results

  1. If you don't know what I am referring to, then I'll give you an example. Go into the Developer Tools and open the meshes tab and search up "bailey_21_canal_lod2.msh". I thought it was just in the developer tools, but when I actually go in to playtest its still awful looking, and collisions are messed up. How can I make it look normal and have normal collisions?
  2. This thread is mostly pointed towards the developers in hope these small yet very annoying model/texture related problems get fixed! The first one is an UV related problem with the Buggy Model: http://images.akamai.steamusercontent.com/ugc/549806039290776141/33A3163A4C630C66A58D77CF76311293DD2D3E14/ http://images.akamai.steamusercontent.com/ugc/549806039290776428/BCF178831F4BFD1878273DC0CFA422BF60A0B3CD/ That whole border isn't properly uv-mapped making the texture stretch, and when you're the second rider in the back, that part really is noticeable when you look back (standing of sitting). The second problem are smoothing errors on the Semi-Automatic Shotgun, especially noticeable on the gold tinted version: http://images.akamai.steamusercontent.com/ugc/549806039290776998/9C59F0D2D939E7F2583A8E58E84F2211CAE267A0/ Another image in low light conditions (facing an uv-problem of a rock): http://images.akamai.steamusercontent.com/ugc/549806679180807610/34EFE9732C330A67A0B5E3E59D194D87F08F7089/ As it's clearly noticeable from that image that the area surrounding the hole of the ironsight has some nasty smoothing errors. I didn't manage to test out everything yet, but these two were the most annoying problems I faced as of yet and really those can be fixed, especially the shotgun's smoothing error! Obviously some random geo problems like these are spread over the entire world but those are pretty normal for such a large open world! http://images.akamai.steamusercontent.com/ugc/549806679181117871/59B51A4CB7D659FA520646A814EB5DAF2C47B3C6/ http://images.akamai.steamusercontent.com/ugc/549806679181117571/1A66D0D5A9D92AFADA90CCFE381F35550B32570E/ Either way thanks for reading and hopefully this might get patched in the near future! Sincerely, Rafaël De Jongh