Search the Community

Showing results for tags 'hunger'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Dying Light
    • EN
    • PL
  • Dying Light: Bad Blood
    • EN
    • PL
  • Pure Farming
    • EN
    • PL
  • Hellraid
    • EN
    • PL
  • Techland
    • EN
    • PL
  • Help
    • Dying Light
    • Pure Farming
  • Off-topic discussions
  • Dyskusje Off-topic

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 2 results

  1. [shameless Plug] SURVIVOR MOD http://www.nexusmods.com/dyinglight/mods/49 The Survivor mod is intended to make life a little more like a survival game by reducing a lot of factors that make Dying Light too much of an arcade game for me and my coop friends. Now you'll have to spend more time scavaging parts you need and crafting should mean using your resources wisely. I have a lot planned to make this a more fleshed out mod, so I'll keep adding content and I'm happy to implement ideas the community has that would fit the mod. The newly implemented hunger system means you'll need to find food and water to stay alive in Harran now, not just a big axe! Lyravega has graciously given me permission to use his Weapon Restoration Project within Survivor Mod. So expect to see a whole host of weapons available at vendors after level 20! Here are some of the features I currently have working. Please consider that there are many mods available now that currently do the same or similar, we're all tweaking the same files from data0.pak - Increased difficulty: now you'll need to earn more experience to gain the higher level skills. Some skills will require more than 1 point to obtain. - Increased level cap and experience required to get there. Currently up to level 40 in all three skill trees. This means you may not be able to get EVERY skill as this would need 42+ skill points, so spend wisely. This works very well in co-op where you can share the burden of crafting items. - Added hunger system. You now need to carry food/water in a backpack slot to stay up to the task. New items [Canned Food] and [bottled Water]. 45 Minute cooldown. - Removed frequency of a lot of loot drops. In many situations, you're just as likely to get an empty cupboard as you were to find something. This also removed certain items from locations that seem out of place. (no more disc blades in kitchen cupboards, for example) - Now the only place to get metal scrap is from weapons you find. Decide if you want to repair your own with the metal scrap, or sell a found item for cash. Loot is dramatically reduced. - Incorporated Weapon Restoration Project by Lyravega!! Now you'll have access to a variety of weapons at levels 20-25 - Low grade weapons (white and green) are now not as useful. All weapons have slightly reduced damage. - Added cooldown to flashlight (45 seconds use, 6 second recharge) - Added stamina usage to kick (this seems to only function when stamina is already draining from melee) - Reduced ammo carry capacity for pistol, shotgun and rifle (30, 30, 60 respectfully) - Reduced stack sizes for throwables - Increased required components for blueprints. All explosives now require at least a battery, cable, electronics - Increased zombie sight range and light reaction - Reduced health (Bonuses still apply) - Zombies now swarm more (and they're just generally more pissed off) - Enabled wallrunning - Enabled grab expert - Reduced inventory size
  2. Rommelioo

    Battle Royale Mod?

    How about a Battle Royale Type of game mode? Like the one in ArmA 3. A bunch of players gather and wait at a contained area like a parkour playground type of thing and must wait until a minimum amount of players log on. Once minimum is reached, all players teleport into a plane that will proceed to eject all players a thousand feet above the town. All players would then parachute down commandeering themselves safely onto the ground or a building and begin the bloody free for all. Players would parkour around town in and out of buildings searching for loot to craft throwables and search for weapons in order to defend themselves from other players. A gps will be given to all players and will display a large circle that represents the safe zone. The safe zone will continue to get smaller and smaller as minutes progress and those who are out of the safe zone after a warning timer has depleted will be rendered unable to walk and will die. This forces players not to just stay hiding in an area and forces them to actually make contact with each other. There could also be random bombing zones and horde zones (where a mass group of zombies spawn). Whoever is the last player standing will be declared the winner. Think of a bunch of players fighting to stay alive, dodging bullets by free running, being taken as hostages, being ninja and assaulting from above while a player is looting or lockpicking, chaos, adrenaline, and good laughs. This mod would require: Support for more than just 4 or 5 players (at absolute least 24) and an option for less zombies or no zombies at all would probably help with ping and performance. Maybe block off more sections of the map if that helps performance as well. Even redirect stray parachutes to stay within the specific portion of the map, A modeled gps or map would be needed. Steerable parachutes would be needed. Text that would appear displaying how many players are left whenever a players dies. VOIP. So that talking into your mic isn't globally heard and only in your proximity. And of course code and script to make this all happen. I really think this would be unbelievably amazing in this game especially because of the open world free running in this game.