Search the Community
Showing results for tags 'gamepad'.
Found 3 results
Hello. Please add support for the following gamepad: Genius MaxFire Blaze 5 Dying Light build ID in Steam: 966780 $ lsusb Bus 006 Device 002: ID 045e:028e Microsoft Corp. Xbox360 Controller The button mapping is the same as other Xbox360-compatible controllers. $ jstest /dev/input/js0 Driver version is 2.1.0. Joystick (Microsoft X-Box 360 pad) has 8 axes (X, Y, Z, Rx, Ry, Rz, Hat0X, Hat0Y) and 11 buttons (BtnX, BtnY, BtnTL, BtnTR, BtnTR2, BtnSelect, BtnThumbL, BtnThumbR, ?, ?, ?). Thanks.
Tester68 posted a question in Players Helping PlayersAny one else using a Logitech Rumblepad2? Or a non 360 controller? I've found a few problems. A )The rear bumper buttons do not seem to respond in game. B )Jump seems to be screwy. The majority of the time your character jumps straight up - whether from a stand still or a full sprint. In order to get it to leap forward, I have to double tap the jump and hold it on the second press(and even then it's not 100% guaranteed). I've tried using XBOX 360 emulator and that did not solve the issue. Then I ran Xpadder and set all my trigger/bumper buttons to the keyboard stroke I use for jumping. On the plus side, they all respond(which gets around "A" which I mentioned above). However unfortunately it doesn't solve the issue and my character still jumps straight up. I grab the keyboard/mouse and try it and it works fine. Any ideas?
Ceaseless posted a topic in General DiscussionsHello. I would like to map my own controls to the game. Is there a command or a config file available to disable controller support on the PC so that it doesn't override my own mappings? I play with a controller, but I like the quickness of the keyboard and mouse mapped to a controller rather than native controller support because it feels sluggish and the slow-to-fast speedup accelerated turning isn't for me. However, I'm glad you all added controller support.