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Found 5 results

  1. Be The Zombie is a Great Mode but has much room for Improvement. This however I understand is no easy Task to Achieve. When the Night Hunter is against 2 or more Humans. Cooperation should be a Key Factor in whether You Win or Lose. What I mean by this is, going after The Night Hunter Solo should generally be Suicide. He is a Mutant Super Zombie, that is Faster and Stronger than any Human. So Logic would suggest that going Toe to Toe with the Beast Alone should be a Difficult if not near Impossible Battle. This would promote Closer more Coordinated Team Work. An Example of this would be trying to take on the "Tank" from Left 4 Dead Solo. This Enemy required the whole Team to Attack at the same time. Players that tried to go against the "Tank" Solo were often Dealt a Swift Demise. And once You Died, You was Eliminated until the next Safe House. The Night Hunter should retain His Ability to Climb when Drained of Energy. So He can Retreat and Recharge. As once He is Drained, He is almost always Dead. This is even more of an Issue in 4 VS 1 Games, as more UV Lights keep Him Crippled for longer. Any other Feedback welcome. Please Keep it Constructive though and No Flaming of other Users Please.
  2. I visit other forums now and then and saw a player suggest to other human players to just "dupe survivor packages" to max out their survivor rank. Ignoring all the other ridiculous advantages that duping gives human players in BtZ, why should humans get to rank up in seconds while it takes the hunter weeks of continuous playing to max out? I just don't get why this isnt a higher priority. Why is the progression system, among other things, allowed to be so heavily unbalanced?
  3. Hey all, just thought I'd throw out a quick request for a detailed overview of the newest patch regarding the "Be the Zombie" changes. The enhancements look extensive, and I'm sure many of us would love an overview similar to what what provided during the last patch! For those who don't know, the Devs here were kind enough to give us a very detailed overview of the details of the last patch. What was previously provided was much more detailed than the actual Patch Notes, and I know I was sincerely grateful for the detailed description of the changes. Since it appears there's a big change in the way the Night Hunter is played, a rundown of new abilities and what this means for current Hunter players would be greatly appreciated! We can use this thread to discuss changes (but let's keep it civil!). It's wonderful that the Devs would put these kinds of core-gameplay changes in, and the request is simply so we all have the most information possible. TL;DR: After the previous patch, the Devs put out a detailed review of the "Be the Zombie" changes on this board. Devs, would you mind doing so again for the new changes?
  4. I'm making this thread do to the fact I'm no noob when it comes to being a night hunter and I will destroy any night hunter as a human in a solo match... Okay so here is the main problem with specifically a solo match vs a max lvl human even when being max night hunter.... SPIT RECHARGE TIMES!!!!! The recharge time is something that absolutely needs to be fixed once you run out of spits after they have spammed jumped 50 feet away from it you're left with little to no offensive tactic, while as a human literally all I have to do is avoid spits by spam jumping away in any directions as long as there is no obstacle blocking me OH and let's not forget Night Hunter potions literally make all of your avoiding tactics 10x easier and enables you to pretty much get to a nest in seconds after destroying a previous one as well as makes you tougher to random zombies attacking you and makes you take less damage from the horde if they don't get exactly touch you (sort of like it should I guess but you can out run the chupacabra out of them when you have used NH potion way to easily) anyways next problem is the Camo for humans let's be honest it's absurd its lasts WAY TOO F***ING long and there's nothing a NightHunter can do to to counter act that in anyway unless you land a spit which rarely happens on a 1v1 cause again the human has all the time in the world to just wait a stare at you with the disgustingly long range UV Light and jump out the way of any spit you throw at him the jump needs to be nerfed for its insane leap range atleast a 20-40% distance nerf and not being able to jump non stop it needs to be like the flare where you can not spam it after 3-5 jumps but have a fast recharge time for it. Next is the dropkicks vs tackles problem humans can and easily do avoid tackles by simply jumping over you with the huge window of time given to them YET on the flip side you can't do jack chupacabra about avoiding the drop kick while they UV light