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Showing results for tags 'matchmaking lobby abuse'.
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Ericfernandez posted a topic in Be the Zombiei hate to be the guy that posts so often with complaints and suggestions, but, dude, what the he**!? I've gotten into a match with player Kevinchtoug 2 times and he's un-killable. Whenever I pounce him the instant I get close, and I mean close as in the animation to kill him has started, my guy literally stops midmotion and he flashes me. Even when I stick him and kill him, I don't get the points and he just aborts the game. This happened twice. I pounced him 3 times in a row on the first match (by in a row I mean I literally chain pounced him like he was three entirely different enemies) and as soon as I landed the third, aborted. Somehow get in the same lobby as him again and THE SAME THING HAPPENS. I pounce him, kill animation starts, then freezes up and he uv flashes me and I have to start all over. This time I didn't bother pouncing him and instead stuck him with UV suppressor, horde, then cornered him and ground pounded him to death. Guess what happened when all his hp was gone. You guessed right! He was still alive, but his character locked up in the position I killed him in, and not only did I not gain XP, but he aborted, as soon as he died. I'm not sure what that was but it was annoying, what's also annoying is that I get into lobbies where the instant I uv suppress someone, they literally throw down flare after flare and follow me with them until the suppress is gone then I get blasted and killed. Is there a limit to the number of flares you can hold and throw down? The update this morning was awesome. I'm not finding myself kicked from lobby after lobby as much, and I noticed a significant increase in attack damage on the hunters side, as well as an increased rate of energy for the hunter (or decreased uv energy damage, or maybe the uv just doesn't last as long, I don't know.) Anyways, I'm now getting my a** handed to me far less and I almost feel like I have a chance of defeating the humans if I'm patient and wait for them to either try to full on attack me, or hit them with spits and then follow them until I have enough energy to take them out. The spits don't take as long to cool down which is very nice because now if you miss it isn't an immediate "Sh*t I'm screwed until they kill me." Now you can just sorta harass them until you get your spit back and then try again. Respawning still takes a really long time, both for the hunter and the human. I'm sure this is an annoyance on both sides but it really isn't that big of a problem. I do still see lobbies up with the sole purpose of letting hunters connect and then immediately disconnecting them. It doesn't happen as frequently but I will see lobbies that are consistently up and pop up as a "best match" but the instant anyone tries to join, they are immediately kicked. So anyway's suggestion time. Because you can't monitor everyone all the time, and having to drop player names all the time so that these lobbies are either taken down, or players that are abusing game design flaws are recognized and prevented from doing so, there really should be a report player option. It's similar to what they do with call of duty. If you catch someone abusing the game, then report it directly to the developers (preferably in game) so that they can deal with it appropriately. Right now that's not an option so players are free to do whatever the h*ll they want with minimal to no consequences. Making be the zombie mode it's own game mode might be a good idea as well as this will prevent players that don't want to get invaded from being invaded, and it will allow you to expand the game mode a little more by having the two sides (Hunters and Humans) switch off at random so that both sides will be required to play both the human AND the hunter. This way, you can keep the leveling up and "prestige" system while at the same time allowing players to be a part of the lobby of their own free will instead of having it activated in story mode for players that may or may not want to have it at all. Also this will allow for skill adjustments to the two characters that will level the playing field without affecting story mode player progress. Just an idea, not sure if it's plausible, but thought I'd throw it out there.