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Showing results for tags 'ground pound'.
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I consider myself a good NH, and I've played quite a bit of both sides, it's obvious that the night hunter is at an tremendously extreme disadvantage. The NH defenses have very long cooldowns, using both spits will essentially leave you vulnerable and pathetic for around 90 seconds, this leaves more than enough time to clear a nest. However the humans have no real disadvantages when they use up a defensive ability. Out of UV? Throw a flare. NH trying to ground pound flare? Pull out the gun, take a step back, and blow him away while he tries to recover from his completely under powered and slow ground pound. Night hunter tries to tackle human? HAH! LOL!... LMAO JK. Who gets hit by tackles anyways? It takes a new level of bad to be hit by a NH tackle. Its sad to say that the human is actually faster than the NH on short distance sprints upon taking an extremely common speed potion. This makes it very difficult for a NH to escape a clutch situation, and leaves no room for error, since there is a cast time for tendril locomotion, ground pound, ect. Even with UV immunity. Speaking of which, why can't the NH use melee attacks? Sure sure you are thinking "But Jayce the NH does have melee attacks dur". Yeah? Really? Tell me how many times you have dealt more than 25 damage against a human in a head to head melee brawl. I mean sure the NH shouldn't be better than the human at everything, but at least let him hold his own! I mean really, a runner zombie deals more damage with his melee attacks than a NH. TLDR: My suggestion. Remove both hunter vision, and Zombie sense. OR Add a 15 minute timer to human players so that they cannot just camp a single area until the NH has been killed, and then move up. OR Make the NH more responsive (Faster cast times, better projectile speed, Faster movement, and less ability interruptions) OR My personal favorite. Remove the ability to counter the NH so aggressively. Take away the ability to dodge his tackle, increase NH health so that making a mistake doesn't mean certain death, and make it so that landing yellow spit on the player actually does something useful. I cannot tell you how many times I have done everything right, landed that yellow spit, and remained completely unable to get a kill because there are so many ways to exploit the NH abilities and counter him. Anyways, we all agree that the NH needs a lot of works/buffs. I'm surprised techland hasn't done anything about it yet.
DoctorPurrington posted a topic in Be the ZombieHey guys, just wanted to share a simple strategy for those of you who are still leveling up your Hunters via Mutations. Overall, I've found it's actually slightly more effective to simply avoid leveling up your Ground Pound to the point where it has increased distance. By keeping the range short, you can still Ground Pound Humans away from you, but you keep them at an optimal distance to follow your Ground Pound up with a Tackle. I'l post a video when I can, but it's overall effective, and the timing makes it difficult for Humans to Dodge out of the way in response, as they're still landing from the Ground Pound recoil. The distance is also beneficial for top-of-building encounters, as you don't want to Ground Pound Humans off of buildings - they can still respond and negate their damage (via the Roll command) as if they weren't under the effects of recoil. Tackle, on the other hand, does not afford them that luxury, and following up a short-range Ground Pound with a Tackle off a building has resulted in death 100% of the times I've tested it so far. No matter how much it's upgraded, Ground Pound still does full damage, and the GP damage + Tackle damage + fall damage (when it works) has yet to not finish a Survivor off. The strategy obviously accels in 1 Vs. 1, but it offers assistance in higher numbers as well as an ability to safely Tackle a Human out of the picture (always upgrade your Tackle to max range), allowing you to deal with the other Humans or escape with minimal loss of effectiveness Vs. just Ground Pounding everyone around you 20 feet back. As previously mentioned, this works exceptionally well on buildings, as you can very easily chain into a Tackle off a Ground Pound that might normally knock a person off a building for 0 fall damage, resulting in a high chance of netting the kill and less players bothering you at the same time. Not upgrading doesn't negatively affect your ability to Ground Pound Flares or the distance at which your Ground Pound hits Human players in your proximity - it only keeps them closer after they do it and allows for quick chaining. Thoughts? Questions? Feel free to comment/post videos if it's not working as effectively for you as it is on my end - I got pretty lazy with Mutations and could only do this because my Hunter wasn't full on skills yet for a long time.
DoctorPurrington posted a topic in Be the ZombieToday I'm bringing you guys a match that kept me on the edge of my seat from the first minute to the last. Honestly, I was getting a bit disheartened as the fight went on, since, as you'll see, it becomes relatively one-side one we get to the halfway point. And that's when Night Hunter mode kicks in. Like a proverbial Night Hunter potion, all your stats kick it into high gear. No longer are you the hunted, but the HUNTER. And damnit, you should be. Because once you enter Night Hunter mode, there's no turning back. I've had a good "clutch" match before, but this one goes to a whole 'nother level of cutting it close. Not going to lie - luck had a big part of it. But keeping the Human distracted and using abilities at the right time, even if they appear wasted, puts a lot of pressure on the fleshy meatbags trying to take you down. Never forget who the monster is. Don't be afraid to engage to disrupt a strategy. Not everyone thinks a mile a minute, and sometimes all it takes is a little push to knock someone off their game. Speaking of disruptions, the 5th death is now clear to me - not only did he die from the explosive barrel kill, but it very much counted, which accounts for his being unable to reach the Nests in time. The things that go on when I'm not paying attention! It's also very important to understand your opponents' weaknesses. You'll see, later in the match, I take advantage of the Human's desire to rush to see opportunities to get "free Pounces" when I would normally just get UV'd. A dodge and a UV Light can be used relatively simultaneously, but that doesn't mean it's EASY to do so. That's why distractions and pressure are so important. I might be a Night Hunter and he might be a seasoned government agent, but that doesn't mean there isn't a normal person on the other side of both our screens. Adrenaline affects us all. It's unfortunate that he felt he had to "Abort," which essentially means he pulled his plug/Internet in frustration. I'd be frustrated too, but unless someone is outright cheating, there's no reason to deny them the kill. Regardless, the Night Hunter doesn't get anything for winning, so it's an empty gesture. I still sent him a message of good will afterward to let him know there were no hard feelings. Regardless, the match ended in my victory, and I'll take it as such. Roar unto the night, bretheren. Tonight, we feast as if we were at death's door. For truly, we stood at the welcome mat and brushed the filth off our feet.