the chupacabra out of you as they perform a drop kick basically making it impossible to get away you are forced to ground pound and any human dumb enough to get ground pounded so easily needs to step there game up cause all they have to do is wait for you then perform another drop kick and bam you're screwed once again and it takes 3 DK to kill a night Hunter and I do it all the time I don't even use my weapon most the time cause I'd rather leave it a little challenging for me and resort to DK spam as much as possible since it at least takes a small amount of effort to time it right. The GP when poorly timed chupacabra you over immensely by giving the human all the time in the world to kill you and move to the poorly placed nests. before the patch you were able to use the UV Block to recover your self instantly if you poorly timed it why would that be taken out ?!?!?! Absolutely stupid even then you have to make sure you have a UV Block before doing so so I don't see how that was something you guys considered an OP thing to do it was a legit chupacabra tactic that saved your chupacabra if you fucked up with a GP and it NEEDS to be brought back! now all you get to do is sit there waiting to stand back up as the human destroys you. My next problem is the nest placement and the amount of nests there are its tooooooooo easy they need to be spread apart more so you actually have to try and get to them and perhaps a little chupacabra variety on where the nests actually go would be a great thing to take care of all these locations on these maps and it constantly uses the same ones over and over making it more predictable and less exciting and they are all mostly in OPEN chupacabra locations with little buildings around making it easy for the human to keep a UV light on you making it impossible to sneak behind or on top its just not balanced. Next topic is death from above as awesome as a move it is and the feeling you get when you perform a really nice one is great but it's almost to easy to use I mean there's prolly not much you can do except make it so they can't do it to you when YOURE UNDER chupacabra WATER!?!?! And maybe have a possible dodge move like the humans have when tackling them but let's be real the NH needs to be able to dodge a drop kick there is no reason for not being able to its ridiculous I don't care what kind of animation you make for it but it needs to happen. Humans have way more abilities and tools and POTIONS that give them the upper hand by a lot any skilled max human player has no problem vs a night Hunter anyone who argues I promise you that you are not good at the game and/or you never even played as the NH and you don't know what you're even talking about a lot of the people arguing about NH being strong either have never even played as one, doesnt have max human, or just sucks at playing so what they say doesn't mean chupacabra. I will say that I have beaten lots of different lvld humans solo and teams being night Hunter and its strictly skill based on their end anyone who knows what to do and when to do it will destroy any night Hunter I promise you. I have gotten to the point where I just go easy on any zombie who isn't max lvl cause I'd rather let them get there earnings then be a chupacabra an not let them get a chance at life. I love this game and I love being the NightHunter cause I do wreck people and it's easier vs teams cause you catch people slippin so much more than in a 1v1 where there's no distractions but now that most people are max humans and know what to do its become practically not fun it's too challenging for a night Hunter and its too easy for a human. Id also like to talk about how hard it is to find a chupacabra game for me there's nights where I search for a game for 15+ minutes either to fail joining or I join some total noob to where I have to go easy or the one max lvl guy who knows what to do and there is no point in playing. Rarely do I get a fun match with multiple people there needs to be some better match making type option and even a 2vs4 setup cause that would be great for any one whose actually good at the game. And to have it where people form there teams and then go challenge night hunters basically the opposite invasion or even have an actual human invade an intense night Hunter map where the night Hunter has most advantage and the humans who participate actually know what there doing. This game needs more variety cause I want to keep playing it cause I find it to be one of the funnest game for me and I love learning to overcome challenges in the PvP aspect of the game but it needs some serious fixing. Anyone who wants to fight about it my gamer tag is GuberniKoff add me and i can show you how OP the humans are. And good job making it say Chupacabra that's annoying i challenge any one of your dev member night hunters to a 1v1.
  5. Hey guys, I had some gameplay I wanted to bring to everyone's attention, mainly the Devs. I've encountered warping Humans once before in BtZ, but I've never encountered a dedicated team of it to this extent. The video was over 20 minutes long, so I needed to cut it up now and then between scenes where nothing goes on besides my deaths and me flying around Spiderman-style. To offset this, I've written up a play-by-play to point out exactly where each occurrence of cheating occurs. You can use this to jump from instance to instance. Each Human player uses a cheat/exploit at least once during the match, namely the warping. 0:30 – Massive duped Airstrike spam. A fun way to start off the match. 2:10 – Ham_Ninja dies to his own Airstrike. 2:28 – Ham_Ninja spawns away from the others. At 2:30, he warps back into the building. 2:55 – Ham_Ninja is Pounced. Strange animation plays after the Pounce resolves. No name appears at first, but the kill registers. 3:01 – Ham_Ninja's death registers twice on the same kill (watch the lives above). “You Pounced…†finally shows up below. 3:30 – Ham_Ninja is Pounced. Kill registers, but no “You Pounced…†message is shown again. 3:45 – Ham_Ninja's death is reversed. The Humans actually gain a life back. Ham_Ninja was immediately warped to the other upon death. 4:00 – Ham_Ninja is Pounced. Strange animation, no message. Death reverses again at 4:17, and Ham_Ninja is once again warped back to the other Humans. 4:30 – Ham_Ninja and Flaminjalapeno are both Pounced. Both deaths register, but are reversed around 4:45 and mid-death, respectively. 4:44 – Ham_Ninja warps back into the building so quickly he comes out immediately after I Pounce Flaminjalapeno. He then uses EXPcalibur glitch to OHKO. Flaminjalapeno also warped back into the building upon death. 5:35 – Ham_Ninja Pounced. Death registers and FINALLY stays, but he glitches out of the death and is actually standing up immediately afterward. Warps downstairs, comes back up and uses EXPcalibur glitch to OHKO. 6:05 – lues21 is Pounced. Death takes a short time to “register†twice, “You Pounced…†message does not show up until the second ping. 6:39 – lues21 spawns, immediately warps back to the others. 6:50 – lues21 uses EXPcalibur glitch to OHKO. 7:44 – Airstrike spam. 8:26 – Flares are not destroyed by UV Spit (could have just been the angle) 8:45 – Nickvetro419 is Ground Pounded. Body disappears, but the kill is not registered. Nickvetro419 then warps to the others. At this point, everyone has officially warped at least once. 9:30 – Flaminjalapeno is hit with the Horde Spit. At 9:39, he warps back to the others to avoid dying to the exploders. 10:08 – Flares are not destroyed by Ground Pound. No angle here – it's an enclosed room. 10:16 - Nickvetro419 dies, lues21 uses EXPcalibur glitch to OHKO so he can revive him. 11:20 – Flaminjalapeno is Pounced. No message. He warps back to the others, and his death is reversed at 11:35. 11:43 – lues21 and Flaminjalapeno are both Pounced. Kills register and are not reversed! Must've taken them by surpise. 12:45 – Ham_Ninja is Pounced, and lues21 blows up Flaminjalapeno with his Airstrike (Heh). The game SHOULD be over, and the music even stops at 12:56. However, one of the deaths is reversed, and the game continues. Astounding. 14:23 – Ham_Ninja leaves the game, causing a final kill to register and ending the match. Victory! So that's about it. I figured this was as good a place as any to drop off this video, especially considering the scope of the cheats employed. Since the patch will be dropped soon, the last thing we need are new, pretty blatant cheats to replace the old exploits. I'm sure I speak for everyone when I say it would be great if this could be looked into, and the players in question removed from the equation. For the sake of legitimate Night Hunters/Humans, we don't need them encouraging others or continuing this charade against fellow Hunters. All it will do is encourage further nerfs on the Humans side, a consequence I'm sure Humans players don't want to continue going through. Thanks for reading!